Cad@verKe
Legacy Member
TacticalOps Community Patch ChangeLog
#Fixed:
- bug where ladders \\\"pushed\\\" you in the air
- NoRecoil & No Sound on Weapon Pickup
- Nades do not correctly exploding when killed while trying to thow a nade
- Hovering in the air while hacking a panel
- Sell amour when dead
- Sniper Bob after selling sniper
- Hostages wont rescue
- climbing the mountains bug
- nades position difference of client / server
- unlimited nades exploit
- cant throw nades after fast weapon switch
- illegal HUD / model etc kick
- Accessed Nones in HUD code
- double weapon IDs
- incorrect handling of hostage damages
- bug where you could use behindview even if it was disabled
- dropping weapons through walls
- removed bogus UT commands
- crash in bot code
- weapon fire after bomb planting
- weapon fire in preround
- variouse fly over box exploits
- infinite M4 nade exploit
- rotated view after being killed
- reloading didn’t work sometimes
- bomb disappearing
- unexisting knife anim
- weird letters in player name made it impossible to join IRC
- double preround in practice session
- nade not properly exploding when killed
- behindview exploit
- surround & behindview
- security probs
- selling not full clips gives 0 money
- little aimerror probs in water
- Water floating in the wrong direction in some maps when playing as client !
- hacking/defusing causes nade to unprime
- weapon pickup when full ammo
- client server de-sync when crouching on sloped surfaces (e.g. scope bunker area)
- zoomed crosshair drawn incorrectly
- bug in clientside move calc
- mesh off when swimming
- hostages not having hitboxes
- hostage taunts for players
#Changed:
- improved the netcode
- reduced server load
- HitBoxes are now as they should be
- improved the netcode
- knife hitzones
- double binds are now limited by TO
- time until nade explodes is now independent from throwing range
- less flash when not looking at flashbang
- hack / defuse is now serverside
- SaveConfig doesn’t have an instant effect anymore to prevent lag scripts
- default IRC servers
- console doesn’t auto scroll down anymore and supports colors
- when throwing a nade and quickly changing team you wont damage your ex-team-mates anymore
- random team is now really random
- binocs mass
- default IRC server
- knife hit distance
- now you cant stand up anymore when your collision cylinder would expand into someone else\\\'s and would kill him
- nades now bounce back when hitting glass but not destroying it
- MinMoney is now -9999
- laserdot & flashlight are now predicted clientside to save network bandwidth
- eyehight is now more realistic when swimming / crouching
- dint spawn too many smoke particles when there are already enough
#Added:
- Built in support for colored crosshairs
- remember laser on/off for M16 / DE
- ignore all / none
- TO_Mutator class
- TO_Mover class
- custom message box on connection failure
- switch for hitflashes
- improved spectator say command
- optional lag compensation, experimental
- filter for servers with high ping
- ServerQuality command to check for high server cpu load / tickrate
- better HUD tab in preferences
- netspeed for each player is now in the HUD
ziet er toch al goed uit \o/
#Fixed:
- bug where ladders \\\"pushed\\\" you in the air
- NoRecoil & No Sound on Weapon Pickup
- Nades do not correctly exploding when killed while trying to thow a nade
- Hovering in the air while hacking a panel
- Sell amour when dead
- Sniper Bob after selling sniper
- Hostages wont rescue
- climbing the mountains bug
- nades position difference of client / server
- unlimited nades exploit
- cant throw nades after fast weapon switch
- illegal HUD / model etc kick
- Accessed Nones in HUD code
- double weapon IDs
- incorrect handling of hostage damages
- bug where you could use behindview even if it was disabled
- dropping weapons through walls
- removed bogus UT commands
- crash in bot code
- weapon fire after bomb planting
- weapon fire in preround
- variouse fly over box exploits
- infinite M4 nade exploit
- rotated view after being killed
- reloading didn’t work sometimes
- bomb disappearing
- unexisting knife anim
- weird letters in player name made it impossible to join IRC
- double preround in practice session
- nade not properly exploding when killed
- behindview exploit
- surround & behindview
- security probs
- selling not full clips gives 0 money
- little aimerror probs in water
- Water floating in the wrong direction in some maps when playing as client !
- hacking/defusing causes nade to unprime
- weapon pickup when full ammo
- client server de-sync when crouching on sloped surfaces (e.g. scope bunker area)
- zoomed crosshair drawn incorrectly
- bug in clientside move calc
- mesh off when swimming
- hostages not having hitboxes
- hostage taunts for players
#Changed:
- improved the netcode
- reduced server load
- HitBoxes are now as they should be
- improved the netcode
- knife hitzones
- double binds are now limited by TO
- time until nade explodes is now independent from throwing range
- less flash when not looking at flashbang
- hack / defuse is now serverside
- SaveConfig doesn’t have an instant effect anymore to prevent lag scripts
- default IRC servers
- console doesn’t auto scroll down anymore and supports colors
- when throwing a nade and quickly changing team you wont damage your ex-team-mates anymore
- random team is now really random
- binocs mass
- default IRC server
- knife hit distance
- now you cant stand up anymore when your collision cylinder would expand into someone else\\\'s and would kill him
- nades now bounce back when hitting glass but not destroying it
- MinMoney is now -9999
- laserdot & flashlight are now predicted clientside to save network bandwidth
- eyehight is now more realistic when swimming / crouching
- dint spawn too many smoke particles when there are already enough
#Added:
- Built in support for colored crosshairs
- remember laser on/off for M16 / DE
- ignore all / none
- TO_Mutator class
- TO_Mover class
- custom message box on connection failure
- switch for hitflashes
- improved spectator say command
- optional lag compensation, experimental
- filter for servers with high ping
- ServerQuality command to check for high server cpu load / tickrate
- better HUD tab in preferences
- netspeed for each player is now in the HUD
ziet er toch al goed uit \o/
mss ga TO toch nog wa bekke leven krijgen hierdoor
toch al netjes wa hierin staat 
btw HEY cada !
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