een nieuwe presentatie op een andere gamebeurs
27min lang, hier een daar wat nieuwe zaken maar grotendeels hetzelfde dan die vorige presentatie. Wel mogen er hier vragen gesteld worden door het aanwezige publiek
http://nl.youtube.com/watch?v=iEK1NqCNICs&eurl=http://www.operationflashpoint2.org/
- Amphibious vehicles confirmed
- Tactically aware AI system
- Shot of the Game Menu
- Full character personalisation
- over 400Gb of data, used for research - weapons, tactics etc
- Vehicles, weapons do become worn and dirty when used
- 220 sqKm without Sea (4 hours walk, 20 mins in a fast vehicle)
- Full geological features, valleys, rivers etc
- Live video of destruction shown
- Persistence of Damage effects
- Dynamic night / day / weather cycle - video shown
- Full vehicle embarking animations
- Full weapon animations + reloads
- Player must learn how to use a weapon based on manuals
- 50 Vehicles - Land air, sea
- AI - Commander based - AI wathed you and moves their units like a commander
- Releasedate : Spring 2009
- Multiplayer - accessibility -
- Crossplatoform - simplifying interfaces? enforced codemasters to use innovation in controllability
the PC versions have not been dumbed down and neither have the console platforms
- Multiplayer game types - definite - Coop and DM + 2 more modes
- PLA classified information - apparent the PLA have been making themselves worthy of defeating the americans.
- Armies have different balancing attributes such as soldier age, experience, training
- uses a dynamic loading system , where the island is shown with out excessive system load