F1 Manager 2022

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Er komt een echt gameplay update aan tegen 23 september. Zou toch de meest prangende dingen moeten aanpakken.

Hey everyone :) Some latest news for you regarding upcoming updates for F1 Manager 2022!

Thank you as always for your feedback on the game, whether that’s via Issue Tracker Tool reports, or the constructive and respectful discussions that we track on the usual platforms. Ever since the early access launch, we’ve been using your reports and feedback to help us prioritise changes that will make the most positive impact on your experience.

Good progress is being made on multiple in-game improvements based on your reports, for Update 1.7. We are currently implementing and testing changes relating to:

  • Tyre performance
  • Behaviour of cars moving aside when required
  • Fuel delta feedback
  • UI placement on widescreen monitors
  • Balancing of car part design focus
These tests and checks take time to be done correctly, before moving onto the process of submitting and deploying the game update. If we remain on schedule, we intend to deliver Update 1.7 for F1 Manager 2022 by the end of the week commencing September 19.

We’ll let you know if that changes and, as always, will share more information and full patch notes when we have them.

Thanks again <3
 
2 Dagen gespeeld, leuk spel, mis wat paar dingen, soft en hard rij even hard geen verschil :fingerguns:
Alleen sukkel een beetje met de juiste setup's
 
2 Dagen gespeeld, leuk spel, mis wat paar dingen, soft en hard rij even hard geen verschil :fingerguns:
Alleen sukkel een beetje met de juiste setup's
Ik speel het al vanaf de release en tis wel een leuk en verslavend spel maar je kan beter wachten tot update 1.7 er is. Want dan worden de belangrijkste zaken effectief gepatched.
 
Update 1.8 is beschikbaar: Zeer benieuwd!

Gameplay

  • Adjusted tyre performance deltas, degradation rates, and performance during degradation for all compounds, across all weather types
  • Updated behaviour of backmarkers and slower-moving cars, so they move aside more effectively when required
  • Further adjustments to car part development focus and attribute trade-offs to help balance player progress vs. other teams
  • Updated fuel delta display to improve readability and stability. Fuel delta is now measured in kilograms (KG) and is relative to the expected fuel load at the current point in the race
  • Improvements to car behaviour when racing side-by-side, reducing instances of unnecessary slowing and ‘concertina effect’
  • Improvements to AI strategic behaviour during wet weather conditions
  • Fixed an issue where the Safety Car would pull aside to let cars pass by if the race leader entered the pits
  • Fixed an issue where saving on a specific screen would cause all 20 cars to appear during Q2
  • Added super-wide monitor support, including fix for gameplay UI appearing in the centre of the display
  • Minor adjustments to starting car performance, starting Facility levels, and board performance expectations for a small number of teams to align with their real-world performance (will only take effect in new saves created after this update is installed)
General Stability

  • Fixed multiple crashes caused by various events, including invalid qualification grids and tyre types Fixed instance of hard-lock when changing stint compound type to a compound the player has run out of in Strategy View
  • Fixed multiple reported soft-locks and progress blockers in the tutorial sequence
Drivers & Staff

  • Multiple corrections made to staff information, including age and accompanying photos
  • Fixed an issue where drivers would remain in a bookmarked slot after retiring
Achievements & Trophies

  • Fixes for multiple instances of Achievements/Trophies not triggering correctly, including ‘Constructors’ Champion’ and ‘First of Many’. Achievements/Trophies that players have earned, but not triggered, should unlock after the player finishes their next race, after installing Update 1.8
Cars

  • Fixed a small hole in the car model for several cars
Cinematics

  • Fixed an issue where tyres would sometimes appear duplicated in cutscenes
  • Stopped instances of rain passing through the ceilings of pit buildings
  • Fixed a soft-lock when opening the Options menu during some cutscenes
  • Reduced instances of major garage reactions to minor race incidents, such as a car running wide
Circuits

  • Updated Miami International Autodrome track map in the 'Circuits' menu to add tags for corners 17,18, and 19
Facilities

  • Controller: Fixed bindings for right shoulder buttons not working in ‘Overview’ and ‘Usage’ tabs
Pit Stops

  • Resolved an issue where unattached tyres would appear in pit lane
  • Fixed trackside camera focus for second car when ‘double stacking’ cars for pit stops
Steam

  • Added on-screen keyboard support for Steam Deck and Steam Big Picture Mode
  • Resolved issue causing the game to launch Steam VR when a VR headset is connected
(Unless stated otherwise, all gameplay changes will take effect in existing saves for all players.)
 
op zich hoeft dat niet zo vreselijk te zijn.
het was nu niet alsof deze game echt zo gedetailleerd was als het moest zijn, en dat los je niet op met enkele patches.
als ze nu alle tijd investeren in de nieuwe game, die dan meer brengt als wat het nu is, kan dat nog wel goed zijn.

het wordt een jaarlijkse release. je kan dat jammer vinden, maar beter dit dan over 5 jaar nog altijd een beperkte game met een achterhaalde database, maar wel veel patches op
 
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