Archief - Age of Conan: Hyborian Adventures

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Sir.Killalot

Legacy Member
Dat was de friday-update :p

En 1 van de grootste ooit!

In die newsletter zitten nieuwe artikels, nieuwe screens, nieuwe art en wedstrijden!

Sir.Killalot

Legacy Member
The Eye Candy Machine - Technology in Age of Conan

Best wel interessant :)

DaveDread zei:
All those systems and engines are in and operational of course. There's plenty more as well. Chat/Guild/Community server engine (about as complex as the render engine really), CARS - a centralized system that allows/disallows different levels of player interaction with an object/npc/player (you can target the quest npc, but not attack him as a simple example), and a lot of fun things that we are very proud and happy about but can't explain in detail. Most of it isn't visible to the player tho, it's backend systems.

I'm not sure on what technical info you would like on the render engine, most of it is incomprehensible to me anyways. ;)

Like the "Trapezoidal shadows", that tells me nothing. In the hands of our talanted world designers however it makes great looking shadows from anything on anything, very moody and lush, dark and foreboding. I'm sure there's render engines around that have more technical doo-daa, but I've not seen anything capable of creating a range of moods as well as our beloved Cheetah.

+ http://bymitra.com/search.php?id=5145

Sir.Killalot

Legacy Member
Silirrion zei:
This weeks sees us taking a look at the majestic city of Tarantia in four great new screenshots.

You will find them in the screenshot gallery here.

Personally this is one of those areas in the game that I cant wait to see players reactions to, these screens give a hint of the scale and size of the city, but its just a hint, the world builders are really doing an amazing job on this area. Walking the streets, or wandering the harbour and staring up at Conan's palace is really quite a sight.

Enjoy :)

Over het water dat er niet zo nice uitziet:
Silirrion zei:
Yes, they are beta screens and the water isnt in its final version, but when looking at the overall feel of these shots we felt that they showed the scope and scale of the city very nicely so wanted to let you guys see them :)

Jayde zei:
Water does look quite a bit better in motion, but I think the reason it isn't looking optimal in still shots is that they're in the process of reworking the reflection shaders now. Have seen some really nice looking stuff in the works. :)

Mithrandix

Legacy Member
kweeni ma de screen van da island heeft toch wel vree nicer watah :p

Sir.Killalot

Legacy Member
Friday update!
Silirrion zei:
This week we caught up with one of our product managers to give you a little insight into exactly what goes into promoting the game around the world.

You can find the feature here

Enjoy :)

Mithrandix

Legacy Member
de friday update valt een beetje tegen, ze releasen week na week interessante in game aspecten en nu zetten ze een stap terug naar management ? :s

Sir.Killalot

Legacy Member
1 keer per maand grote update
1 keer per maand "behind the screens"
2 keer per maand iets anders kleins

:) Is al tijdje zo hoor :p Maar inderdaad, vind deze update ook niet echt interessant :) Maar de nieuwe trailer makes it up!

sermic

Legacy Member
waar gaat eigelijk de nadruk op geleged worden? PvP? steden kunnen bouwen? PvE?

Sir.Killalot

Legacy Member
PvP en PvE zullen +- evenwaardig zijn, maar de nadruk ligt toch meer op de PvP. En voor zowel PvP en PvE zijn de player build city's zeer belangrijk.

Er zullen PvE raids in het spel zitten, maar niet van het genre WoW... Ze zullen niet te lang duren (het spel is gemaakt voor casual spelers die 10u/week spelen, dus instances van 4uur zullen er geloofk niet inzitten :p), kunnen mogelijk gesaved worden en zullen in elk geval niet met 40man zijn...

Nadruk ligt geloof ik toch vooral op de Border Kingdoms, PvP met playerbuild keeps en sieges enzo :)

Sir.Killalot

Legacy Member
A Community Manager with Funcom talks about Age of Conan in general

Craig Morrison is a community manager with Funcom's Age of Conan. He and Garrett Fuller got together to discuss the game its rating and much more in this question and answer session.

MMORPG.com: There has been a lot of talk about cross console gaming in Age of Conan. Will players be able to get the game for the Xbox 360, Nintendo Wii, or Playstation 3?

Craig Morrison: We are planning to have a version on console yes, but we haven't made any announcements yet as to which console it will be, stay tuned!


MMORPG.com: There seems to be a lot of buzz from the comic book world about this game. Your appearances at Events like Comic-con and the recent release of an Age of Conan comic seemed to generate some attention. Are there plans to attend future comic book functions to draw upon this fan base?

Craig Morrison: Yes, most likely, we have a great collaboration with the folk at Dark Horse comics as part of the Conan partners team and it's definitely a great potential audience for the game.


MMORPG.com: AoC has 80 levels for characters to explore through. This seems like a very high number. Will players be expected to quit their jobs or school to achieve this goal?

Craig Morrison: Levels are of course relative to what it takes to level so having eighty levels in itself doesn't mean it's fast or slow. Conan is being designed to be casual player friendly from the start, and trying to avoid too strenuous a leveling curve.

MMORPG.com: Will Age of Conan still have a rating of Mature? If so and it is designed for older players, how will the intense game play fit into a college student or professional's busy schedule?

Craig Morrison: Well, we can't second-guess the various rating boards in the different territories, but we certainly expect Conan to be an M rated game in the US. In terms of the other part of the question the answer is pretty much the same as the last question! Conan is being designed to be friendly to as many play styles and timetables as possible. It will certainly be possible to still play the game on people's everyday schedules.

MMORPG.com: Can you talk a little about Spellweaving and how casters will be able to take advantage of this style of play?

Craig Morrison: The spellweaving system allows for some truly awe-inspiring effects to be invoked. This allows the caster to tailor a specific incantation best suited to their current target. Whether it is combining debuffs or enhancing your damage, or even a combination of the two - the spellweaving system will allow casters to adapt their strategies to the situation at hand!

Throw in the fact that there are potentially dangerous side effects to performing the more complex weaves and we think we will have a system that the players will find fun and engaging when it comes to using this powerful magic.


MMORPG.com: I have heard many plans for the Conan license coming up in the near future. Will the online game have any ties to the Cartoon or new Movie that are in the works?

Craig Morrison: Not specifically no, we do work closely with many of the Conan partners, and whilst you might see some references here and there that appear in several different Conan projects there probably won't be any direct tie-ins with those specific projects.

MMORPG.com: Now that AoC is in Beta can you give us an insight into how PvP has finally developed and what players can expect?

Craig Morrison: Beta is actually the time when things change most rather then being 'final', it's when the ideas that were implemented and tested by the designers get unleashed on more people. This means there is invariably tweaking to be done and changes to be made, and that's a process we are right in the middle of at the moment.

You can get some previews of the PVP Border Kingdoms and Blood Money systems over on our community portal here and here.

It is shaping up very nicely though and we think that players will really enjoy the PVP mechanics that we are designing. The 'final' details though are still being adjusted and are something those following the game will continue to get more information on as we get closer to launch.

MMORPG.com: AoC has many diverse classes, has balancing spells and abilities been difficult to achieve?

Craig Morrison: Balance is always a challenge that MMO developers have to tackle and we are no different. It's an organic process that continues not just through the stages of beta, but usually once the game is live as well. It's an enjoyable challenge though, and yes, difficult at times, but it's also a key aspect of designing any RPG based system so it's not something we are unprepared for!

MMORPG.com: With limited magic items in the Conan world, what types of weapons and armor can players expect to find or craft?

Craig Morrison: Conan's world is not quite as 'low' magic as people presume. His enemies were quite often those who wielded ancient evil magic against those who would oppose them. This is an area where there will be some compromise to the 'how true to the lore will you be?' question and there will be magic items in the world that players will be able to attain and use, as well as a wide variety of different 'ordinary' weapons in different tiers of quality that will be available.

So whilst players certainly won't be running around with flame spouting broadswords by level ten, there will be powerful magical items for players to find later on, as well as our socket gem system that will allow crafters to add bonuses to weapons.


MMORPG.com: Anarchy Online is having its fifth year anniversary, what are your hopes for Age of Conan's lifespan? How will this come into play in your relationship with Paradox Entertainment until 2018?

Craig Morrison: As long as the game is popular! The genre is still evolving with more and more people playing MMOs every year, so we are confident that Age of Conan will have a long road ahead of it.

MMORPG.com: How will the servers be organized for AoC? Do you plan to have large population servers, or keep the numbers lower to build stronger communities?

Craig Morrison: Whilst our plans aren't final here and subject to change we plan to have servers that are pretty much comparable in population to other mainstream MMOs like World of Warcraft or EQ2. We aren't going for the larger worlds model that we used in Anarchy Online or you see in EVE Online, we will be have many smaller servers rather then one, or a few, large ones.

MMORPG.com: Will there be contest for players to get into Beta? If someone is not a winner, how can they look into helping test the game?

Craig Morrison: There will be contests over the beta period yes, keep an eye on our community portal for the details as they appear. Otherwise your chances will be improved by being signed up to our forums and to our Clan of Conan fanclub.

Source: http://www.mmorpg.com/gamelist.cfm/gameId/191/setView/features/loadFeature/963/CraigMorrisonCM.html

Mithrandix

Legacy Member
interessant :)

wat ik me afvraag, zullen er ook echte "skills" zijn bij melee gebruikers? of enkel het numpad ?

Sir.Killalot

Legacy Member
Mithrandix zei:
interessant :)

wat ik me afvraag, zullen er ook echte "skills" zijn bij melee gebruikers? of enkel het numpad ?

Geen idee, maar ik veronderstel van wel... Maak eens een topic op de officieele forums ;)


Anyway! De friday update geeft ons 4 naais screenshots:

Silirrion zei:
This week we release four brand new screenshots showing off one of the games locations in the shape of some ancient ruins.

You can find the new images in the screenshot gallery

Enjoy :)

Sir.Killalot

Legacy Member
Friday update!

Silirrion zei:
This week we take a look at some concept work focused around defining the costumes of the everyday characters you will meet in the gameworld.

You can find the new images here in our concept art gallery.

Also keep an eye on the Age of Conan fansites over the weekend as we have sent out a series of these images to some of the sites for them to feature that continue the theme and show you a little more of what the characters might be wearing when you get to walk the lands of King Conan!

I will update the original article and this post as I see the fan site exclusives posted by the relevant sites :)

Enjoy

Note: Not every fansite that exists has gotten images (As much as I would love to give every possible site images when we do this kind of thing I am pretty sure we would run out of images pretty quick and I do have limits to what we are allowed to reveal in one go!) as we are currently working with sites that are active both here and on there on own sites. That isnt to say that any other site might be more or less deserving, and we try to work with as many as possible, but we do go through a process first with those sites we co-operate with and are always watching the fansite community closely to see who deserves a mention. So don't worry if you have a fan site and consider yourself 'worthy', if you are taking part in the community and making a good site chances are we will speaking with you sooner rather then later ;)

Rumil^

Legacy Member
Dat ze het maar snel op de markt brengen. Ik kan niet wachten om de wrange nasmaak van WoW door te spoelen.

Sephiroth

Legacy Member
kvraag mij af of ik dit zal kunnen runnen op max als ik oblivion en gothic 3 ook op max kan runnen

Mithrandix

Legacy Member
Sephiroth zei:
kvraag mij af of ik dit zal kunnen runnen op max als ik oblivion en gothic 3 ook op max kan runnen

ik zit nog met een 9800 pro @XT , hopelijk draaik da op low want kheb nog geen zin in upgrade :sop:

sermic

Legacy Member
ik hoop dat ze in de volgende update eens gaan praten over de mounted combat want dat zal wrs een van de "pluspunten" zijn of het spel al dan niet koop (omdat ik op dit moment liever WAR zou hebbenà)
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
Terug
Bovenaan