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waffel zei:Ik loop er niet warm voor. SSX1 blijft voor mij goed genoeg. Enigste wat dat spel kan overtreffen is betere gfx of grotere pistes.





Cookiebear zei:SSX3 steek ik nu nog soms in als er iemand langs komt.![]()

Psymon was duidelijk de coolste!Dr. Muerte zei:SSX 3 echt kapot gespeeld in den tijd. Moby en Griff waren mijn favoriete chars!![]()

gondee zei:EGM Article on SSXDD is out.
Summary
- Rewind Feature
- 17 regions spread across the whole globe, each mountain ridable in all their 360º degrees of slopes, Stoked style. They're aiming for 70 open mountains. Mountains are generated automatically by the game, including some from topographic data like Google Earth. The producer talks about his programmer asking him to name any mountain, the producer said "Everest", the tech guy plugs that info into the mountain building program (dubbed "Mountain Man), and the program spit out a 100,000+ polygon rendered mountain.
- Regions confirmed so far: Siberia, Himalayas (split into two mountains it would seem, for now), Kilimanjaro, Siberia, Caucasus, The Alps.
- Each mountain is tailored to one kind of danger. Thin air, ice, temperature, will each be the main danger of one mountain range.
- The gear you purchase/earn will be important, each piece may be better to a certain condition/danger.
- Elise is returning. Start guessing who the guy in the trailer is (or it could be a new fella...)
- There will be tracks in the game. They have natural shortcuts (this can mean the tracks could have the feel we're used them to have, the ramps, turns, etc, etc), some of the runs are pinched together, some others intersect.
Verontrustend imo...RaZoR be zei:maar ge kunt niet ontkennen dat dit allemaal niet echt SSX achtig meer klinkt..
gondee zei:The March 2011 Official X-box Magazine came out a few days ago with an article on SSX DD.
Creative director Sean Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games. He says that there are 10 "gamer types" for video games including "Explorers" who love big open worlds, "Managers" who love bartering and trading goods, and "Monsters" who mess people up. He says World of Warcraft hits nine of these types, and SSX DD currently hits 8, which is 2 more than SSX 3.
Summary of concrete features:
- Right now, the game is split into 3 main modes. Campaign - where you tackle the 9 Deadly Descents, Explore, and Live Events. Xbox magazine seems to think this last option is for online events.
- Plot: 3 returning characters including Zoe Payne get tired of the typical snowboard competition scene and form the SSX corporation to tackle the 9 deadliest mountains around the world. Some old characters join in for the challenge, but one drops out to race to get all 9 mountains done before the others. You step in as the new character "Jack", who is featured in all the screenshots.
- Rewind feature is confirmed, though there will be some sort of penalty for using it
- Batty says the danger element bridges the gap to an action-adventure game.
- In-game equipment like ice axes will be able to be powered up through an RPG-type power-up system and that overusing them will incur an in-game penalty. He says you won't be able to just 'fly through' a level.
- 200-300 tracks through 9 peaks. I would say "tracks" are more like "paths" than tracks in the old way of thinking.
- Expect Split/Second-type set pieces on every mountain, but they are not scripted events.
- You pick the tracks you race through a "Google Earth" type interface, which you can zoom in and out and pick which path you'd like the helicopter to drop you on.
- Now the doozy - Batty says they've simplified the process to do tricks from "nine inputs down to two". According to X-box magazine, they watched as he used the two analog sticks for the trick inputs: the left stick jumps and does spins, and sweeping motions with the right stick do tricks. Looks like some sort of Skate mechanic will make it through to the game. I have a strong hunch that Uber tricks will not make it into the game.
- Batty says he's got a unique way of including the score-multiplier feature from the old games without resorting to large neon-colored snowflakes that ruin the feeling of reality.
- Finally, it seems like it might be a 2012 release. Batty mentions that they have 15-months of development left on the game.
, RPG elementen met powerups...,

Vraeck zei:zo benieuwd naar de eerste beelden
