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Idd.Ziet er zeer mooi uit. Enige dat duidelijk minder lijkt te zijn bij voornamelijk de normal mobs, is super zwakke feedback(collision detection). En veel variatie in die mobs is er voorlopig ook niet.
Lijkt dus vooral een game afgesteld op de boss fights en een bloedmooie wereld ter exploratie.
To take Black Myth: Wukong to the next level, developer Game Science is upgrading the game with Full Ray Tracing, which will be enhanced by NVIDIA DLSS 3.5 with Ray Reconstruction on GeForce RTX PCs, giving GeForce gamers the definitive experience in this eagerly anticipated game.
Full Ray Tracing is a demanding but highly accurate way to render light and its effect on a scene. Also known as Path Tracing, this advanced ray tracing technique is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, Full Ray Tracing in real-time video games was impossible.
Enabling Full Ray Tracing in Black Myth: Wukong sees environmental effects and detail taken to the next level. Reflections on water reflect all surrounding detail. Water caustics add further realism, accurately rendering the refraction and reflection of light. Fully ray-traced Global Illumination ensures lighting indoors and outdoors is pixel perfect, darkening areas where light is occluded or doesn’t reach, and realistically illuminating the world by bouncing light. And in concert with the lighting system, contact hardening and softening fully ray traced shadows are cast everywhere, rendering the smallest of shadows from leaves and pebbles, and those from geometry-rich buildings, the main character, and the gigantic bosses that must be overcome.