Archief - Questions and Answers about the Honour System.

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Sir.Killalot

Legacy Member
Ik weet niet of het al in de andere Honour System topics staat, maar als ze er al staan, lijkt het me beter dat dit in een apparte topic staat want anders gaan er veel mensen over kijken:).
Tis nogal veel, maar het is de moeite waard om het allemaal eens te lezen!

Bron: Blizz fora

PS: GEEN WHINE HIER AUB! DIT IS EEN FAQ! :scream:


Epic Battles = Epic Lag?
Since the Honor System encourages players to take part in player vs. player combat, large scale battles are forming in areas such as Hillsbrad and the Barrens. This has been causing extreme latency, which is frustrating for both those participating and those that aren't. Do you see this as a problem, and are there plans in motion to address this issue?


The current lag being generated by the large PvP batles is unfortunate. Although optimizations are being made to improve the play experience in high-density battles, we suspect that much of the current behavior will be very short lived. The Honor system has sparked great interest, and seeing that areas such as Hillsbrad and the Barrens were already hotspots for player vs. player combat it isn't surprising that players rush to either locations in order to check out the new system.

We feel the largest contributing factor in the reduction to the latency in these hotspots is the fact that Battlegrounds will be ready for release next patch! Yes, that's right, I said next patch, and yes, I said Battlegrounds...plural! The implementation of Battlegrounds will draw players away from towns and into instanced environments designed for either small-scale or epic battles between evenly matched teams (we’ll be sure to get you more information soon about how the instancing works). With many players taking their PvP action into battlegrounds (due to both the fun-factor and the contribution points for completing objectives), we expect that combat in the outdoor world will be of a much more manageable size.




How Do I Quest at a Grave Yard?
The new Honor system seems engaging, but many times I would prefer to simply quest. How am I supposed to enjoy the other aspects of the game and avoid player vs. player combat when the majority of the population is hunting other players in an attempt to gain honor?


We're fairly certain that once Battlegrounds are released, players will notice that the player vs. player combat taking place in contested zones will be substantially reduced. As described earlier, players will generally find it advantageous to their honor score to fight in battlegrounds.

I would also like to make mention that players on a PvP realm should always feel some sense of danger when questing in a contested zone, as such is part of what makes this realm type fun and exciting, assuming it is at a reasonable amount. Once players understand how Honor System works and how they should best be utilizing their time in order to gain its rewards, we expect that you will not be in any more danger than you were before the addition of Honor System (possibly less).




Orcs vs. Human?
Since the Horde vs. Alliance ratio on certain realms is not perfectly balanced, don't you think that the faction with larger numbers will be at a significant advantage?


Despite a very common misconception, Horde and Alliance numbers are pretty well balanced on PvP realms. Since most players will be building up their Honor ranking by fighting in a Battleground environment, where sides are evenly matched, realm imbalance shouldn't factor in to either faction's ability to progress in the Honor system.

That being said we are investigating other solutions in the short to mid term to help the Horde vs. Alliance imbalance. Yet nothing we can discuss at this time.




Why Won't You Punish Us?
You've stated on many occasions that you will analyze the Honor system and only add a system of dishonor if player actions necessitate such. While this is a noble cause, it seems as if having no system of checks and balances in place that punishes players for "unfair" tactics will only result in frequent and unwanted trips to the local graveyard. Now that you've seen the system working on the test realm, have your thoughts on this changed?


We're taking our first step towards a dishonor system upon the release of the next patch. Trivial civilian NPCs such as quest givers and vendors will now give dishonor points to players that prey upon them. We haven't decided upon a specific penalty but it will be enough that the majority of players will not wish to engage in combat with those NPCs. This combined with the fact that upon the release of Battlegrounds most players will not be targeting towns or unsuspecting adventurers nearly as often, should reduce the need to add too much more in the way of a penalty, or dishonor.

With that being said, I would like to reiterate that just as we added this small addition of dishonor as result of seeing the system in action, we will continue to analyze the Honor system and make improvements until we're satisfied with the way it’s working




Equal Opportunity Classes?
Does each class have an equal opportunity to advance in the Honor system? It seems that the Mage has a greater advantage over the Warrior due to their area effect spells and their ability to dish out a ton of damage in a short space of time.


The initial data has not indicated that any one class has dramatic advantages over another. I believe this train of thought to be spawned from the confusion surrounding how players rise in rank. Keep in mind, an Honorable Kill does not determine the rate at which you progress under this system, only that the kill itself was considered to be fair, and that you received contribution points for that kill. A player’s total contribution points, which take into account many factors to determine the value of a kill (as described in other previews and FAQs), are the more relevant factor in determining a character’s advances in rank at the end of the week.

Warriors for example, are an extremely durable class that are capable of doing good damage and (depending on the scenario) often have a greater survivability rate than cloth classes. The data we’ve seen thus far indicates that the most important factor lies in how well a player uses the advantages of their class. As a side note, one of the things we're adding in the next patch along with Battlegrounds is a new combat log message which will appear after each kill informing you of your estimated contribution points for a kill when it happens. This number will be slightly crude, as it doesn't factor in players killed under the diminishing return rule but it will provide players with a better understanding of how the system works and how valuable a given kill is.


Does honor always decay, or only from inactivity?

This is a misunderstanding as to how the honor system works. There is no true “decay” there is only a percentage correction between your current honor rating and your new rating. This is because honor points behave more like a rating system.

Does it always decay at the same rate, or does the player’s rank/duration away affect it?

Again, rank changes as a percentage of the difference between a player’s current honor rating and their current week’s honor rating. However, in order to give players a cushion for “off weeks” the correction is substantially faster when a player is increasing their honor rating than it is going down.

Does it decay to 0, or is there some nominal rank it stops at?

Players would typically have to be inactive in PvP for a very long time (months) before they reach zero.

As a working professional I love the current implementation of the rest system. What has been released thus far about the honor system sounds like a grinder's paradise. Are the developers definitely going to include a helping hand, per se, for the casual player?

We have implemented a system very similar to the rest state system for honor. This system will give you a bonus to the number of honor points you earn in a week, up to a certain amount. It is slightly different in that each week the bonus pool re-fills itself completely. Once you have used up this pool for the week, you will earn points at a normal rate.

In addition, since the majority of players in WoW are casual gamers, the majority of player will be competing against players of a similar skill level and playtime. We expect many players to be surprised at how viable they will be in the honor system.

Will the test servers be brought back to test the patch that contains the PvP Honor System?

Yes. The test realm will be brought back up to test the patch that contains the Honor System.
(This realm is currently only available in the US.)

If a raid group takes out say the King does the entire raid group get honor points and does the honor points received scale at all between people in the raid group?

Yes, the entire raid group that tapped the mob will share the honor points. The honor points will be distributed in the same way that experience points are distributed. It should be noted, however, that strategic targets are there to promote conflict and role-play between the Alliance and Horde, so players will find that killing enemy leaders is not a disproportionately large source of honor.

If you attack a player, and that player goes out of sight – heals - and someone later kills him...by going out of sight, we will obviously lose our part of the percentage in the kill, correct?

If a player is in a fight, leaves combat and heals - then gets killed by another, different player – that player will get credit. Once a pair of players leave combat with each other any damage credit is reset.

Are you planning on adding in any sort of dishonor penalties?

We plan on evaluating the Honor System without penalties and moving forward from there. While it is very possible that we will add penalties for dishonor in the future, we are trying to be as careful as possible by evaluating the system with only incentives for killing honorably at first, so we have a better handle on how substantial any penalties would need to be assuming they prove necessary.

What constitutes for an Honorable Kill on the Kill Total page of the UI? Any kill you help with in any degree that nets Honor, or only those with other requirements met (eg; +50% damage dealt), even though others will still net Honor?
I'm basically curious since, even though those totals are just fun stats, if someone that uses a ton of AE will tag far, far more "Kills" than someone attacking single-targets, even though they are grouped 100% of the time and have the exact same Honor. EG: 2 max-rank Humans, 1 Rogue, 1 Mage, exact same Honor, 100% grouped with each other other, but the Mage has 750 more "Kills" because he's constantly getting more credit thanks to Area-effect?


Any honorable kill you contribute damage to will net you honor. However, a small contribution will net you a small amount of contribution points. If you cause slight damage to 10 targets, you may not get as many points as if you caused significant damage to one target. Remember – the target must die in order to get contribution points. In addition, it is important to note that a player’s honorable kill count is meant primarily as a fun thing to keep track of, and is not necessarily a true indicator of a player’s effectiveness. A player’s honor rating and team contribution points are a much better indicator of a player’s effectiveness.

Also, based on player feedback, we have decided to no longer award honorable kills for NPC kills that are not racial leaders so that players do not feel as though they need to “grind” NPC kills for honor. This change will also help the honorable kill totals mean more than they otherwise would.


Will equipment worn that someone no longer has honor for be removed, or can they continue to wear it so long as they don't remove it?

If a player looses the rank required to wear items gained through the Honor System, they will be removed and placed in your inventory space. If your inventory space is full they will be placed in the standard overflow slots.

Could you add a line to the honor character page listing the highest honor ever achieved on that character?

Yes, consider it done.

How does the PvP system that is being implemented affect the world outside battlegrounds. In other words, in contested zones will it be able to control graveyards and other key points?

While we are looking to have PvP affect the outside world in ways that are interesting and most of all fun to players, this will not be a feature that is included in the initial Honor system or Battleground patches.

How do you intend to prevent guilds/individuals from farming honor using the "you kill me, I kill you" system? Unless you LOSE an equal amount of honor for dying as you would gain from killing an equal lvl player, "farming" honor will be the best way to reach the top of the PvP food chain. How do you guys intend to stop this kind of stuff?

As we’ve stated before, subsequent kills on the same player will have diminishing returns. In addition, willful collusion between two guilds of opposing factions is considered an exploit, and participating players will be penalized accordingly. Also, the system can track unusual patterns that help expose this behavior.

Do you have any information on if there will be new spells or talents available to characters with higher ranks?

We currently have no plans to reward players with talents or spells.

Will Raid Leaders receive more honor than a standard raid participant, due to their leadership role? Will there be bonus honor for being the raid leader when a racial leader is killed?

No. Honor will be divided equally to all raid participants.

How long range will honor be split between members of a raid group? If I kill someone on one side of a battleground, will someone in my raid on the other side of the BG get honor points?

It falls in the normal rules of experience gain. You must be in the general area to receive honor.

Will there be Guild Honor Points, and if so, will they be usable for anything? For example, could a guild master with a high honor guild use that honor to purchase items for the guild? (or something like guild housing)

We have no plans for guild honor points when the system goes live.

Will there be additional honor for rapid fire killing? For instance, 3 kills in 30 seconds.

We have no plans to reward players for going on killing sprees, other than the normal honor they earn.

Will there be a survival bonus? For instance, each kill beyond the first without dying equates to more honor.

This will not be a feature upon initial implementation of the Honor system, but is a possible candidate for continued refinement.

Will there be an area of dishonor? A place where no one can kill the opposing faction without losing honor. A good place might be an Argent Dawn tent or camp.

Not at this time. However, there will be times at which players will be worth no honor. For example, when a player loads into the world by crossing an instance line or logging in, or immediately after landing from a flight, that player will be worth no honor temporarily.

Will my title be visible to those around me?

Yes. Players will be able to see your title as part of your name. In addition, players may view your honor tab when they inspect you. Link - shot

Guild honor-ladders would be nice, is there a good chance this might get implemented?

Not when the Honor System is first implemented.

Will we be able to gain honor within battlegrounds? If so, I will never leave :-) And would destroying/capturing an enemy base in a BG result in a a lot of honor?

Yes. Battlegrounds are instances geared towards promoting PvP. Players who complete objectives in Battlegrounds will receive honor.

Will pvp kills on battlegrounds reward MORE pvp honor than those made in "regular" parts of the server?

No. However players participating in Battlegrounds can earn honor in other ways besides killing players.

Is it possible for the developers to rethink the items becoming unusable due to rank decay?
It isn’t likely, but we will be closely evaluating the system on both the test and the live realms. We feel that since pvp is inherently competitive in nature, the system that rates and rewards players should also be a competitive system and not another leveling system. A rating system helps make it possible for players that enter the game years after the system go live to “catch up” to other players.

Also, as noted earlier, since most players are casual players most players are therefore competing primarily against other casual players that play a similar number of hours per week. This, combined with the “honor system rest state” should allow casual players to make very respectable gains in rank without feeling the need to change their play patterns.

Any other unique weapons that you guys have showed off in screenshots going to appear as honor rewards?

Yes. We have to keep some surprises…

Sir.Killalot

Legacy Member
FAQ van een speler: http://forums-en.wow-europe.com/thread.aspx?fn=wow-pvp-en&t=24040&p=1&tmp=1#post24040
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Ok. This is my last post on the subject. The lack of knowledge about this is driving me up the wall. I'd ask for a sticky, but they're so rarely read, it's not even funny.

I'd love someone to take this info, and put it somewhere where everyone will read it. I have no idea where that place is, though. Anyway, onto the meat of it.

This is compiled from information gained from

http://www.worldofwarcraft.com/pvp/pvp-article-part2.html
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=2309447&p=1&tmp=1#post2309447
http://www.worldofwarcraft.com/pvp/rewards-armor.html
and various snippets from the test realm posts.
Please read at least both the links above, thoroughly, before telling me I'm wrong.

Honour System.

How do I get honour?
By killing players of a similar level, in the same way as killing mobs. If the player is grey, you won't get an honourable kill.
By killing certain NPCs. Faction leaders are probably the only people. You do NOT get it for killing guards, or quest givers, or random town members, or vendors, flight masters or anything else.

What's all this about kills and contribution points?

Kills are only a guide. They will not affect your rank directly.

Whenever you damage a PvP opponent, you're up for a share of Contribution Points (CPs), if that opponent dies. If you're solo, and do 10% of the damage to someone, you get 10% of the CPs for that kill. If you're in a group, and you do 10% of the damage to someone, your group shares 10% of the CPs for that kill (if they're close enough, just like experience).

If you're in a 40 person raid, and your raid kills 1 person, each person will get 1/40th of the CPs for that kill, even though they will all log a kill (honourable or otherwise).

CPs are calculated weekly (apparently) and are somewhat complicated. The number of CPs you get per kill varies on a number things, like the level of the person you attack, how many times you've killed that person, the PvP rank of the person you attack, and so forth.

Put simply, if you're a level 60 champion attacking a level 50 private for the 5th time, you're going to get a lot less CPs than if you're killing a level 60 grand marshal for the first time. If you gank the same person repeatedly, you will end up getting not additional CPs for the kill (although your kill counter will continue to increase).

Is there dishonour?

Dishonourable kills are logged, but currently nothing is done with this data. Dishonourable kills DO NOT negatively affect your contribution points.

I'm a priest. What about healers?

If you're in a group, and someone does some damage, you'll get a share of CPs, just like with experience for killing monsters. If you're solo, and just healing people randomly then, no, you will get nothing. Sorry. Join a group.

Won't AoE be great?

For racking up kill numbers, sure it will. As mentioned above, this has little bearing on CPs (and therefore rank), though. It's about the amount of damage you do. Small damage to 10 people might be as much as large damage to 1. Plus, if they run away and don't die, no CPs at all for you, my friend.

PvP Ranks?


There are 14 ranks for each faction. They're distributed on some kind of curve, so that there will be very few (1 in 1000) people with rank 14, whilst many, many people can be rank 1. Each rank has different rewards.

What about that PvP mount for 90g

Well, it's the same as a 900g epic mount. It costs 90g because it requires that you gain rank 11 in PvP status. THIS WILL NOT BE EASY. Let me say that again, THIS WILL NOT BE EASY. Not only must you be rank 11 to gain the mount, you'll need to maintain rank 11 to continue to use it. This goes for all PvP equipment. Think of it like a level requirement. If you no longer have the required rank to buy something, you can no longer use it. You keep it, but cannot re-equip until you claw your way back up the ladder.

Gank fest, no?

Well, yes. Quite possibly. But the more people who read this, or least understand the system, the less that is likely.

You are going to find, though, that some people form groups of 60s, and farm level 50s. Blizzard have said that
a) CPs are calculated in a very tricky way and
b) Diminishing returns on the same players and
c) they're monitoring it very closely.
Hopefully, after a couple of weeks of seeing their massive kill scores resulting in low ranking, people will start to change their tactics and attack people the same level/rank. If ganking does proves to be a viable way to gain CPs, I'm sure they'll adjust the values you get for people much lower level than you. Until the CPs have run for a couple of weeks, we really have no idea how it will play out, but I honestly believe that if at level 60 I spend all day grinding on noob 50s, I won't do nearly as well as another 60 who kills a few other well-ranked 60s.

What about lag? I've heard xxxx is insane

Yes, lag will be an issue. As with any raid you might have seen, it takes a while for all the character models to load. You might get killed before you know what's going on. As has been mentioned, though, things might calm down a little, and it is something they're working on. We all know what this can mean, however.

I think, if you're really planning on PvP being your main source of fun, you need to consider getting a gigabyte of ram, and maybe a new graphics card. You can't play on an ancient system, and still cast the blame entirely on blizzard. It won't completely solve things, but it will make them a whole lot better.
512 meg of ram is about £30 at the moment. A decentish graphics card is £80. I realise not everyone has access to that sort of money, but save your pennies. It really will help.

My server has 5:1 alliance:horde. I'm horde. ergo I'm screwed.

Well, yes and no. You're only competing against other horde, so you're not completely screwed. You are going to find it extremely hard to defend against multiple raids at the same time, though. So I recommend focussing your defence in one town at a time. No resistance from enemy players means no HKs for the alliance.

What does all this really mean?

Basically, it's going to take a little while to stabilise things. Right now, it's new and fun, and pretty mental. US reports widespread raids all over the place. I imagine it will be the same for us on the first weekend. PvP is going to be hellish, and level 50+ is going to have a hard time being ganked by people who don't understand the rules.
You'll either have to create a new character on a PvE server, or accept that things are going to get a bit messy, certainly in the short term, and probably long term too. There are always people who want to make other peoples' lives hell.

Tomba

Legacy Member
interessant leesvoer, vooral de combinatie van de blizzard uitleg (waarbij nerfs omschreven worden als 'exciting new changes' :p) en die van een geletterd wow speler (bijzonder moeilijk te vinden op de wow fora :p)

de eerste faq had ik al eens gelezen op het forum, maar dingen ivm battlegrounds zijn nieuw voor mij. héél goed vind ik dat ze in de battlegrounds zullen zorgen voor +/- even grote teams, en dat die bij de volgende patch al beschikbaar zullen zijn. hoe waar dat laatste is, is moeilijk te zeggen voorlopig; we weten allemaal hoe blizzard met dat soort dingen om gaat ;). maar het wil toch al zeggen dat ze er vergevorderd mee zijn.

ook dat ze toegeven dat er vaak lag is bij grote gevechten is al goed. wel maar zwak dat ze zeggen dat de battlegrounds dat wel zullen oplossen. als die nog een maand uitblijven, zitten we een maand met haperende gevechten :(

de player FAQ is iets dat iedereen zou moeten gelezen hebben voor ze beginnen whinen over het honour systeem. is één van de meest objectieve stukken text die ik over het onderwerp gelezen heb :)

dee

Legacy Member
What about lag? I've heard xxxx is insane

Yes, lag will be an issue. As with any raid you might have seen, it takes a while for all the character models to load. You might get killed before you know what's going on. As has been mentioned, though, things might calm down a little, and it is something they're working on. We all know what this can mean, however.

I think, if you're really planning on PvP being your main source of fun, you need to consider getting a gigabyte of ram, and maybe a new graphics card. You can't play on an ancient system, and still cast the blame entirely on blizzard. It won't completely solve things, but it will make them a whole lot better.
512 meg of ram is about £30 at the moment. A decentish graphics card is £80. I realise not everyone has access to that sort of money, but save your pennies. It really will help.

lag =/= fps
Ge moogt nog een 999999mbit lijn hebben en een geforce 1000. Als de server alles met vertraging stuurt zijde gezien. (=lag)

EternalSilence

Legacy Member
dishonorble kills zitten er nog nie in

zo heeft ne lvl 44 een honor kill als hij een lvl 25 dood doe
da is een groot bewijs da ze het nie eens hebben uitgewerkt
da ze da er rap maar insteken :angry:
want in constested area's (astranaar, ashenvale,wetlands ... valt daar echt nie meer te questen GVD)

dees is geen gewhine.. maar tis gewoon erg

dee

Legacy Member
Op het moment zijn enkel quest npc's en windriders dhk's geloof ik.
Misschien dat ze het nog uitbreiden naar andere essentiele npc's.
Natuurlijk heeft dit geen gevolg voor ons.

Sir.Killalot

Legacy Member
Doom Dragon zei:
dishonorble kills zitten er nog nie in

zo heeft ne lvl 44 een honor kill als hij een lvl 25 dood doe
da is een groot bewijs da ze het nie eens hebben uitgewerkt
da ze da er rap maar insteken :angry:
want in constested area's (astranaar, ashenvale,wetlands ... valt daar echt nie meer te questen GVD)

dees is geen gewhine.. maar tis gewoon erg


Een lvl 25 zou grijs zijn voor een lvl 44, dus krijgt hij geen honorable kill. Dat hij geen dishonorable krijgt is juist, dat kun je alleen maar krijgen van civilians en daar krijg je geen straffen voor.

BaNoRaC

Legacy Member
ik kan zeggen dat je als mage heel snel kills haalt (heb er nu al 1000+) maar ofdat ik ook veel contribution points heb, da willek ook wel es wete :)

volgende week zien we wel e :)

Snowpanther

Legacy Member
sinds wanneer is een engelstalige copy/paste een FAQ op TN forum ? :s

Sir.Killalot

Legacy Member
Kzal nog is mijn best doen om de telenet community op de hoogte te brengen van het nieuwe systeem...

Admins close deze topic maar, aangezien de meeste toch geen zinnige commentaar geven:)

plauZ

Legacy Member
http://forums.worldofwarcraft.com/thread.aspx?FN=wow-pvp&T=123729&P=1

First off, I will state that I am 100% for the pvp / honor system.

This goes out to all the players who are on a PvP rampage will soon realize that the points they actually get are not the points they expected to get and reality will start to creep in when your honor points are distributed at the end of the week.

Honor points and what percentile you fall into amongst everyone else will help determine your rank in the system. So someone's 50 kills solo doing 100% damage versus someone elses 250 kills in a raid doing partial damage will see a big difference in their pvp points.

It's not just about PvP kills

Eventually the corpse camping, graveyard and INN camping, ganking a player over and over in a raid will begin to slow down when people realize the only truely effective way to gank and get rewarded BIG for it is to....gank and move on.....gank and move on....next zone....gank and move on.

You can only gank the same person so many times in the same day before you eventually get zero points for it.

The sooner the crowd realizes that, the sooner the carebears and cry babies will stop flaming the system.

PvE and RP servers are open 24/7 and are welcoming new members.

PvP servers are hot and are currently way misunderstood atm with this new patch.

-----------

And one other note to remember. Only the truely determined pvp'rs will be able to hold such titles like commander etc. You will literally have to pvp your rear end off all week to stay in the top percentile. So when that day comes and you can get a 90g epic pvp mount, and then you lose the rank you had to obtain it the following week. You won't be able to ride that mount, use that weapon or whatever until you pvp your way back UP to the rank it is needed to use it.

This fact alone will really start to see who is really excited about the honor system.


---EDITED reply to a question regarding points----

This is Blizzards exact wording on how they rank and distribute points to each player versus an honorable kill


Honorable Kills

The way we calculate honor is fairly detailed, and a lot goes on under the hood while we crunch numbers to arrive at your final ranking for the week. However, what players will see when they kill an appropriate-level target is a simple message. We can't actually display your honor score from a kill when it happens because we don't determine the final value of a kill until the end of the day. Also, your honor points for the week are a percentage of the total honor points available based on your contribution to your team's overall effort for that week.

If you are grouped with others, then all players in your party also gain an Honorable Kill. In fact, it works just like experience points. And just like experience points, you'll get a group bonus for your Honorable Kill as well. At this point, the way we determine whether your opponent counts as an Honorable Kill works similarly to how we determine whether you will get experience from a monster. If you would get experience for killing a monster of the same level as the opposing player (i.e. their level number is not colored gray to you), then you'll get an Honorable Kill.

In some cases, you might end up joining with other groups to slay one or more enemy players. In those instances, we will not be using tapping rules to prevent other groups from earning an Honorable Kill as well. If multiple groups team up to kill a player, all groups will earn a percentage of honor based on how much damage they dealt to the defeated player. For example, imagine that an enemy player is killed by two other players. Player A was solo and did 35% of the damage, while player B was in a group and did 65% of the damage. Player A would get 35% of the honor from the kill, and Player B's party would get 65% of the honor. That honor would then have a group honor bonus applied to it before being divided amongst the group. Rest assured that even players that did not engage the enemy player (perhaps because they were healing instead of fighting) will get honor points; as long as you are in a group that helped kill an opposing player, you'll get honor.

The amount of honor you gain is based mainly on three factors: 1) your target's level, 2) your PvP rank, and 3) your level. Then, at the end of the week, we gather all your Honorable Kills and Dishonorable Kills, and then apply certain modifications based on relevant data. For instance, we track repeat kills, and the system will reward you less and less honor with each successive kill of the same opponent on the same day. You'll gain full points for your first kill, but you get far less points with each kill after that, to the point were you will eventually get zero if you continue to prey on that player. We also add a bonus to your score for participation in strategic objectives, such as conquering a Battleground or killing an enemy NPC leader, such as Thrall or King Bronzebeard. The exact number of strategic leaders has yet to be determined, but at the least, the four racial leaders for the Horde and Alliance will count as strategic objectives. For those out to kill the human leader, keep in mind that neither King Anduin nor Jaina actually qualifies as a strategic objective; it's the king's protector, Highlord Bolvar Fordragon, who is the true leader you must kill in order to gain bonus honor points for your faction.

Those who stood still in a raid last night and got 50 kills for doing nothing but standing there, will literally get very little actualy honor points. They did zero damage to target and depending on how many people was in a raid, will see very little return in way of honor points. So keep in mind, its your lvl versus your enemy, how many is in your group, how much damage you did and how many times you killed that same player in the same day.

I am confident that of the 50 kills in a raid, many of not nearly ALL of those were repeat kills. Raids may be fun from time to rim. But small 1 man or 5 man gank parties is the way to really climb the ranks in my humble opinion.

ALSO

"Tracking PvP Rankings

At the end of the week, we will total everyone's honor points including modifications, and then compare everyone's scores against each other. Based on this, we arrive at 14 rankings for all PvP participants. Your final honor score for the week is thus a percentage of the total honor pool that is established for that week. The honor pool is set at a minimum value, and can be increased through the successful achievement of the strategic objectives outlined before. Because we will recalculate all ranks weekly, players can move up or down in rankings based on activity or inactivity. We will not reset players' points each week, so players don't start at zero and on equal footing each time we recalculate honor scores, but rankings will start to shift if a player begins to engage in more quality PvP action or begins to withdraw from PvP play. We anticipate that it will be quite some time before players eventually climb up to the higher ranks, as the system naturally requires players to amass large quantity of quality kills in order to break through to the highest levels. This could take several weeks, if not months, to happen.

This helps explain that you must be an active pvp'r to keep up or achieve a higher rank each week , that is unless if everyone else around your level is a slacker /grin


----sorry for this long post and the copy paste text----
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