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koolcast zei:03/11/10 EU release!

Gran Turismo 5 Update (added 12:36)
It looks like there's a Kaz interview in Famitsu this week. I haven't been keeping up with GT5, so I'm not sure what's new, but here's what Game Jouhou has in its summary:
* The game includes elements surrounding the driver's personality, strength and mental condition.
* There's importance placed on driver management
* During endurance races, you can swap out drivers
* The weather will change in real time during races
* The game will have racing modifications, although not for all cars
Idd. Ongelofelijk.dr.lee zei:karten op Piazza del Campo? Awesome!![]()
Following months of speculation, Polyphony's Kazunori Yamauch finally unveiled Gran Turismo 5's track editor, known officially as the course maker.
Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed to complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.
Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.
Yamauchi created one for the purpose of the demo, a 10km run through the Belgian High Fens. It was sparse but not without sparkle, with rolling hills and fields and the occasional environmental feature like a small village giving it the feeling of a long and winding country road.
