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Spandi zei:Ik heb destijds enorm genoten van Gun, terwijl dat eigenlijk maar een matig tot ok spel was
Dit ziet er heel fijn uit![]()
valdemaniak zei:dit spel wordt Waaaaaanzin
BiZi zei:Ze maar zeker.
de LE kan je preorderen voor een kleine 50 euro bij zavvi. Incl. exclusief ingame content + OST...
Catscratch zei:Even terug deze hap naar boven bumpen:
Nieuwe gameplay trailer die echt wel zwaar de moeite is om even te bekijken:
YouTube - Red Dead Redemption Official Gameplay Reveal: The Introduction
BiZi zei:Ze maar zeker.
de LE kan je preorderen voor een kleine 50 euro bij zavvi. Incl. exclusief ingame content + OST...

JimmyPatterson zei:Weet iemand of Belgische shops de LE ook gaan hebben? Want op de GM staat hij nog steeds niet...
"From a story perspective it felt more interesting. Doing a classical 'we are conquering this wilderness' story didn't seem very interesting to us. But having this interface and period of great change between this savage, horrendous world with delusions of nobility evolving into modern society it seemed very interesting - more interesting than some deluded settler, subduing savages in their mind. That seemed like it would be excessively limiting and not something we would agree with the politics of."
The politics of Red Dead Redemption are instead true to the broad satire that's been a characteristic of Rockstar's game, but as opposed to the grotesque mirror of The American Dream that's at the heart of Grand Theft Auto Redemption's principal concern is the foundations of that Dream – and the darker undertones that helped form it.
"The game is about, from our perspective, this movement from some kind of violent freedom to some kind of situation of much more overt state control; the movement from the individual to a larger collective where you have a lot less individual control over your life, or at least it feels that way. Whether you have that control or not is not clear but I think that movement from a primitive time to a time where we can see enormous parallels with our own time is what we found interesting about that period."
Redemption is set to be a tale about the loss of both innocence and freedom, the in-game rise of Federal agency The Bureau foretelling some of the 20th Century's more sinister histories and touching, albeit obtusely, on the modern day, and although there's no explicit references it's in many ways the shaping of the caricature of America that hosts the GTA games. "It's not meant to be a satire on contemporary America," insisits Houser, "Its not like Asterix, which was a satire of 1960's France through looking at it in 50BC Gaul - but if our research and theories were correct that America had began to evolve into its modern form around that period between 1910 and the end of the First World War, so of course there's going to be parallels with today."