soulreaper
Legacy Member
syndrom zei:net alsof het hier zo vol zit van de constructieve mensen. Och kzal het laten zijn. Als een spel me niet interesseert gaje me ook niet zien posten in de threads, iet wat jullie zouden moeten leren imo, DA2 is in jullie ogen een slecht spel, gaat dan verder met uw leven en zoekt een ander game. Maar neen liever blijven kankeren hoe bioware de pc gamer in de steek laat, boo-fucking-hoo
Getuigd echt van volwassenheid.Heb je ons horen beweren dat DA2 een slecht spel is?Het spel interesseerde ons wel,maar het is in de ogen van velen een mislukking geworden.Daar mag toch over gepalaverd worden?Ik heb jou nog geen enkele opmerking zien geven over het spel en alles wat daarbij hoort,maar wel hoog van de toren komen blazen als iemand een gegronde opmerking geeft.
Degene die het spel goed vinden zijn de console freaks,degene die het spel slecht vinden zijn de pc gamers.Dus de fout ligt dan overduidelijk bij Bioware?Hier een review van een forummember op een ander website die de game gespeeld heeft.Dit zegt VEEL MEER dan een gamesite die betaald wordt door Bioware om 8 of 9 op 10 te geven:Opgepast wall of text:
Here's my review:
1) The game is 100% linear. It's a corridor shooter like ME2. Only non-linearity is hidden in the "big decisions" that will shape the city and you the next time you return to the game and a year or two has passed. Case in point - when you get to Kirkwall, you will have to work for either an interested party A or B and that decision will shape how the things are when you return to the game one year later. I need to get some replay time in to really grasp the possible changes. By the looks of things, they might very well be cosmetic.
2) Combat is a DPS race. There is no classical tank and spank. Healing as you know it or as Wynne did it, is gone. It's a pure race, you either kill them or they will kill you. If it sounds like hack'n'slash, then that's because it is. And it's arena combat to boot. You enter a room/combat zone and the enemies there attack/spawn. There is a certain number of them and they come in waves. There are trash mobs, normal mobs and elite mobs and perhaps even an elite assassin. You burn them down before they do it to you and the combat is either over or another wave spaws. That is how the combat goes, 100% of the duration of the game. You clear a room, a door opens, you enter the next room and you do it again. Anders can heal, once every 40s and you can only carry 4 health potions and the elite assasins steal them from you and use them themselves. As I said - a DPS race. There is no strategy involved. Remember the good old days when Alistair would taunt and try to hold all the enemies on him while damage dealers burned them down and Wynne did her best to keep Alistair alive while doing so? Those days are gone. Everybody DSPes, no-one heals or quits. And if you can't do it, I will kill you with my friendly fire myself, you get me?! Oh, one more thing. If you don't kill the boss fast enough, an endless amount of henchmen will spawn as waves. This mechanic has been implemented for every boss fight so far but I cannot attest to the later parts of the game. Perhaps it changes, perhaps it does not.
3) Kirkwall. It's a village. Tarris is about 10x times(I am not kidding) as big in real estate terms. Kirkwall has four "districts", homes of the characters + mission specific locations. You can run from one side of the city to the other in oh about a minute if you exclude the loading times. Imagine Denerim's Market District and multiply that by four. You have Kirkwall.
There is nothing in it. It's empty. Non-interactive city people do their best to fill it by day (and yell the same two or three lines of text on every corner) and by nights it's totally empty. A few characters are actually left for the night as well, but if these ladies are included in some quest, I have not reached it yet. They even happily support the wall with themselves when I am fighting right next to them. Hardcore people live in Kirkwall, it seems. I mentioned the night part. Bioware had an ingenious idea on how to make more playing room - Kirkwall has day and night cycles which you trigger on the map screen. With a simple push of a button you get twice the real estate and double the boredom!
4) Difficulty. It quite literally goes from easy to nightmare in a few seconds and then back again. I play on normal now, as I can't be bothered to replay fights 10 times on every corner due to assassins being godly overpowered. Loot is almost non-existent in the RPG meaning of the word and every item you do get, is a boost best described by "massive". After reaching lvl6 with my rogue, I got to equip two pieces of loot and my DPS almost doubled on the paper doll simply due to those two items. Now I have to make due with this DPS for atleast a level or two which in real life terms could mean anything from one hour to three. Bioware really went overboard with the streamlining in this case. The only loot you get in spades is "Junk Loot" and that even has its own tab in your inventory. And when you visit a merchant, you can just press the "Sell Junk" button and off it goes. Was it even required? They just as well could have simply put the coin into the chest in my opinion. On nightmare, without the DLC items, the game came down to luck. You could finish a fight without a scratch and then the same fight die 10 times if you reloaded. Assassins and Reavers are so powerful that they can and will twoshot anyone in your party, even the tank. Poo Bethany will simply get destroyed. If you manage to disable them even for a few seconds, they will go down but if your grenade or poison is resisted, you might as well reload right there and then. This is on Nightmare difficulty. On Hard, everything is a cakewalk. The difference between Hard and NM are immense. But since NM is the only difficulty level that has friendly fire (another dubious decision by Bioware), I would like to play on that. But I can't as I will get destroyed 20 times in every hour. Maybe all the DLC items are required to survive, I don't know.
5)Gameplay. Streamlined to hell and back and consolized to oblivion. The UI is palpable. It's the same UI as in ME2, only now you can doubleclick in the menus! Sounds like something to be put on the box cover to me. You have fetch quests, you have companion quests and then you have the main quest. Fetch quests are the worst. On your "travels" in the village of Kirkwall, you come across different items that add a quest. With no information on where to take them. Instead, when you reach the map screen, every district and location has all the quests currently associated with them displayed if you hover over them. So you look for the right one, load into that district and follow the quest market. That's it. And there are many of these quests. Many. You can receive companion quests only in their "homes" and you can talk to them also only at their place. These quests seem to always end in bloodshed. To be honest, I have not managed to end a mission without killing something if there is a confrontation during it. I guess the removal of social skills(diplomacy, threaten etc.) might have something to do with it. But it's all good as streamlining is the future. At least Bioware seems to think that. There has been no word on mod tools and I really don't know what the mods could even do at this point. One thing they really need to add is a weapon swap button. Yes, you read correctly, there is no weapon swap button in this game. Meaning you have to manually enter the inventory screen and drag a bow to the weapon slot and then your melee weapon back again. Another streamlining genius by Bioware.
All in all, a solid 6/10. Not more, not less. For Bioware, DA2 marks the very first time (at least for me) when they have really missed their mark. Their hysterical marketing seems to confirm that with all the preorder madness and now doctor Ray yelling that DA2 is their best game to date. It's not. It's their worst by a mile and if they don't learn from this and will continue their streamlining crusade, the last true RPG developer is gone. Even console players are saying that this game went too far and that's saying something. If you let go of all that was DA, you will enjoy and like this game. But as a sequel, it does not hold candle. The obvious rush job they did on the game is apparent everywhere you look. DA took five years to make, they did DA2 in two. Reused textures, the entire re-re-re-re-reused Kirkwall and technical problems. Nvidia was the one pushing DX11 into DA2 and at the release, it does not even work for that manufacturer although Bioware stated after the demo fiasco that the issues encountered are fixed in the gold version. DA2 on X360 does not have an autoattack button, as somehow a non-gold version of the game was pressed onto the dvds. EA was in such a hurry to get the game out that even the save game import feature does not work correctly. How does something like this happen, especially for a self-proclaimed AAA title? One word: rushing. And that same action is something that you should not do. I suggest to wait for the (soon to come by the looks of things) Ultimate Edition that has all the trillion different DLC items packaged in and ready to go. Get the game if you must but in this case, waiting might be worth it. Just don't say that you were not warned.
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. Dus ja, sommigen onder ons spreken wel van ondervinding. De copy / paste van hierboven van de BW forums is dan ook redelijk accuraat (voor fans van de mechanics van Origins).
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