Levicious
Legacy Member
En dan hier de beste review :
EVENT TO REMEMBER:
Travis, Kevin and Roper will be on PAX East from March 11-13. People will able to play competitive multiplayer
http://east.paxsite.com/
GAME MODES
* Suppression is a team death match. This mode is based on kills
* Last Defense - Each team fight for control. Each team must take control of all three satellites. The team controlling all satellites wins the game by destroying the enemy HQ with an Airstrike.
* Uplink. There will be an Attack and Defending Team. The defending team must defend the stations where the data's are located. The stations are a bit closer to the defending team. Defending team randomly raspawns where the data is located. Attacking team must take data from the station, and bring it back to their base to upload the Intel.
* Fourth Mode - Secret
STANDARD Vs. CLASSIC (Differences)
* Don’t have the same placed weapons
* Supply crates are inactive in Classic
* Last Defense - It’s much faster to claim points in classic, and time is significantly reduced.
* Uplink - Reduced to two points for classic instead of three. Time is significantly reduced.
EXPURIENCE SYSTEM (Two Seperate System)
1. (General XP System)
* You gain XP through doing action in game i.e. killing, taking back intel, helping your buddy, blowing up base, etc...
* You can level up from 1 up to 100
* You also get merits like "Buddy System", etc...
* Match making will be level based.
* Above those levels are 12 Ranks. These ranks can unlock weapons, gear items, character skins, etc…
* Classic Modifier - Action you do in classic are worth more exp. points than Standard.
2. ( Weapon Exp System)
* Kills are worth more exp.
* Each weapon has Five MOD levels.
* You can turn off "certain" mods by going into armory.
* Certain mods like “Extended Mags” cannot be turned off.
Example of Weapon Modification:
* Mod 1: (Acog)
* Mod 2: (Ext Mag)
* Mod 3: (Low Supressor)
* Mod 4: (Front Grip)
* Mod 5: (Bipod)
* Fairly realistic damage. It only takes a few shots, it doesn't matter what gun you're using, but moding your weapons will give you more tactical flexibility to your weapon.
WORLDWIDE RANKINGS (Leaderboards)
* They've gone away from one top player in Global Rating.
* In Game and Web Leader boards have different categories.
* You can sort leader boards by stats (Games won, Games lost, Kills, Assist, etc…
* There won't be a way to find out who the number one player in the world.
CLAN SYSTEM
* You can form a clan. 128 Max
* Clan Challenge System is built in - Officers and clan leaders can enter the clan challenge lobby, and they can form a party.
* The regular members then join the room where the officer/clan leader is. If there is more member than the match requires, then the officers can choose from the list who they want to participate.
* Multiple officers can create a challenge. Basically you can have multiple clan matches from your roster.
* The clan leader has the ability to add and remove players on the list prior to starting the war.
* The minimum player count for clan challenge is four.
* Once you get your people set. You can hit "Ready".
* On the right side of the screen is a clan listing. It shows all clans status - Ready, Not Ready or In A Challenge.
* Select a ready clan and issue a challenge. It will bring out a preset list of clan challenges (Pick one you want). The clan leader of the opposing team will see the challenge.
* The opposing clan can access your ratings to determine if they want to play with you or not.
PRESET CHALLENGE (Examples)
* Abandoned (7min Rounds)
* Classic Suppression
* 4v4 Matches (Smaller Maps)
* Easily Updatable to community’s feedback.
* Very flexible like 16v16 to a small map.
* These challenges are rank.
STUFF WE CAN SET ON CUSTOM ROOMS
* Weapons Set (Like Shotguns Only, Sniper Only, etc...)
* Spawning Type
* Revive (Respawn Turned Off, but can revive team mate)
* Community can set 7 rounds max
* Can set movements speed slower or faster
CUSTOM GAME MODE
* Sniper Alley (8v8 suppression match, Classic rule w/ higher damage, 7 rounds 5 min a piece, takes place on BIG maps. Sniper Only with shotgun as 2ndary and smoke grenades)
* Last Def Run And Gun - 16v16, 1 ten min round, respawn on, faster movement, damage reduction.
* Tactical uplink - 16v16, revive on, no respawn, all weapons available, 2 ten min round
* Freeze Tag - Same thing but Suppression, no respawn, revive your buddies, no weapon restriction, 7 five min round
* Scrum - 8v8 suppression, no respawn, faster movement, higher damage, limited weapon, no sniper rifle, no frags, 7 one minute round,
* Fan Submission - Will be on next Podcast
* More game modes to come.
HAVE THEY INCORPORATED ANY OF THE FEEDBACKS FROM THE 18 and THE FORUMS?
* Some of it are already in the games
* Some will come sooner, some later, some on the patch and some will never make it.
* Crosshairs have been updated. The bigger reticule/tick marks is in just like the traditional SOCOM. The Red Dot will not implemented on the release (Travis said maybe it will be implemented later)
* Red Dot is just not a great solution for all their weapon classes. It increases all the weapons accuracy. They might pursue a custom reticule for guns that are accurate.
* They might release an option for fans to change the reticule down the road.
* The speed has been increased up a bit for classic.
* The strafe has been speed up by "just a bit" in order to balance the game.
BETA IMPLEMENTATION
* Everything they covered will be in the Beta.
* Pushing the camera back will NOT be in Beta. This requires a bit of tweaking.
* The "True" Classic Camera will NOT be on the beta or the shipping version of the game. They really like closer look in the game. However they are making an option for a camera that looks more like the old SOCOM.
* The higher names on your team mates where a bug. It is now fixed and it’s closer to the head.
THE GRENADE ARCH & D-PAD LEAN
* They are not simple to add back in, but they might look into it in the future but they’re not making any promises.
PISTOLS
* Will NOT come back in this game.
* One of the main reasons for this is the success of Fireteam Bravo.
* Another main reason is the tactical reflexibility that it gives you.
* They think that having two primaries is more effective and people will utilize more special weapons.
* They haven't been really focusing on pistols or even considered about bringing it back in.
COVER MODE IN CLASSIC
* D-Pad lean will NOT be on the release of the game.
* Classic mode will have cover mode turned ON by default.
RADAR AND E-TAGS
* The radar is in the regular MP maps.
* The E-Tags WILL be on the game, in order to cut out any camping at the last minute. They say it makes the game more intense, more so than the old SOCOM. They say it makes final showdowns more exciting instead of people running around looking for each other.
MATCHMAKING Vs. ORIGINAL LOBBY
* Their main goal was to get people FAST and playing to get together.
* Lobbies will NOT be implemented
THERE THREE MODES - STANDARD, CLASSIC and CUSTOM
* Zipper‘s created rooms are ranked, and players are not.
* One of the reason user created ranked rooms are not implemented is because "it cause too much of a split audience" - Dunham.
* They don’t want people creating games that they're good at and the others aren't.
DEMOLITION
* Demolition Mode will not be on Beta or when the game shipped.
* “From day 1 SOCOM 4 was all about moving forward and not looking back” - Travis Steiner.
* “Just because the mode is not shipping in the game, it doesn't mean that they will never see it” - Travis Steiner.
PUST TO TALK
* It’s actually tap to talk
* Tapping up opens the channel for 10 seconds for you to talk
* They are looking for a different option


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Dan preorder ik hem beter want games kan ik hier nergens krijgen voor minder dan 65€ en online bestellen doe ik nooit.