Punt 1 : Deze game heeft soft lock, dus staat u stuur op 900 graden.
Hij past hem automatisch aan in de game, dus niet nodig voor je graden aan te passen.
Vooral handig op oudere auto's ook, is een auto van vroeger 540 graden.
Dan gaat hij het stuur automatisch aanpassen ervoor.
Punt 2 : De game heeft veel dingen toegevoegd voor beginners, je krijgt veel rij hulp nu.
Dynamic Handling System
EA SPORTS WRC’s Dynamic Handling System gives players an authentic driving experience across all forms of terrain. Using the handling system from
DiRT Rally 2.0 as a base, improvements have been made to tarmac handling, force feedback, aerodynamic simulations, drivetrain inertia, progressive braking and much more.Incorporating feedback from professional rally drivers such as game designer and real-world European Rally Championship 3 winner Jon Armstrong, the team has produced a true-to-life handling model that will be appreciated by experienced players.
Driving Tools
For players unfamiliar to Rally that still want to get involved in the sport through
EA SPORTS WRC, the game’s Dynamic Handling System is supplemented by a suite of tools and options to give those players a driving experience that matches their skill level.
Fine-tuning assist settings such as anti-lock braking and traction control, are accompanied by a choice between two different pace note systems.
In the real-world, drivers use a complex language of coded notes to accurately describe the road ahead. While this is faithfully recreated in-game, a simplified pace note system can break down the complex language of rallying to simple terms understandable for all players.
In addition,
EA SPORTS WRC maintains the challenging yet approachable driving experience of
DiRT Rally 2.0, where gamepad and keyboard players can feel just as confident on the roads as those with the most elaborate sim rigs.