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FuzzyHawkeye zei:droooze dan![]()


Jukola zei:Heb alle basic survival stuff weer bij elkaar, ik vroeg ingame achter jullie en kreeg wel reactie maar toen ik echt contact op wou nemen was het stil![]()
ghost. zei:Ah drooze, kzat naast u tijdes vorige fom
Kweet nog altijd hoe geniaal u hoofd was toen ge die shitload aan pr0n had
gevonde van diene homienator![]()
lol wa ne homie ook he !FuzzyHawkeye zei:ahja juustlol wa ne homie ook he !
speelt ge ook day z dan ?
epic spel !!


MegaMentor zei:Ge sprak engels dus we dachten het ge een of andere zeveraar waart![]()
@housecat
Over uw server; Zet em alsjeblieft TEN MINSTE op Veteran, Regular is a joke. Name tags op 100den meters afstand, mensen en zombies die op de map staan weergegeven, ... Not cool. Oh en ge zet em beter inverted, telkens als 9livers gaan willen spelen is het pikdonker, geen probleem voor ons aangezien we NVGs hebben, maar 80% van de spelers heeft dit niet. Zo gaat uw server nooit populair worden onder de Europeanen.
RE: Pending Update 1.7.1 Details
Additional:
* [NEW] You can hide from an infected chasing you
KoOkiE zei:heren, I present to you: epic news.
Pending Update 1.7.1 Details zei:Performance and Optimization
- Reduction/elimination of the new server lag. This is caused by the ArmA2 server expecting immediate response from the central server. Vehicles are the main cause of this, as whenever they are damaged everything stops while the server ensures this is recorded in the database.
- Bugs fixed that were possibly causing very significant netcode overhead (will need mass-scale testing to verify this).
Infected Behavior
- Infected can no longer see/attack through walls.
- Entirely new mocap'd attack and running animations
Content
- Additional Idle Infected sounds
- Revised Attack sounds
- Many new action sounds, including IV, bandaging etc...
Notes
- This update will REQUIRE the beta patch, so it is worth installing this now and getting used to it.
- Read up at the BI Forums about the beta patch install. It's pretty easy.
Current Changelog
Developer's Note:
* Requires ArmA2 Beta.
Changelog:
* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you
* [NEW] Optimized server cleanup routine


Considering a suggestion to remove starting gun, together with new infected behavior updates (line-of-sight etc...) ... Thoughts? -Rocket
ben gisteren nog op die plek geweest, it'll be nice.