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Archangelus zei:Meer damage voor BW dots...? 0_o

PR guy zei:For gods sake don't mention the word reduced or decreased in the witch hunter notes, if we just state the new value only witch hunters will realize it has been reduced. Though be sure to include "reduced/decrease" in the witch elf notes, the public feels they're overpowered so nerfs need to be obvious.
Elixir of Insane Power: The benefit of this ability has been reduced. The Witch Elf’s attacks will now ignore 50% of her target’s armor.
Seal of Destruction: The Witch Hunter’s attacks will now ignore 50% of his or her target’s armor.
fuze zei:wtf @ shaman EQB... They fucked us good. Onze beste heal van 15sec naar 24sec, same hp healed...![]()

koji zei:Alle vereut, IB nerfed, goe manne, Order backbone moet ge zeker nerfen, ochja, 't is der toch mee gedaan, back to my precious console gaming...

Unpro zei:Toch nie zo'n geweldige patch precies, buiten veel bugfixes, kzou liever wat nieuwigheden zien waardoor ik terug zin krijg om te spelen...
Mja toch blij dat bright wizard niet zo generfd is als iedereen gedacht had, buiten de playing with fire nerf danad:

Ref.More Info on Scaling
Evening folks, Like Mark I've been watching this (and other threads) pretty carefully since we put up the patch notes. I did want to clarify exactly how all of these "Stat Contribution" changes worked. B/c to be honest these are not Dramatic earth shattering changes they are generally very small.
Stat contribution on DoTs
As many of you may have noticed we did a GLOBAL pass on how much additional damage DoT spells got from an offensive stat (STR, INT, BS) we did this b/c almost all DoT abilities were not getting a comparable amount of bonus from stat when compared to direct damage abilities. Some abilities went down, most went up but now ALL DoT spells in the game gain the same benifit from stats. Period.
Now for those of you who are concerned that this bonus is HUGE it really is not, in the best of cases you may see an additional 10% DPS. However this is all relative to how much DMG stat (Int, Str, BS) you have compared to your target's toughness. In those cases where your DMG stat greatly outclasses your target's toughness you will see the largest boost, but for most chases the boost is minimal. Below are a few examples.
Bright Wizard: Ignite
500 int attacking 20% resists with 200 toughness
Before: 170 damage/tick
After: 184 damage/tick
Improvement - 8%
300 int attacking 20% resists with 200 toughness
Before: 154 damage/tick
After: 160 damage/tick
Improvement - 4%
Chosen: Seeping Wound
500 str attacking 20% mitigation with 200 toughness
Before: 117 damage/tick
After: 140 damage/tick
Improvement - 16.5%
300 str attacking 20% mitigation with 200 toughness
Before: 101 damage/tick
After: 109 damage/tick
Improvement - 8%
Please continue to post feedback we'll continue to look into the issues (Especially the bugs)in order to ensure we get the proper changes up over the PTR test period coming up
Thanks
-Adam
Qi'Lahr zei:For all the cry babies...
