Archief - Vanguard: SOH NDA lifted Q&A

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Gentei

Legacy Member
Ik heb een AMD Athlon XP 2400+, 1gig ram en een 128 geforce 6200 zal ik Vanguard kunnen normaal kunnen draaien met normale fps? ( ik geef niet om grafishe zicht enzo gwn een normaal FPS dat de game niet schokt enzo..)

Dhene

Legacy Member
Ik ga een High-Elf Ranger nemen :)

Als iemand wil, kan hij een beta key voor mij vragen? Omdat ik om 12u moet gaan werken en kwil zo graag de beta spelen :(

Kevin Dedeyne
[email protected]

grtz

Jehryn

Legacy Member
Tja met die setup zul je waarschijnlijk VG kunnen draaien op de allerlaagste setting met alle opties af, en dan zul je nog kreunen in een grote stad. De CPU en RAM zijn beide voldoende voor VG maar je GPU is eigelijk een beetje te zwak. Als je zou upgraden naar een bv 7600 256mb, dan kan VG op Balanced spelen met een stabiele FPS.

Deetje

Legacy Member
ongelofelijk mooie mmorpg en de gameplay heeft wel wat beloftes. Dit is meer voor de everquest lovers denk ik. Maar de game draait al geen kloten bij mij:

Athlon64 3200+ 2GB DDR400 en een 7800GT 512GDD3

Nu niet meteen 's werelds vlugste systeem maar kom... 't zou toch moeten lukken op balanced hé

Malkavian

Legacy Member
Deetje zei:
ongelofelijk mooie mmorpg en de gameplay heeft wel wat beloftes. Dit is meer voor de everquest lovers denk ik. Maar de game draait al geen kloten bij mij:

Athlon64 3200+ 2GB DDR400 en een 7800GT 512GDD3

Nu niet meteen 's werelds vlugste systeem maar kom... 't zou toch moeten lukken op balanced hé

Lovers? De game is gewoon EQ1 redux . Eigenlijk EQ2 maar dan door de makers van originele EQ1.
EQ2 is gewoon andere weg uitgegaan en geen slechte weg btw
Vanguard is gewoon de sequel van EQ1, maar dan meer, grootser, met paar vernieuwde dingen zoals de 3 routes en housing.

Anyway, kga soon toch nieuwe pc kopen, dus ja laten we hopen dat het ineens goed genoeg is voor Vanguard :D

Varathx

Legacy Member
Jehryn zei:
http://forums.vanguardsoh.com/showthread.php?t=100254

Dit is de officiele post van Tweaks die je kan gebruiken op je FPS naar omhoog te halen, normaal gezien zou dit 10-15 fps moeten uithalen

Hm, ik geraak maar niet op deze post :/
Ben geregistreerd pertang....

"Varath, you do not have permission to access this page. This could be due to one of several reasons:

Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation. "

Moloch

Legacy Member
Dhene zei:
Als iemand wil, kan hij een beta key voor mij vragen? Omdat ik om 12u moet gaan werken en kwil zo graag de beta spelen :(

²nd

kheb hier ook al genoeg accounts/keys weggegoven, dus khoop dat er iemand eens zal denken aan mij :)

Gromme

Legacy Member
En hoe zit dat met het housing-systeem. Want las dat je zelfs als clan een eigenlijk stad kan bouwen maar hoe gaat dit in zijn werk dan?

En kan er iets meer gezegd worden over Diplomacy?

Jehryn

Legacy Member
hmm hoeveel FPS haal je precies Deetje? Hoeveel buiten en hoeveel binnen?

Nu zijn er we een paar redenen waarom de performance bij een aantal mensen slecht kan zijn:

1. Sinds Beta 5 zijn ze aan't testen hoeveel mensen op elke chunk kunnen vooraleer het "kaboom" gaat. En ze zijn stuk per stuk de chunks aan't overhevelen naar nieuwe hardware. Nu zit er ongeveer 8000 man op servers die daarvoor ongeveer 800 moesten draaien, dus de servers zijn Echt overbelast. (btw het is ook een echte stresstest)

2. VG is nog niet helemaal geoptimalisserd voor release en met optimalisatie en debugger code weg zou het beter en stabieler moeten zijn (10-15% beter)

3. Ja De performance van Vanguard is een probleem, de Ontwikkelaars hebben dit erkend en werken er hard aan.

Nu voor die link, het kan tot 3 dagen duren na de registratie vooraleer je op de beta forums kunt duuus :

Mort's game tweaks (from tech support)
Well I've been digging through the forums for close to two days now and thought I'd save everyone a TON of time by posting everything mentioned so far in a clear "guide"

Important to note that while this WILL work for many of you, it won't work for ALL of you (I'm rolling back my drivers and then defragging after this, but if that doesn't work, it certainly didn't work for me yet)

Also, I don't think that ANY of these tweaks are "supported" so before you do ANYTHING, make a copy of the file you are about to change and save it somewhere in the event that you need to revert back to basics.

I'll try to make this as clear and easy to follow as I can.

#1 GENERAL Tweaks
A) FIRST, be sure to defragment after install. Seriously, this has a HUGE impact on the game's performance.
B) Turn off your AV program and/or Firewall. I know you hate the idea of it but try it, if it doesn't help then you know you can leave it on.
C) Google the program RivaTuner 2.0 and set the card to force shading at 2.0. if anyone else figures this out please let me know. personally I think this program stinks. THIS IS AN ADVANCED TWEAK don't mess with anything else unless you know what you're doing!!!
D) In the in-game settings, change sound settings to "Hardware"
E) In the in-game settings, set the resolution to 1024x768
F) In the in-game settings, turn off HDR
G) NVidia 6xxx series users, Tru using the older "71" series drivers. Linky goodness (Link en francais)
H) ATI users (I'm one myself) by far, ATI users with AMD proc's tend to be having the most problems aside from the Nvidia 6xxx users. I've been told to try the catylist 6.8 drivers (which can be found Here) I am currently using these drivers and still have the older 6.7 driver install program, I can't find it on the web, but I haven't really searched for too long. the original filename is : 6-7_xp-2k_dd_ccc_wdm_enu_34826 so for those who want to try a driver rollback, there you go.
I) Also for ATI peeps, Rumor has it that the Omega drivers (www.omegadrivers.net) give some folks SIGNIFICANT increases in quality and speed. UPDATE!!! My personal test shows only a ~1 FPS gain and what's worse is that the Omega drivers don't support OC'ing for the 1300+ series of cards. DOUBLE worse is that reverting back to the Catalyst 6.8 drivers no longer allow ATI tool to OC my ATI 1300pro and deleted my openGL drivers which the ATI installer didn't like re-installing (I know, weak card. Give it a rest already)
I) Someone previously suggested starting the client and then Alt+Tabbing to desktop, bringing up the Task Manager, Going to processes, selecting the VGClient.exe file and setting the priority to high. might work for some.
J) TURN OFF Hardware Occulsion while in the field and TURN IT BACK ON in town. The FPS gain in the field (for me) is close to 10!!!

#2 VGCLIENT.INI Tweaks
go to:
[install drive]:\ProgramFiles\Sony\Vanguard\bin\vgclient.ini

Open it using notepad and make the following changes:
AnisotropicFiltering=off (which supposedly works for NVidia folks VERY well) Side Note: ALSO go into your card's propertied and change this there as well
UseJoystick=False (I don't know why but this did give me an extra 3-5 FPS)
UsePrecaching=True (For NVidia folks and some ATI folks, this is the holy grail)
UseTrilinear=False (For some folks this was an incredible boost)
UseCubemaps=False (I only noticed an ugly load screen, the game still looks fine to me)
ReduceMouseLag=False (this has worked for a few folks as well)
UseTripleBuffering=True (Only do this if you also set the vsync)
UseVSync=True (it gave me a few extra FPS)
UseSound=False (You lose the sound but can pick up nearly 5-10 FPS!!!)
Side note: instead of turning sound off you CAN set LowQualitySound=True instead!
GlobalHardwareSkinning=True (gave me a noticable bump 2-5FPS-ish)
TextureDetailWorld=5 (this controls the texture details, raising this to 5-7ish can save you a significant amount of memory and reduce stuttering. This can range from 0-7, 0 being the most detailed textures to 7 being lowest texture detail)
RenderQuality=5 (Setting this to 5 sets the game into "very high" mode but coupled with a higher TextureDetailWorld setting, it will give you the special effects of very high with the memory requirements/stuttering of a low or medium settings)

(NOTE: Changing the in-game drop-down graphics settings to Medium or High (or whatever you change it to) changes BOTH RenderQuality and TextureDetailWorld to their default settings. The trick is to adjust all the in-game settings FIRST, THEN mess with the .ini settings for these two and don't flip between low/med at all in-game since that would reset this change)

Now look for the [Engine.NullRenderDevice] Heading.
There add the line: CacheSizeMegs=64

This is rumored to be the workaround to the sysconfig.ini overwrite issue I'll be mentioning in just a second.

#3 SYSCONFIG.INI Tweaks

When you start Vanguard the autopatcher will scan your filed and update the sysconfig.ini file (but thankfully, not the vgclient.ini file) When it has finished updating you'll have the "PLAY" button.
BEFORE CLICKING ON PLAY!
go to:
[install drive]:\ProgramFiles\Sony\Vanguard\bin\sysconfig.ini

and find the entry that says:
CacheSizeMegs=32 and increase that. Some say use 128, others say 256 and still others say 512. I say to just play with it and find the one that works best for you.

Then click on FILE and SAVE it. THEN click on play.

___________________________________________________________________________________________________________________________________________

his thread is open to anyone and everyone that can offer suggestions low-end PC performance tips.
==========================================================
Ive been on a mission to get acceptable FPS without losing some quality. Ive used Mort's Tweak guide for some of these tweaks, and have found others in that guide just do not suite my needs with my video board. I went further and researched the unreal engine, direct 3d and started to tweak my own system.

After about 8 hours, Ive come to the conclusion that the settings I currently have are about the best Im going to get and still have nice graphics. These settings and suggestions are a combination of "Highest Performance", "High Performance" and "Balanced".

WARNING: LCD Monitor users need to read this thoroughly before adjusting settings. Some of these tips are specifically for CRT monitor users, NOT LCD users! Settings such as enabling Vsync on an LCD/Flatpanel may have negative results in FPS

System:

nVidia 6800
AMD 64 3200+
2 GIG DDR 400
SCSI U320 RAID/0

Screen res 1280x1024 @85Hz FPS 20-30 (field) 17-20 (city)

First thing to do, is to either remove or rename your vgclient.ini in your \vanguard\bin folder. This will give you a fresh start and reset all your graphics/audio settings to default.

Upon loggin in, go to "Settings' and to the "Video" tab
Turn "Render Quality" to "High Performance"Turn on "Occlusion" which seems to transition new objects more smoothly with takes no performance hit.
Anisotropy should read "Off"Turn "Far Clipping Plane" to about 55000

Skip down to
"Normal Mapping" and set it to 30% and set "Environmental Detail" 10%
"Environmental Shaders" 1% (dont go any higher than 1. this just turns on pixel shading and you wont notice much of a difference adjusting this higher)

Skip down to
"Atmospheric Distortion" set to 15%and set

"Shadow Detail" set to 1% (same reason as Environmental Shaders)

=========================================================
General Game Tip: Always try to match game resolution and refresh rates to your desktop. This will help reduce instabilities with alt+tabbing to desktop and playing in window mode when your monitor tries to resynch itself.
Another suggestion I can give those who have CRT monitors like myself (do NOT do this if you use an LCD/flat panel!!), is to force Vanguard into your optimum refresh rate. In other words, if your desktop resolution is 1280x1024 @85hz, the game may drop this refresh to 60 (ive included lines in the .ini to help remedy this). Do the following:

Run DXdiag from "start/run" on your windows taskbar. Go to the last tab when the DX Diagnostic tool comes up that reads "More Help"
Choose the last button "Override" which overrides DDraws refresh rate: *Note* DO NOT SET THIS OUTSIDE OF YOUR MONITORS OPTIMUM RANGE
set the "Override Value" to 85. You will also notice now any game you play will be set to your monitors optimal refresh rate.

Now exit vanguard and open the 'vgclient.ini' in the /vanguard/bin directory. Basically we're only concerned with 4 headings: General, WindDrv.Windowsclient, D3DDrv.D3DRenderDevice, and Engine.NullRenderDevice.

Below are the settings that I use. To be on the safe side, just compare your *.ini to what I will show you instead of copy-pasting to ensure proper formatting.

You will notice I use different texture settings for the 'TextureDetail' settings. 7 would be the lowest setting. I use 'Highest Performance' settings for the terrain and for shadow and light mapping.

=========================================================

[General]
HideHood=False
HideHelm=False
UseSound=True
UseJoystick=False
Brightness=0.500000
Contrast=0.500000
Gamma=1.000000
ShowBloom=False
GrassDensity=0.150000
GrassBlending=0
bShowClouds=False
bUseHDR=False
bUseToneMapping=False
bShowNames=True
bShowMyName=False
bShowTargetReticles=True
FlashTargetsName=True
TextureDetailWorld=5
TextureDetailPlayerSkin=5
TextureDetailNPCSkin=5
TextureDetailWeaponSkin=5
TextureDetailTerrain=7
TextureDetailTerrainDetail=7
TextureDetailInterface=0
TextureDetailRenderMap=5
TextureDetailLightmap=7
TextureDetailShadowMap=7
TextureDetailNormalMap=5
TextureDetailBillboard=2
RenderQuality=5
iShaderCacheSizeMB=10
Antialiasing=0
AnisotropicFiltering=0
MaxStaticLights=4
LightComplexity=0.250000
GlobalNormalMap=0.300000
GlobalSpecular=0.500000
GlobalExposure=1.000000
GlobalReflectiveDistance=100000.000000
GlobalRefractiveDistance=20000.000000
GlobalSkeletalLOD=1.000000
GlobalShaderLOD=1.000000
GlobalTreeLODs=0.200000
GlobalShadows=0.010000
GlobalAtmosphere=0.150000
GlobalEnvironment=0.010000
GlobalDecorations=0.100000
bUseOcclusionQuery=True
FarClippingPlane=55912.000000
GlobalTreeLODBlend=False
GlobalSimpleTerrain=True
GlobalHardwareSkinning=False
GlobalAnimationLOD=0.250000


[WinDrv.WindowsClient]
WindowedViewportX=1280 (depends on your own monitor resolution)
WindowedViewportY=1024
FullscreenViewportX=1280
FullscreenViewportY=1024
StartupFullscreen=True
ScreenFlashes=True
MinDesiredFrameRate=15.000000
MaxDesiredFrameRate=85.000000 (match this to your monitor refresh rate IF using Vsync)
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
NoFractalAnim=False
ScreenshotsUseJpg=True

[D3DDrv.D3DRenderDevice]
DetailTextures=True
DetailMode=3
UsePrecaching=True
UseTrilinear=False
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=True
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=85 (match this setting to your monitor. for LCD it should be 60)
UseCompressedLightmaps=True
UseStencil=True
MaxPixelShaderVersion=255
UseVSync=True
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
DisableShaderModel3=True
DisableMultiGPUOpt=False
DisableHighDetailShaders=False
Use16BitNormalMaps=false

[Engine.NullRenderDevice]
DetailTextures=True
DetailMode=Always
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=True
NoFractalAnim=False

=========================================================

Deetje

Legacy Member
Dunno about the frames, maar ik moet zeggen dat het beter speelt met de view distance naar beneden te halen en nu er minder mensen op de servers zijn. Blijkbaar is het probleem het weergeven van de andere spelers ... nu kan ik mooi spelen op balanced aan 19 inch resolutie.

tweaks haalden niks uit bij mij :)

Jehryn

Legacy Member
En hier nog een volledige vgclient.ini file.
Kopieer het naar kladblok, verander .txt in .ini en kopieer.

_____________________________________________________________________________________________

[Version]
VanguardINIVersion=14

[FirstRun]
FirstRun=False

[General]
HideHood=False
HideHelm=False
UseSound=True
UseJoystick=False
Brightness=0.500000
Contrast=0.500000
Gamma=1.000000
ShowBloom=False
GrassDensity=0.000000
GrassBlending=0
bShowClouds=False
bUseHDR=False
bUseToneMapping=False
bShowNames=True
bShowMyName=False
bShowTargetReticles=True
FlashTargetsName=True
TextureDetailWorld=7
TextureDetailPlayerSkin=7
TextureDetailNPCSkin=7
TextureDetailWeaponSkin=7
TextureDetailTerrain=7
TextureDetailTerrainDetail=7
TextureDetailInterface=0
TextureDetailRenderMap=7
TextureDetailLightmap=7
TextureDetailShadowMap=7
TextureDetailNormalMap=7
TextureDetailBillboard=2
RenderQuality=7
iShaderCacheSizeMB=10
Antialiasing=0
AnisotropicFiltering=0
MaxStaticLights=4
LightComplexity=0.250000
GlobalNormalMap=0.000000
GlobalSpecular=0.000000
GlobalExposure=1.000000
GlobalReflectiveDistance=100000.000000
GlobalRefractiveDistance=20000.000000
GlobalSkeletalLOD=1.000000
GlobalShaderLOD=1.000000
GlobalTreeLODs=0.000000
GlobalShadows=0.000000
GlobalAtmosphere=0.150000
GlobalEnvironment=0.000000
GlobalDecorations=0.010000
bUseOcclusionQuery=False
FarClippingPlane=51200.000000
GlobalTreeLODBlend=False
GlobalSimpleTerrain=True
GlobalHardwareSkinning=True
GlobalAnimationLOD=0.000000

[UI]
ShellName=Default
ValidateXML=False
ChatAutojoin=regionsay,auction
LoadGameplayWindowsAtStartup=False
PresentLogin=True

[WinDrv.WindowsClient]
WindowedViewportX=1280
WindowedViewportY=1024
FullscreenViewportX=1280
FullscreenViewportY=1024
StartupFullscreen=True
ScreenFlashes=True
MinDesiredFrameRate=35.000000
MaxDesiredFrameRate=100.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
NoFractalAnim=False
ScreenshotsUseJpg=True

[D3DDrv.D3DRenderDevice]
DetailTextures=True
DetailMode=3
UsePrecaching=True
UseTrilinear=False
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=True
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=False
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=True
MaxPixelShaderVersion=255
UseVSync=True
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
DisableShaderModel3=True
DisableMultiGPUOpt=False
DisableHighDetailShaders=False
Use16BitNormalMaps=false

[Engine.NullRenderDevice]
DetailTextures=True
DetailMode=Always
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=True
NoFractalAnim=False

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=32
MusicVolume=1.000000
AmbientVolume=1.000000
SoundVolume=1.000000
DopplerFactor=1.000000
Rolloff=0.500000
TimeBetweenHWUpdates=15.000000
DisablePitch=False
LowQualitySound=False
IsactStreamPacketLength=250
StreamIsactAudio=True
IsactMusicStreamPacketLength=250
StreamIsactMusic=True
OpenALDeviceName=Generic Software
MasterVolume=1.000000
Diplomacy=0.700000
UI=0.700000
Creatures=0.700000
Speech=0.200000
Footsteps=0.500000
Spells=0.500000
Combat=0.500000
Environment=0.700000
CombatMusic=0.350000
AmbientMusic=0.350000
UseSpatializedVoice=False
EnhancedDenoiser=False
UseVAD=False
SpatializedVoiceRadius=0.000000
LocalZOffset=0.000000
MaxEAXVersion=0
UseVoIP=False
VolumeScaleRec=0.000000
VoiceVolume=1.000000

[ExceptionHandling]
SendWatson=True
KeepMiniDump=False
SendEmail=True
[email protected]
emailName=Crash Support
emailSubject=Vanguard Client Crash
miniDumpFile=vgcrash.mdmp
exceptionInfoFile=vgcrashlog.txt

[WindowPositions]
GameLog=(X=88,Y=88,XL=512,YL=256)

Jehryn

Legacy Member
Deetje zei:
Dunno about the frames, maar ik moet zeggen dat het beter speelt met de view distance naar beneden te halen en nu er minder mensen op de servers zijn. Blijkbaar is het probleem het weergeven van de andere spelers ... nu kan ik mooi spelen op balanced aan 19 inch resolutie.

tweaks haalden niks uit bij mij :)

wel één van de basis tweaks is idd je Far Clipping range naar 55000 te halen :)


P.S. om je framerate te zien Ctrl-P

Dhene

Legacy Member
moe door gaan werken, Jehryn of deetje wilje key voor me vragen plz ;) grtz

Gromme

Legacy Member
Gromme zei:
En hoe zit dat met het housing-systeem. Want las dat je zelfs als clan een eigenlijk stad kan bouwen maar hoe gaat dit in zijn werk dan?

En kan er iets meer gezegd worden over Diplomacy?

Iemand?

Jehryn

Legacy Member
Gromme zei:

Sorry moet het gemist hebben.

Plots
Plots are located throughout the world; see below for lists of chunks that contain player housing plots. Plots that are for sale will have a sign in front of a stone marker. Right clicking on the sign will bring up a window that displays some information about the plot and allows you to purchase the plot. After you’ve purchased a plot, you can right click on the stone marker to bring up the plot UI at any time.

If you decide you no longer want a plot, you can abandon that plot by clicking on the abandon plot button. NOTE: You will not get any money back if you abandon the plot.


Construction
To begin construction, go to the construction tab on the UI and select which house to build. For a list of houses available for each continent, see the list below. I will try and post some screen shots of each house and add them here.

Once you begin construction, the stone marker will be replaced with an “under-construction” house model. You can access the construction menu by right clicking on the “under-construction” model. The construction UI displays a list of building materials required to complete construction and the quantity of grade A items required. NOTE: Lower grade items may be used, but a higher quantity will be required. Most of the required items are crafted with the Mineralogist, a type of Artificer, as the primary crafted. Some items are purchased from house vendors who are found in most player housing chunks.

The recipes for the crafted items are either trained from a normal trainer or obtained by completing quests. The quests are available to crafters at level 20, 30 and 40.

Resources for the crafters are obtained from harvesting. You are more likely to get a crafted to help you if you are providing the resources.
Tier 3 materials are required for the One Story homes.
Tier 4 materials are required for the Two Story homes.
Tier 5 materials are required for the Two Story Plus homes. These houses require level 40+ crafters.

Bricks and Cornerstone are made by Mineralogists
Panels and Beams are made by any Artificer (Carpenter or Mineralogist)
Fasteners are made by Blacksmiths
Thatch is made by Outfitters
Kojani Window Coverings are made by Outfitters


Thestra
Chunks with player housing – Not all are accessible.
-31, 24
-31, 23
-30, 26
-30, 25
-30, 21
-29, 28
-27, 21
-25, 28
-25, 27
-24, 24
-24, 21
-21, 28
-21, 27
-21, 26
-21, 25
-21, 23
-20, 27
-20, 26
-20, 25

Houses available – There are 4 Thestran houses available for construction.
THS.Home.OneStory.01 – One story house with a thatch roof
THS.Home.OneStory.02 – One story log cabin
THS.Home.TwoStory.01 – Two story house with staircase in the back
THS.Home.TwoStoryPlus.01 – Two story house with staircase on the side

Qalia
Chunks with player housing – Not all are accessible
-20, -12
-19, -10
-16, -9
-16, -10
-16, -14
-16, -15
-15, -9
-15, -10
-15, -12
-15, -13
-15, -15
-14, -12
-12, -12
-12, -13
-11, -11
-11, -12
-11, -13
-10, -7
-10, -10

Houses available – There are 6 Qalian houses available for construction.
QAL.Home.OneStory.01 – One story stone style home
QAL.Home.OneStory.02 – One story adobe style home
QAL.Home.TwoStory.01 – Two story stone style home with staircase in the back
QAL.Home.TwoStory.02 – Two story adobe style home with staircase in the back
QAL.Home.TwoStoryPlus.01 – Two story stone style home with staircase on the side
QAL.Home.TwoStoryPlus.02 – Two story stone style home with a domed roof over the staircase on the side

Kojan
Chunks with player housing – All are available.
-21, 12
-17, 7
-16, 6
-18, 3

Houses available – There are 7 Kojani houses available for construction.
KOJ.Home.OneStory.01 – One story home with a shingle roof
KOJ.Home.OneStory.02 – One story home with a thatch roof
KOJ.Home.OneStory.03 – One story shack with a wood roof
KOJ.Home.TwoStory.01 – Two story home with a shingle roof and a staircase in the back
KOJ.Home.TwoStory.02 – Two story home with a thatch roof and a staircase in the back
KOJ.Home.TwoStoryPlus.01 – Two story home with a staircase on the side and red trim
KOJ.Home.TwoStoryPlus.02 – Two story home with a staircase on the side and brown trim

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Samenvatting: In Telon zijn er gebieden waar een plots (bouwplaatsen) te koop zijn. Als je genoeg geld hebt kun je zo een plot kopen. De prijzen van de plots varieren waarbij het Guildplot het duurste is (hierop kun je met je hele guild een Guildhouse bouwen met een guildbank, items van verslagen monsters, Speciale items die guildleden een buff geven enz...

Het effectief bouwen van de huizen gebeurd door de Crafters. Zij craften de bouwstenen, balken, spijkers, deuren, pannen.. die je dan kan gebruiken om het huis effectief te bouwen. Niet iedereen zal direct een huis hebben want de plots zijn duur en het bouwen eveneens. (het grootse guildplot kost 1 miljard copper :eek: )
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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