Iets dat ik een paar jaar geleden geschreven heb hoe je nieuwe members in je team krijgt en hoe je best begint (vrij algemeen wel):
I think this might be kind of useful for people who are in search of team members or are already working on a mod. I am not THE SPECIALIST, but I do have some experience.
First of all, make sure your project has a decent name, and a kickass website. Without that, you are gonna miss out on a lot of talented people. Why? Because they aren't convinced of the fact that you will actually go on with the mod. Don't take this wrong, but there are more mods that don't finish what they start than mods that actually finish it. Your website is your first proof that you are serious about it. Make sure that it looks stunning, that you can show that you have put quite some effort into it. If you are not good at it, try to find a webdesigner. The name of your mod is important, because it shows that you can take decisions, and that you can work out stuff that is "final". This doesn't mean that it cannot change, but it is a start.
Secondly, don't post a thread with : I have an idea for a mod. Everyone has ideas, everyone thinks of kickass mods. You have to make sure that you have something extra, something that can attract people.
The design document, which is actually VERY Important. Make sure you have some rough version ready when you start recruiting, that way you can share your idea with the rest. And you don't have to explain it to everyone in the team over and over again. Refine it to a definite version, and once that is done, stick to it. Changes in design will cost time. If you have this document when you are recruiting, people will know that you are determined to get it finished, to create something substantial.
Alright, you got 3 people in your team, 2 of them have a kickass website with their stuff on it. USE IT! Don't hesitate to brag with your team members. Talent attracts other talent. Suppose I would get requests for 5 mods, and they all have the same beautiful design documents, but one of the mods has 2 magnificent texturers/skinners in the team then I will join that one. For the reason that I know that the skins of the mod will be ok, and that there must be something more to this mod since they joined as well.
Don't give up too quick, and think : when we released some stuff our needed skinner will present himself. Keep searching, trust me, there is a lot of talent out there and a lot of that talent isn't skinning for mods. But you'll have to go looking for it. If you don't find it there, look at web developers, look on digital artists forums, you might find someone interested.
So now you got your entire kickass team. If you don't have a design document by now, I suggest you get to it right away. How can you put someone to work if you haven't defined what you really want? You'll get problems on trying to get everyone at work. Why? How can a modeler create the main character when it hasn't been completely defined? How can a skinner skin if he has no model, ... But don't worry, you'll learn fast, work quite some time (NEVER UNDERESTIMATE Project Lead)
to get everything right, and your design document is ready. People can get to work.
Make a list with everything you want to be finished within lets say the next 2 months. I use excel for this, and I assign every task to one of the people in the team. That way you always have an overview of what needs to be done and what will be finished.
Plan your stuff, coordinate your team, communicate. Don't hesistate to ask your members to do this or to that. Don't wait until they propose to do it. YOU are the one telling people what to do. Communicate with your team, show them stuff that is finished, there is nothing more frustrating than thinking that you are the only one working for the mod. If you can see that others are working, you'll get motivated yourself.
Don't think of 10000 features to put in your mod. Plan 10 features, and build them, then build another then. That way you're actually getting there.
This is not THE KEY to success, and I've been in quite a few mods that went down the drain, but it might help you in actually getting there.