Archief - Age of Conan: Hyborian Adventures

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Sir.Killalot

Legacy Member
Voor de mensen die schrik hebben dat AoC te casual wordt:

Jayde zei:
Making the game fun and enjoyable for people who play 10 hours a week does not mean we are leaving out the people (including myself) who play considerably more. ;)

Personally, as a gamer, I play about 4 hours a day whenever/whatever I am playing, around 4 nights of the week.. and a bit more on the weekends, depending on if I'm busy socially or not. So, could easily say I play 30 hours a week or so myself. Of course, this is just my individual perspective--I certainly wouldn't want to see Conan be "boring" for players who play as much as I do.

:)

Ch@rliE

Legacy Member
Ik ga zeker voor ne rogue , maar dan nog heb je zoveel mogelijkheden!!
maar toch zeker voor rogue want da blijft gwn het zaligst

Sir.Killalot

Legacy Member
sermic zei:
ik neem wat ik in elke mmorpg neem: een archer

Welja ik neem die ook altijd, maar ik wil eerst is weten hoe het speelt in Age of Conan, aangezien het een compleet ander systeem is als in andere mmo's:)

Sephiroth

Legacy Member
kdenk da een archer in aoc spelen nogal moeilijk gaat zijn, omdat uw schietnauwkeurigheid nie afhangt van stats, ma van hoe goe ge kan mikken met die crosshairs xD

Mithrandix

Legacy Member
Sephiroth zei:
kdenk da een archer in aoc spelen nogal moeilijk gaat zijn, omdat uw schietnauwkeurigheid nie afhangt van stats, ma van hoe goe ge kan mikken met die crosshairs xD

is enkel sniper mode ;)

Sir.Killalot

Legacy Member
Mithrandix zei:
is enkel sniper mode ;)

Sniper mode is effectief snipermode, je kijkt over de arm heen in soort van scopezicht. Gewoon schieten is wel met crossair hoor... of ik vergis me enorm...

sermic

Legacy Member
nee dat mss niet maar midden in een gevecht kan dat wat chaotisch zijn en zeker moest het zoals in wow zijn dat je op een bepaalde min afstand moet staan

Sir.Killalot

Legacy Member
Sephiroth zei:
kdenk da een archer in aoc spelen nogal moeilijk gaat zijn, omdat uw schietnauwkeurigheid nie afhangt van stats, ma van hoe goe ge kan mikken met die crosshairs xD


Hangt af van skill(zelf mikken dus) en stats, bekijk het alsof alle spelers en mobs een soort van rechthoekige "hitbox" rond hen hebben. Schiet je naar die hit box, dan zullen je stats bepalen of je raakt of mist (hangt ook af van stats van je vijand). Kan dus zijn dat je de allerbeste fpsspeler bent ter wereld, met een goddelijke aim, als je stats sucken tov een mob of andere speler zal er dikwijls MISS over je scherm zweven:p

(Dat is toch hoe ik het verstaan heb)

Sir.Killalot

Legacy Member
sermic zei:
nee dat mss niet maar midden in een gevecht kan dat wat chaotisch zijn en zeker moest het zoals in wow zijn dat je op een bepaalde min afstand moet staan

Momenteel is er geen minrange geloof ik, ele, toch niet in de beschikbare combatmovies. Maar ik veronderstel dat je beter melee gaat als ze te dichtbij komen, aangezien het echt moeilijk zal zijn om dan nog raak te schieten.

Sir.Killalot

Legacy Member
Over Ranged Combat


Thursday, February 02, 2006 - Athelan
Posted by Athelan (Developer), 2nd of February 2006, in Ranged Combat r The goal with ranged combat is not to make it only for Counter Strike and Quake Experts but to give the feeling of control and aiming at your opponent and filling them with arrows. The idea with hit locations is to give archers options besides just damage. Maybe I shoot the guy in the leg and he slows down, Maybe I hit him in the head or helmet and daze him or do extra damage. Maybe if I shoot him in the gut he bleeds, or the arm and he has trouble swinging his sword. Point being I cant pick out to hit the guy in the arm at 100 meters, hit him in general, yeah but "headshot" not likely.




Monday, July 10, 2006 - Athelan
Posted by Athelan (Developer), 10th of July 2006, in Ranged Combat: Heat-Seeking Missiles r
Originally Posted by Dark4Sorrow So, I've done a bunch of searches, but couldn't quite come up with the exact type of information that I'm looking for. Here's my quandry: I remember playing DAoC (back in like '99) and I recall being able to dodge ranged missile & magic attacks (please kick me if I recall incorrectly). I've been playing WoW since beta and I am seriously sick-and-tired of the heat-seaking arrows & magic that basically lock-on to their targets and hit them no matter where they go. Example: A mage chucks a fireball at me from 150 yards. I dive behind a massive redwood tree and roll down a steep embankment and fall into a deep hole that's filled with water. I dive down deep into the water and swim up into a natural cavern. The fireball follows me and hits me anyway. That's absurd and idiotic, imho. First off, if I dive behind a tree, there would be a chance the fireball would hit the tree. I go down a steep embankment, the fireball should continue with its initial trajectory and fly overhead. If I fall down into a hole, I don't think that the fireball suddenly gains sentience and decides to fall down into the hole as well. Fireballs can't swim, they can't even go that far in water to begin with... well, because it's "water". Anyway, hopefully I'm getting my point across. So, here is my question: In Age of Conan, are we going to see "heat-seeking" ranged combat, be it missile or magic.. or will we see some realism when it comes to this? Where arrows fly straight and don't curve after you when you do a ninety-degree turn on your mount. Where fireballs don't zig-zag around a building and search out the target on your back. I guess you can tell I really hate that heat-seeking "feature".. :) -sorrow
You remember incorrectly. Even in beta bolts were just fly by wire to the target. (Daoc) once a projectile is fired in conan it will likely find its way to its target but it wont hit if it hits an object first. Also given the way targeting will be done I think you'd be more likely to dodge a bit before the archer shoots at you instead of when the arrow is in the air? Missed shots are not usually the case of the target moving between release and impact they are because of the target moving before the release. (contrary to what kung fu movies say)

Veel meer is er over ranged combat nog niet te vinden, buiten de stukjes in de combatmovies.

Sir.Killalot

Legacy Member
BARCELONA--Age of Conan: Hyborian Adventures is more than a simply massively multiplayer online hack and slash-fest. Oh, make no mistake, the game based on Robert E. Howard's classic tales of the boozing, brawling, babe-loving barbarian king will offer you plenty of opportunities to get to the wetworks with your favorite edged weapon on all sorts of enemies. It just isn't all there is to do in this multifaceted game, as we discovered on the floor of X06 today.

The game was set up on two different PC stations in the Microsoft game lounge; one PC was showing off the game's gorgeous and massive landscapes which will serve as the backdrop for your heroic enterprises in the game. We saw two main areas on display, a sandblasted, mountainous desert and a thick, lush forest. On setting alone, the two areas couldn't have been more different, yet they both shared an uncanny design that was equal parts pure imagination and realistic, believable landscape.

On the other PC, a slightly older version of the game was running, and it was here that we got to know some of the cool details that will make Hyborian Adventures such a different take on the traditional MMO. As we've discussed in a previous look at the game, combat in the game will be different than the typical point n' click n' kill approach that is such a big part of other MMOs. Here, if you want to win a battle, it's going to take some effort on your behalf. Each character will have a number of melee weapons he or she can attack with. To attack, you have a number of options, all based on a direction-based menu that pops up in the lower middle section of the screen whenever you initiate combat. Mouse users, for example, can click on the different available directions and your character will perform the attacks in the order you clicked them. If you're using a USB analog controller you can move the analog stick in any direction to do the same. If you prefer to attack using the keyboard, you can use either the numerical pad, or certain alphabetical hotkeys on your keyboard.

With all of these options available you'll likely find a combat system that suits your personal style. The action-combat system in Hyborian Adventures will support combos as well; one developer told us of the deadly "458" combo (referring to the directions on the numerical pad), which usually resulted in a decapitated enemy.

In addition to melee combat, ranged weapons have a system all their own as well--fighting with a bow, for example, will require you to aim and fire your weapon using a targeting reticule. If you've got the cash to afford a horse, you can perform both melee and ranged combat while mounted and you can even get a damage bonus when attacking on horseback. One other cool thing about the combat in Hyborian Adventures is the use of formations. If you've got a commander in your party, he can suggest a formation for you to take when engaging the enemy. Lighted icons will appear on the ground and, if everyone in your party sticks to their formation assignment, the entire group will receive a damage bonus.

But there's more to do in Hyborian Adventures than viciously separate limbs from bodies. Once you've gone through the roughly 10-12 hours of single player content, and you've reached level 20 in the game, you'll venture out into the larger MMO world of Conan's fantastic universe. As you rise through the levels, you'll increasingly customize your character to find his or her fit in the larger world. At level 20 for instance, you choose your class from choices such as thief, warrior, and so on. At level 40, you choose a prestige class, which will define your role in the larger MMO world of Hyborian Adventures. Options here include lord, commander, crafter, and more.

Your prestige class is tied to your role within the guild system in Hyborian Adventures. Once you've joined a guild, you and your guild mates have a number of options. You, of course, can go on dungeon adventures and raids, or you can engage in some of Hyborian Adventures' more interesting aspects, such as city buildling. That's right, if you're in a guild, you can stake your own personal stake of Cimmeria as your own, building up a city complete with it's own working blacksmith, living quarters, meeting hall, walls, and defensive units for you to control. It's here that your prestige class will be useful. A crafter, for example, might be useful as a blacksmith or an architect to build buildings. The lord, on the other hand, is skilled at finding resources for the city, while the commander can lead troops into battle, earn increasingly effective formations, and so forth.

In the so-called border kingdoms, guilds can also choose to build castles. The difference between building a castle and building a city is based on who will eventually come to attack it. When you build a city, for example, eventually a rival city will form close to yours, made up of NPCs who will eventually look to attack your precious home. You can beat them back periodically, or raid their town and prevent things from getting too ugly but they'll be a persistent problem to deal with.

Castles, on the other hand, can be attacked by other guilds, the equivalent of PVP battles in the game. Here's how it works. If an enemy guild approaches your castle, they can form a war tent under your gate. Eventually you, or some member of your guild, will be required to treat with the enemy siege forces, and agree to a time for the battle. Of course a guild can refuse the battle right out if they so wish, but that wouldn't be very sporting. If both sides come to agreement on a time for the battle, you'll want to make sure that all your guildmates are on hand for the fight, as the winner takes all in these border kingdom skirmishes.

Age of Conan developer Funcom probably could have gone the easy way with Hyborian Adventures and created a simple hack and slash affair with little depth. However it seems like the team has grander ideas in mind for the game and we're intrigued to see how all these seemingly disparate parts fit together in the final build of the game. Age of Conan is currently scheduled for release in early 2007.


-------------
Bron: gamespot

Sharky

Legacy Member
Zalige preview,

wat ik wel spijtig vind is, je kan elkaars keep niet raiden...

Je moet dus echt wel afspreken, en dan kan je maar dat kasteel winnen...

Verliest wat van zijn charmes vind ik, niets was zaliger in DAoC dan een keep te raiden die in bezit was van vijandelijke guild.

Die moesten dan zo vlug mogelijk naar hun keep rushen om deze te verdedigen...

Where's the fun in that als het allemaal arranged battles zijn :sad:
Element of suprise, Rushes, ... etc...

Sir.Killalot

Legacy Member
Sharky zei:
Zalige preview,

wat ik wel spijtig vind is, je kan elkaars keep niet raiden...

Je moet dus echt wel afspreken, en dan kan je maar dat kasteel winnen...

Verliest wat van zijn charmes vind ik, niets was zaliger in DAoC dan een keep te raiden die in bezit was van vijandelijke guild.

Die moesten dan zo vlug mogelijk naar hun keep rushen om deze te verdedigen...

Where's the fun in that als het allemaal arranged battles zijn :sad:
Element of suprise, Rushes, ... etc...

Is inderdaad wel waar, maar er is ook niets leuk aan 3maand lang aan je keep werken, saves in te loggen en zien dat je keep verovered is door 10 man in een stuk van de nacht:) En aangezien het spel gemaakt is voor casuals... :)

Sir.Killalot

Legacy Member
Athelan zei:
A guild cant refuse. They merely have the option to choose when the fight will take place up to a maximum from the time war was declared. Lets just use some arbitrary numbers as examples. You have 72 hours maximum, I declare a siege on your keep. You can ignore it in which case 72 hours from the time I declared we go to war whether you like it or not, or you can adjust the time window to anything at least 24 hours from the declaration up to the 72 hour mark. The reasons for the 24 hour window at the beginning is because we would like the war to be greater than the siege itself, and at least if you are going to burn my house down im not going to want to just wait for you to come knocking :)

Nice:)

Sir.Killalot

Legacy Member
Fridayupdate van vandaag: 4 nieuwe concept art.

Silirrion zei:
Four new pieces of character concept art for you today. You will find them in the concept art gallery here

Enjoy :)
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
Terug
Bovenaan