Archief - Duke Nukem Forever

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MeGusta

Legacy Member
Weinigen onder ons kunnen nog vertellen wat ze zoal deden in 1997, de voormalig medewerkers van 3DRealms weten het echter nog maar wat goed.

Het was namelijk het jaar waarin de ontwikkeling begon van Duke Nukem Forever. De studio heeft de titel nooit af konden maken, echter werd de titel na hun faillissement overgedragen aan Gearbox die de game dit jaar eindelijk af zal leveren.

In een interview met GameTrailers laat Gearbox baas Randy Pitchford weten dat de campagne uit de titel ons zestien tot achttien uur bezig zal houden. Op de vraag of de game gedurende deze tijd zijn kwaliteit vast kan houden laat Pitchford weten: “The game will speak for itself. I love it.”

2K Games brengt de titel op 3 mei op de markt, het bedrijf is hiermee na GT Interactive (1997–1999), Gathering of Developers(1999–2001) en Take-Two Interactive (2001–2009) de vierde uitgever achter de titel.

16 tot 18u...sounds perfect to me :)

MeGusta

Legacy Member
nog een interactive achievement awards 2011 filmke^^

weten we ook direct hoe duke over halo denkt :D

[youtube]HieAiwBburw[/youtube]

Fir3wulf

Legacy Member
bwa unseen footage was da nu nie echt, eerder ne recap, maar wel leuk me die robot van borderlands die het presenteerde :)

Teknohol1c

Legacy Member
When you open a can of whoop-ass, HE jumps out... :lol:

Robot van Borderlands is GIEREN, eigenlijk gans 't filmke :rofl:

hardstyle lover

Legacy Member
stony_v zei:
When you open a can of whoop-ass, HE jumps out... :lol:

Robot van Borderlands is GIEREN, eigenlijk gans 't filmke :rofl:

That little guy really pisses me off :rofl:

The duke gaat de max zijn !:niceone:

MeGusta

Legacy Member
now you see me..now you're dead ! :D

jammer dat "My boot, your face, the perfect couple!" & "I came I saw, I kicked ass" er niet tussen zaten :p

MeGusta

Legacy Member
lekkere update over DNF :woohoo:

enkele scans met wat uitleg over de game + multiplayer^^:

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en de multiplayer uitgebreid uitgelegt^^

+) 4 gameplay modes: Dukematch, Team Dukematch, Capture the Babe and Hail to the King (King of the Hill mode). Dukes on other teams will have either red or blue shirts.

+) 8 player max, 4 vs 4 teams only

+) In 'Capture the Babe' when you grab the other teams babe sometimes she'll start to freak out as you take her back to your base, so you have to give her a gentle smack to quiet her down

+) 10 maps at launch, maps include; remade Dukeburger where all Dukes are miniature running around a giant world, 'Morning Wood' old west town, Vegas Casinos, etc.

+) Jetpack only shows up in some multiplayer maps, isn't in single player

+) Holoduke will be just like Duke 3D, but this time around the player becomes cloaked, allowing for sneak melee kills

+) Steriods allow Duke to do one hit kill punches, also allows for faster run speeds, cannot use weapons, not sure if their immune to Shrinker anymore like in Duke 3D.

+) When shrunk by the Shrinker, the mini-Duke can still use weapons, but they only do 10% of the normal damage

+) You can plant trip bombs on players and enemies

+) Confirmed weapons; pistol, shotgun, ripper chaingun, pipebomb, rpg, shrinker, railgun, freezer, devestator, tripbomb. Can only use 2 primary weapons at once along with pipebombs and tripbombs.

+) As you kill other players you gain experience points, which, when acquiring enough of them, you can spend the points on customizing your Duke. Basic kills get basic points, but specialty one time achievement kills like killing someone when using the holoduke or funny kills like killing yourself with the pipebomb by accident, gives you bonus points.

capture the babe ziet er zo lachen uit int begin :D maar denk dat na een eindje wel op de zenuwen ga werken als ze zo gaat beginnen flippen :p

Goldrusher

Legacy Member
Release een maand uitgesteld naar 10 juni.

[youtube]afInpBJOb_Y[/youtube]

ILIQUID

Legacy Member
Lol, als ik het goed versta krijgen wij hem op 10 juni en de Amerikanen op 14 juni?

MeGusta

Legacy Member
een beetje meer uitleg over de delay van de game

Hi Everyone,

Thanks for coming to the forums and beating us up a bit over this. We asked you guys to come here and do that and we really deserve it. I am ultimately responsible for Duke now, so I deserve it. Given that we've made this mistake and it's cost everyone another several weeks of waiting, I think it's helpful for myself and for all of us to feel a little pain from that.

I want you to know, though, that when we announced May, we believed it. Thousands and thousands of tasks and bugs have been completed since then. Each of those work items created a degree of uncertainty with our prediction. But we use our experience and the trends and data we have to guide our predictions and that gave us confidence that May was not only accurate, but had some cushion in it.

I don't think I'm going to surprise anyone with this information, but it turns out that from a project point of view, Duke is a different beast all together. Some of our experience, it turns out, didn't turn out to help us as much as we are used to in providing accuracy with our predictions. Many of the elements of uncertainty that were rolled up in all of the unfinished work turned out to be more challenging or difficult than we were able to see at that time and too many of those points of uncertainty ended up biting us.

So we had to make a very difficult, painful and expensive decision to shift the date by several weeks.

When we announced May, we believed it and we felt that our fans, who have been waiting so long for this game, deserved to know what we believed. After all - by the time we announced the launch date (in January), we had gone many months since we first announced the return of Duke at PAX Prime in August of 2010. During that time, the sentiment among the most loyal fans was that we OWED them information.

I didn't want to do the "when it's done" thing. I think that would've been worse - more as if we were toying with fans. Certainly we must have *some* idea! That's what the sentiment would've been if we said "when it's done" and it would've been true.

We had some idea. In fact, we felt very confident that May was the time.

But the problem with these projects is that there is a lot of uncertainty in the tasks and challenges where the solutions aren't already known and the time it takes to implement the solutions that are known is also not known.

But fans don't want uncertainty. We don't want to hear uncertainty at all, do we? We want answers. And we, as gamers and customers, deserve answers.

So we thought we were doing the right thing. We provided answers. We announced the date that, at the time, we knew and understood to be the true date.

As we got along a little more, say, the month of February, it looked like we could make it.

And, there was a lot at stake and waffling on something like the ship date for Duke Nukem Forever isn't a good idea. So we really convinced ourselves. I convinced myself.

But I was wrong.

I'm sorry I was wrong.

I'm for that I am so, so sorry.

We're doing the best we can. Our mission is to complete and deliver the game that all of us, Gearbox people included, have waited so long to get our hands on. This game - this legendary, unimaginably fascinating and historical game - is one that not too long ago should've been dead. It *was* dead, but not for the love of the fans and the commitment of the team that is working day and night to bring it to release.

But it turns out that doing "the best we can" did not give us sufficient accuracy in our predictions to avoid this situation.

So I am sorry.


Now - what about the video?

Once we knew the decision we had to make, we talked about how we would tell everyone.

There were ideas about doing some kind of bit where it was going to be made out like it was Duke's fault. Some even suggested laying blame on some of the people or issues where uncertainty on the project was the highest and results caused the most variables in date predictability.

Ultimately, I decided that:

1) We need to own this responsibility for the delay and apologize for it, and
2) That *I* needed to own up to this personally.

I am now responsible for Duke Nukem now so whatever happens with this game, good or bad, is ultimately my responsibility. So I was going to own that responsibility. That was a key component of how to reveal that we missed.


I should now explain that we have this weird kind of thing that drives most of us... I have this weird kind of thing *very* strongly - maybe too strongly.

Here's what this weird kind of thing is: Our purpose in life is to entertain people.

That's what drives me. I can't seem to be okay with myself unless whatever energy I have is used to help enable and provide entertainment and feelings of joy and amusement for others.

I care about video games because, well, interactive entertainment is simply the most interesting, exciting, compelling, valuable, meaningful, impactful and important form of entertainment in the world.

So we couldn't help ourselves. With the announcement, the video also couldn't help itself but to try to entertain you. Even though it was about me owning responsibility for the delay and about us apologizing for it and even *asking* you guys to come here and beat us up over it, there was a strong feeling that the revelation of the delay should at least attempt and hopefully succeed at providing some kind of entertainment value for you.

I realize that some of you feel betrayed by the date change. I'm sorry. I hope I can earn your trust back and whether I do or not I will always be working towards earning it.

But I hope all of you trust that the goal in the video wasn't to make fun of *you*. Besides offering the information regarding the date change, the goal of the video was to make fun of *us*. The purpose in making fun of ourselves was meant to be for your amusement and entertainment. I'm glad to see that it succeeded with many of you.

But ultimately, we screwed up and we're owning up to that. We were wrong about the date.

I was wrong about the date.

I'm sorry.

Try not to take it out on the team too hard. Everyone is working their assess off to make you guys happy.

And try not to take it out on Duke.

You can pull your bets off of me, but ALWAYS Bet on Duke.

+ vrouwenrechten groepen beginnen te zagen over duke omdat ze beledigd zijn door de "capture the babe" multiplayer mode :p

new videogame that requires you to abduct women and give them a "reassuring slap" if they freak out has gamers and women's rights-groups crying foul.

Brace yourself for the awfully sexist world of Duke Nukem Forever.

The game's 1996 precursor Duke Nukem 3D -- which sold 3.5 million copies, made millions for its developers and transformed the entire world of video games -- depicted women as strippers and prostitutes. The new iteration of the game, set for release this spring, takes sexism to a new level -- starting with Duke receiving implied oral sex from twins in school uniforms.

"It was offensive then and it's even more offensive now," Jamia Wilson, vice president of the Women's Media Center, told FoxNews.com. "These depictions of women are extremely harmful, especially to young women," she added.
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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