Archief - 1.0.5 patch (wall of text crits for over 9000 !)

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

m4nTiS

Legacy Member
op K8P loopt het toch nog goed vol
ik ga van de 1ne naar de andere SC

metalleke

Legacy Member
PR4YING M4NTIS zei:
op K8P loopt het toch nog goed vol
ik ga van de 1ne naar de andere SC

Vondet toch jammer dat tijdens de fortress siege er gistern zoveel lag was :(

ArminiuS

Legacy Member
Ik heb geen zin om heel de tijd SC te doen. Het is ook steeds dezelfde, lijkt me...

m4nTiS

Legacy Member
metalleke zei:
Vondet toch jammer dat tijdens de fortress siege er gistern zoveel lag was :(


mja, das idd jammer..maar doet niets af aan het feit dat er genoeg activiteit is


ArminiuS zei:
Ik heb geen zin om heel de tijd SC te doen. Het is ook steeds dezelfde, lijkt me...

ik ook niet..daarom doe ik ook veel pq's... en misschien ligt het wel aan de class die je speelt. Bij m'n WE moest ik meestal zelf opzoek naar volk. Bij m'n BO vragen ze me meestal om te joinen...
Nuja, als er te weinig volk is...

metalleke

Legacy Member
PR4YING M4NTIS zei:
mja, das idd jammer..maar doet niets af aan het feit dat er genoeg activiteit is

Als ze t fixen zal t nog eens zo geestig zijn :p

Laatste paar % van VP gingen ook maar traag eigenlijk.

ArminiuS

Legacy Member
Het is ook precies moeilijk om aan parties te geraken om bv Bastion te doen en dat is nodig om dan uiteindelijk the lost vale te kunnen doen. En mijn guild wel....270 leden waarvan niemand reageert op messages die ik post in de guild chat. Welke server zitten jullie en wanneer is het mogelijk om server transfers te doen?

m4nTiS

Legacy Member
ik zit op Karak Eight Peaks, destro kant
ma dunno of ge daar naar kunt transfereren :unsure:


iets wat me nu wel opvalt is dat er veel meer afwisseling is qua sc's.. toch in T2 en T3
een goede zaak imo

metalleke

Legacy Member
Folks,

Over the last few months I’ve spoken about our continued focus on improving our open RvR systems. While we have taken some major steps in the last month, we believe that there is much more we can do to encourage people to take part in oRvR throughout the entire evolution of their character(s). Over the next few months we have some very exciting changes and additions taking place. Please note that as always, this does not represent everything that either we are doing or thinking about doing, just what we, as of now, plan on adding to WAR.

We have a number of major initiatives planned for oRvR in WAR. Please keep in mind that these changes/systems apply to oRvR only and not to scenarios. This is not all we are working on but these do reflect the majority of oRvR additions that we are currently working on/planning for the next few months.

First, we have created an RvR Influence system. This system is designed to reward our oRvR players with lots of new stuff that you can only get through oRvR. This will be a complimentary system to our PQ Influence system. This system is already implemented in 1.1 and is scheduled to go LIVE along with that version in December.

Second, we want to improve the visibility that players have into oRvR and make it easier for players to get involved in the action quickly and easily. We have a number of wide-ranging changes going into our map and travel systems to allow players to better understand the state of oRvR in our game and also allow them to get to the action faster. We have already taken one step with putting a Rally Master in each Warcamp but we will also add the ability for people to have a second bind point to make it even easier for players to move around the maps. We will also make it easily for players to see where players from their Realm are engaging in oRvR, a Campaign HUD for all tiers and other improvements We will also improve Tier-wide messaging about what is going on in Battlefield Objectives and Keeps. Other additions include changes to the UI, in-game manual improvements, map enhancements, and a few other changes.

Third, we want to provide greater incentives to players to participate in oRvR. In order to accomplish this we will be adding additional layers to the questing system of oRvR including the addition of Keep Quests, “Daily Event Quests”, Chained RvR Missions, improve the initial Tome Unlocks and other oRvR-oriented Events. We will also improve our BO itemization. Our goal is to provide players with even more incentive for participating in oRvR than we have already.

Fourth, we want to encourage guilds to take and control keeps, and we will continue our work on adding better rewards for Guilds who own Keeps as well as the addition of a system of Keep upgrades. This system will be added to the game in several stages beginning in the late winter.

Finally, we will begin work on a global oRvR “Fame” system that will be tied directly to the Tome of Knowledge which will provide more rewards, titles, experience, etc. for participating and being successful in oRvR. This system will provide even more incentives for people to participate in oRvR than the current systems and one that fits nicely both with the ToK’s concept as “This is your life” as well as an additional advancement and reward system.

Please keep in mind that these additions are subject to change and given the nature of these changes/improvements, they will not go LIVE until we have thoroughly tested them. However, these are crucial improvements to WAR and are being treated as such by the team.

Finally, I want to close this out with a brief explanation about the role that we believe that oRvR should play in WAR. It’s really as simple as this, oRvR should be a major focus for leveling, item gain, etc. in WAR. Some of the systems are already in place and in Tier 4, oRvR is alive and well. On other Tiers, however, oRvR is not being engaged in as often as we had hoped when we launched WAR. Our goal is to ensure that oRvR is the place where players can level the fastest, get the best items and overall, have a great time while doing it. It is supposed to be riskier, more challenging but ultimately, more rewarding than any other place within WAR. What is outlined in this letter are some of the ways we plan on making this happen over the next few months and beyond.

As always, we thank you for your patronage and support. We won’t let you down.

Mark
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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