Sir.Killalot
Legacy Member
Ik weet niet of het al in de andere Honour System topics staat, maar als ze er al staan, lijkt het me beter dat dit in een apparte topic staat want anders gaan er veel mensen over kijken
.
Tis nogal veel, maar het is de moeite waard om het allemaal eens te lezen!
Bron: Blizz fora
PS: GEEN WHINE HIER AUB! DIT IS EEN FAQ!
Epic Battles = Epic Lag?
Since the Honor System encourages players to take part in player vs. player combat, large scale battles are forming in areas such as Hillsbrad and the Barrens. This has been causing extreme latency, which is frustrating for both those participating and those that aren't. Do you see this as a problem, and are there plans in motion to address this issue?
The current lag being generated by the large PvP batles is unfortunate. Although optimizations are being made to improve the play experience in high-density battles, we suspect that much of the current behavior will be very short lived. The Honor system has sparked great interest, and seeing that areas such as Hillsbrad and the Barrens were already hotspots for player vs. player combat it isn't surprising that players rush to either locations in order to check out the new system.
We feel the largest contributing factor in the reduction to the latency in these hotspots is the fact that Battlegrounds will be ready for release next patch! Yes, that's right, I said next patch, and yes, I said Battlegrounds...plural! The implementation of Battlegrounds will draw players away from towns and into instanced environments designed for either small-scale or epic battles between evenly matched teams (we’ll be sure to get you more information soon about how the instancing works). With many players taking their PvP action into battlegrounds (due to both the fun-factor and the contribution points for completing objectives), we expect that combat in the outdoor world will be of a much more manageable size.
How Do I Quest at a Grave Yard?
The new Honor system seems engaging, but many times I would prefer to simply quest. How am I supposed to enjoy the other aspects of the game and avoid player vs. player combat when the majority of the population is hunting other players in an attempt to gain honor?
We're fairly certain that once Battlegrounds are released, players will notice that the player vs. player combat taking place in contested zones will be substantially reduced. As described earlier, players will generally find it advantageous to their honor score to fight in battlegrounds.
I would also like to make mention that players on a PvP realm should always feel some sense of danger when questing in a contested zone, as such is part of what makes this realm type fun and exciting, assuming it is at a reasonable amount. Once players understand how Honor System works and how they should best be utilizing their time in order to gain its rewards, we expect that you will not be in any more danger than you were before the addition of Honor System (possibly less).
Orcs vs. Human?
Since the Horde vs. Alliance ratio on certain realms is not perfectly balanced, don't you think that the faction with larger numbers will be at a significant advantage?
Despite a very common misconception, Horde and Alliance numbers are pretty well balanced on PvP realms. Since most players will be building up their Honor ranking by fighting in a Battleground environment, where sides are evenly matched, realm imbalance shouldn't factor in to either faction's ability to progress in the Honor system.
That being said we are investigating other solutions in the short to mid term to help the Horde vs. Alliance imbalance. Yet nothing we can discuss at this time.
Why Won't You Punish Us?
You've stated on many occasions that you will analyze the Honor system and only add a system of dishonor if player actions necessitate such. While this is a noble cause, it seems as if having no system of checks and balances in place that punishes players for "unfair" tactics will only result in frequent and unwanted trips to the local graveyard. Now that you've seen the system working on the test realm, have your thoughts on this changed?
We're taking our first step towards a dishonor system upon the release of the next patch. Trivial civilian NPCs such as quest givers and vendors will now give dishonor points to players that prey upon them. We haven't decided upon a specific penalty but it will be enough that the majority of players will not wish to engage in combat with those NPCs. This combined with the fact that upon the release of Battlegrounds most players will not be targeting towns or unsuspecting adventurers nearly as often, should reduce the need to add too much more in the way of a penalty, or dishonor.
With that being said, I would like to reiterate that just as we added this small addition of dishonor as result of seeing the system in action, we will continue to analyze the Honor system and make improvements until we're satisfied with the way it’s working
Equal Opportunity Classes?
Does each class have an equal opportunity to advance in the Honor system? It seems that the Mage has a greater advantage over the Warrior due to their area effect spells and their ability to dish out a ton of damage in a short space of time.
The initial data has not indicated that any one class has dramatic advantages over another. I believe this train of thought to be spawned from the confusion surrounding how players rise in rank. Keep in mind, an Honorable Kill does not determine the rate at which you progress under this system, only that the kill itself was considered to be fair, and that you received contribution points for that kill. A player’s total contribution points, which take into account many factors to determine the value of a kill (as described in other previews and FAQs), are the more relevant factor in determining a character’s advances in rank at the end of the week.
Warriors for example, are an extremely durable class that are capable of doing good damage and (depending on the scenario) often have a greater survivability rate than cloth classes. The data we’ve seen thus far indicates that the most important factor lies in how well a player uses the advantages of their class. As a side note, one of the things we're adding in the next patch along with Battlegrounds is a new combat log message which will appear after each kill informing you of your estimated contribution points for a kill when it happens. This number will be slightly crude, as it doesn't factor in players killed under the diminishing return rule but it will provide players with a better understanding of how the system works and how valuable a given kill is.
Does honor always decay, or only from inactivity?
This is a misunderstanding as to how the honor system works. There is no true “decay” there is only a percentage correction between your current honor rating and your new rating. This is because honor points behave more like a rating system.
Does it always decay at the same rate, or does the player’s rank/duration away affect it?
Again, rank changes as a percentage of the difference between a player’s current honor rating and their current week’s honor rating. However, in order to give players a cushion for “off weeks” the correction is substantially faster when a player is increasing their honor rating than it is going down.
Does it decay to 0, or is there some nominal rank it stops at?
Players would typically have to be inactive in PvP for a very long time (months) before they reach zero.
As a working professional I love the current implementation of the rest system. What has been released thus far about the honor system sounds like a grinder's paradise. Are the developers definitely going to include a helping hand, per se, for the casual player?
We have implemented a system very similar to the rest state system for honor. This system will give you a bonus to the number of honor points you earn in a week, up to a certain amount. It is slightly different in that each week the bonus pool re-fills itself completely. Once you have used up this pool for the week, you will earn points at a normal rate.
In addition, since the majority of players in WoW are casual gamers, the majority of player will be competing against players of a similar skill level and playtime. We expect many players to be surprised at how viable they will be in the honor system.
Will the test servers be brought back to test the patch that contains the PvP Honor System?
Yes. The test realm will be brought back up to test the patch that contains the Honor System.
(This realm is currently only available in the US.)
If a raid group takes out say the King does the entire raid group get honor points and does the honor points received scale at all between people in the raid group?
Yes, the entire raid group that tapped the mob will share the honor points. The honor points will be distributed in the same way that experience points are distributed. It should be noted, however, that strategic targets are there to promote conflict and role-play between the Alliance and Horde, so players will find that killing enemy leaders is not a disproportionately large source of honor.
If you attack a player, and that player goes out of sight – heals - and someone later kills him...by going out of sight, we will obviously lose our part of the percentage in the kill, correct?
If a player is in a fight, leaves combat and heals - then gets killed by another, different player – that player will get credit. Once a pair of players leave combat with each other any damage credit is reset.
Are you planning on adding in any sort of dishonor penalties?
We plan on evaluating the Honor System without penalties and moving forward from there. While it is very possible that we will add penalties for dishonor in the future, we are trying to be as careful as possible by evaluating the system with only incentives for killing honorably at first, so we have a better handle on how substantial any penalties would need to be assuming they prove necessary.
What constitutes for an Honorable Kill on the Kill Total page of the UI? Any kill you help with in any degree that nets Honor, or only those with other requirements met (eg; +50% damage dealt), even though others will still net Honor?
I'm basically curious since, even though those totals are just fun stats, if someone that uses a ton of AE will tag far, far more "Kills" than someone attacking single-targets, even though they are grouped 100% of the time and have the exact same Honor. EG: 2 max-rank Humans, 1 Rogue, 1 Mage, exact same Honor, 100% grouped with each other other, but the Mage has 750 more "Kills" because he's constantly getting more credit thanks to Area-effect?
Any honorable kill you contribute damage to will net you honor. However, a small contribution will net you a small amount of contribution points. If you cause slight damage to 10 targets, you may not get as many points as if you caused significant damage to one target. Remember – the target must die in order to get contribution points. In addition, it is important to note that a player’s honorable kill count is meant primarily as a fun thing to keep track of, and is not necessarily a true indicator of a player’s effectiveness. A player’s honor rating and team contribution points are a much better indicator of a player’s effectiveness.
Also, based on player feedback, we have decided to no longer award honorable kills for NPC kills that are not racial leaders so that players do not feel as though they need to “grind” NPC kills for honor. This change will also help the honorable kill totals mean more than they otherwise would.
Will equipment worn that someone no longer has honor for be removed, or can they continue to wear it so long as they don't remove it?
If a player looses the rank required to wear items gained through the Honor System, they will be removed and placed in your inventory space. If your inventory space is full they will be placed in the standard overflow slots.
Could you add a line to the honor character page listing the highest honor ever achieved on that character?
Yes, consider it done.
How does the PvP system that is being implemented affect the world outside battlegrounds. In other words, in contested zones will it be able to control graveyards and other key points?
While we are looking to have PvP affect the outside world in ways that are interesting and most of all fun to players, this will not be a feature that is included in the initial Honor system or Battleground patches.
How do you intend to prevent guilds/individuals from farming honor using the "you kill me, I kill you" system? Unless you LOSE an equal amount of honor for dying as you would gain from killing an equal lvl player, "farming" honor will be the best way to reach the top of the PvP food chain. How do you guys intend to stop this kind of stuff?
As we’ve stated before, subsequent kills on the same player will have diminishing returns. In addition, willful collusion between two guilds of opposing factions is considered an exploit, and participating players will be penalized accordingly. Also, the system can track unusual patterns that help expose this behavior.
Do you have any information on if there will be new spells or talents available to characters with higher ranks?
We currently have no plans to reward players with talents or spells.
Will Raid Leaders receive more honor than a standard raid participant, due to their leadership role? Will there be bonus honor for being the raid leader when a racial leader is killed?
No. Honor will be divided equally to all raid participants.
How long range will honor be split between members of a raid group? If I kill someone on one side of a battleground, will someone in my raid on the other side of the BG get honor points?
It falls in the normal rules of experience gain. You must be in the general area to receive honor.
Will there be Guild Honor Points, and if so, will they be usable for anything? For example, could a guild master with a high honor guild use that honor to purchase items for the guild? (or something like guild housing)
We have no plans for guild honor points when the system goes live.
Will there be additional honor for rapid fire killing? For instance, 3 kills in 30 seconds.
We have no plans to reward players for going on killing sprees, other than the normal honor they earn.
Will there be a survival bonus? For instance, each kill beyond the first without dying equates to more honor.
This will not be a feature upon initial implementation of the Honor system, but is a possible candidate for continued refinement.
Will there be an area of dishonor? A place where no one can kill the opposing faction without losing honor. A good place might be an Argent Dawn tent or camp.
Not at this time. However, there will be times at which players will be worth no honor. For example, when a player loads into the world by crossing an instance line or logging in, or immediately after landing from a flight, that player will be worth no honor temporarily.
Will my title be visible to those around me?
Yes. Players will be able to see your title as part of your name. In addition, players may view your honor tab when they inspect you. Link - shot
Guild honor-ladders would be nice, is there a good chance this might get implemented?
Not when the Honor System is first implemented.
Will we be able to gain honor within battlegrounds? If so, I will never leave
And would destroying/capturing an enemy base in a BG result in a a lot of honor?
Yes. Battlegrounds are instances geared towards promoting PvP. Players who complete objectives in Battlegrounds will receive honor.
Will pvp kills on battlegrounds reward MORE pvp honor than those made in "regular" parts of the server?
No. However players participating in Battlegrounds can earn honor in other ways besides killing players.
Is it possible for the developers to rethink the items becoming unusable due to rank decay?
It isn’t likely, but we will be closely evaluating the system on both the test and the live realms. We feel that since pvp is inherently competitive in nature, the system that rates and rewards players should also be a competitive system and not another leveling system. A rating system helps make it possible for players that enter the game years after the system go live to “catch up” to other players.
Also, as noted earlier, since most players are casual players most players are therefore competing primarily against other casual players that play a similar number of hours per week. This, combined with the “honor system rest state” should allow casual players to make very respectable gains in rank without feeling the need to change their play patterns.
Any other unique weapons that you guys have showed off in screenshots going to appear as honor rewards?
Yes. We have to keep some surprises…
. Tis nogal veel, maar het is de moeite waard om het allemaal eens te lezen!
Bron: Blizz fora
PS: GEEN WHINE HIER AUB! DIT IS EEN FAQ!
Epic Battles = Epic Lag?
Since the Honor System encourages players to take part in player vs. player combat, large scale battles are forming in areas such as Hillsbrad and the Barrens. This has been causing extreme latency, which is frustrating for both those participating and those that aren't. Do you see this as a problem, and are there plans in motion to address this issue?
The current lag being generated by the large PvP batles is unfortunate. Although optimizations are being made to improve the play experience in high-density battles, we suspect that much of the current behavior will be very short lived. The Honor system has sparked great interest, and seeing that areas such as Hillsbrad and the Barrens were already hotspots for player vs. player combat it isn't surprising that players rush to either locations in order to check out the new system.
We feel the largest contributing factor in the reduction to the latency in these hotspots is the fact that Battlegrounds will be ready for release next patch! Yes, that's right, I said next patch, and yes, I said Battlegrounds...plural! The implementation of Battlegrounds will draw players away from towns and into instanced environments designed for either small-scale or epic battles between evenly matched teams (we’ll be sure to get you more information soon about how the instancing works). With many players taking their PvP action into battlegrounds (due to both the fun-factor and the contribution points for completing objectives), we expect that combat in the outdoor world will be of a much more manageable size.
How Do I Quest at a Grave Yard?
The new Honor system seems engaging, but many times I would prefer to simply quest. How am I supposed to enjoy the other aspects of the game and avoid player vs. player combat when the majority of the population is hunting other players in an attempt to gain honor?
We're fairly certain that once Battlegrounds are released, players will notice that the player vs. player combat taking place in contested zones will be substantially reduced. As described earlier, players will generally find it advantageous to their honor score to fight in battlegrounds.
I would also like to make mention that players on a PvP realm should always feel some sense of danger when questing in a contested zone, as such is part of what makes this realm type fun and exciting, assuming it is at a reasonable amount. Once players understand how Honor System works and how they should best be utilizing their time in order to gain its rewards, we expect that you will not be in any more danger than you were before the addition of Honor System (possibly less).
Orcs vs. Human?
Since the Horde vs. Alliance ratio on certain realms is not perfectly balanced, don't you think that the faction with larger numbers will be at a significant advantage?
Despite a very common misconception, Horde and Alliance numbers are pretty well balanced on PvP realms. Since most players will be building up their Honor ranking by fighting in a Battleground environment, where sides are evenly matched, realm imbalance shouldn't factor in to either faction's ability to progress in the Honor system.
That being said we are investigating other solutions in the short to mid term to help the Horde vs. Alliance imbalance. Yet nothing we can discuss at this time.
Why Won't You Punish Us?
You've stated on many occasions that you will analyze the Honor system and only add a system of dishonor if player actions necessitate such. While this is a noble cause, it seems as if having no system of checks and balances in place that punishes players for "unfair" tactics will only result in frequent and unwanted trips to the local graveyard. Now that you've seen the system working on the test realm, have your thoughts on this changed?
We're taking our first step towards a dishonor system upon the release of the next patch. Trivial civilian NPCs such as quest givers and vendors will now give dishonor points to players that prey upon them. We haven't decided upon a specific penalty but it will be enough that the majority of players will not wish to engage in combat with those NPCs. This combined with the fact that upon the release of Battlegrounds most players will not be targeting towns or unsuspecting adventurers nearly as often, should reduce the need to add too much more in the way of a penalty, or dishonor.
With that being said, I would like to reiterate that just as we added this small addition of dishonor as result of seeing the system in action, we will continue to analyze the Honor system and make improvements until we're satisfied with the way it’s working
Equal Opportunity Classes?
Does each class have an equal opportunity to advance in the Honor system? It seems that the Mage has a greater advantage over the Warrior due to their area effect spells and their ability to dish out a ton of damage in a short space of time.
The initial data has not indicated that any one class has dramatic advantages over another. I believe this train of thought to be spawned from the confusion surrounding how players rise in rank. Keep in mind, an Honorable Kill does not determine the rate at which you progress under this system, only that the kill itself was considered to be fair, and that you received contribution points for that kill. A player’s total contribution points, which take into account many factors to determine the value of a kill (as described in other previews and FAQs), are the more relevant factor in determining a character’s advances in rank at the end of the week.
Warriors for example, are an extremely durable class that are capable of doing good damage and (depending on the scenario) often have a greater survivability rate than cloth classes. The data we’ve seen thus far indicates that the most important factor lies in how well a player uses the advantages of their class. As a side note, one of the things we're adding in the next patch along with Battlegrounds is a new combat log message which will appear after each kill informing you of your estimated contribution points for a kill when it happens. This number will be slightly crude, as it doesn't factor in players killed under the diminishing return rule but it will provide players with a better understanding of how the system works and how valuable a given kill is.
Does honor always decay, or only from inactivity?
This is a misunderstanding as to how the honor system works. There is no true “decay” there is only a percentage correction between your current honor rating and your new rating. This is because honor points behave more like a rating system.
Does it always decay at the same rate, or does the player’s rank/duration away affect it?
Again, rank changes as a percentage of the difference between a player’s current honor rating and their current week’s honor rating. However, in order to give players a cushion for “off weeks” the correction is substantially faster when a player is increasing their honor rating than it is going down.
Does it decay to 0, or is there some nominal rank it stops at?
Players would typically have to be inactive in PvP for a very long time (months) before they reach zero.
As a working professional I love the current implementation of the rest system. What has been released thus far about the honor system sounds like a grinder's paradise. Are the developers definitely going to include a helping hand, per se, for the casual player?
We have implemented a system very similar to the rest state system for honor. This system will give you a bonus to the number of honor points you earn in a week, up to a certain amount. It is slightly different in that each week the bonus pool re-fills itself completely. Once you have used up this pool for the week, you will earn points at a normal rate.
In addition, since the majority of players in WoW are casual gamers, the majority of player will be competing against players of a similar skill level and playtime. We expect many players to be surprised at how viable they will be in the honor system.
Will the test servers be brought back to test the patch that contains the PvP Honor System?
Yes. The test realm will be brought back up to test the patch that contains the Honor System.
(This realm is currently only available in the US.)
If a raid group takes out say the King does the entire raid group get honor points and does the honor points received scale at all between people in the raid group?
Yes, the entire raid group that tapped the mob will share the honor points. The honor points will be distributed in the same way that experience points are distributed. It should be noted, however, that strategic targets are there to promote conflict and role-play between the Alliance and Horde, so players will find that killing enemy leaders is not a disproportionately large source of honor.
If you attack a player, and that player goes out of sight – heals - and someone later kills him...by going out of sight, we will obviously lose our part of the percentage in the kill, correct?
If a player is in a fight, leaves combat and heals - then gets killed by another, different player – that player will get credit. Once a pair of players leave combat with each other any damage credit is reset.
Are you planning on adding in any sort of dishonor penalties?
We plan on evaluating the Honor System without penalties and moving forward from there. While it is very possible that we will add penalties for dishonor in the future, we are trying to be as careful as possible by evaluating the system with only incentives for killing honorably at first, so we have a better handle on how substantial any penalties would need to be assuming they prove necessary.
What constitutes for an Honorable Kill on the Kill Total page of the UI? Any kill you help with in any degree that nets Honor, or only those with other requirements met (eg; +50% damage dealt), even though others will still net Honor?
I'm basically curious since, even though those totals are just fun stats, if someone that uses a ton of AE will tag far, far more "Kills" than someone attacking single-targets, even though they are grouped 100% of the time and have the exact same Honor. EG: 2 max-rank Humans, 1 Rogue, 1 Mage, exact same Honor, 100% grouped with each other other, but the Mage has 750 more "Kills" because he's constantly getting more credit thanks to Area-effect?
Any honorable kill you contribute damage to will net you honor. However, a small contribution will net you a small amount of contribution points. If you cause slight damage to 10 targets, you may not get as many points as if you caused significant damage to one target. Remember – the target must die in order to get contribution points. In addition, it is important to note that a player’s honorable kill count is meant primarily as a fun thing to keep track of, and is not necessarily a true indicator of a player’s effectiveness. A player’s honor rating and team contribution points are a much better indicator of a player’s effectiveness.
Also, based on player feedback, we have decided to no longer award honorable kills for NPC kills that are not racial leaders so that players do not feel as though they need to “grind” NPC kills for honor. This change will also help the honorable kill totals mean more than they otherwise would.
Will equipment worn that someone no longer has honor for be removed, or can they continue to wear it so long as they don't remove it?
If a player looses the rank required to wear items gained through the Honor System, they will be removed and placed in your inventory space. If your inventory space is full they will be placed in the standard overflow slots.
Could you add a line to the honor character page listing the highest honor ever achieved on that character?
Yes, consider it done.
How does the PvP system that is being implemented affect the world outside battlegrounds. In other words, in contested zones will it be able to control graveyards and other key points?
While we are looking to have PvP affect the outside world in ways that are interesting and most of all fun to players, this will not be a feature that is included in the initial Honor system or Battleground patches.
How do you intend to prevent guilds/individuals from farming honor using the "you kill me, I kill you" system? Unless you LOSE an equal amount of honor for dying as you would gain from killing an equal lvl player, "farming" honor will be the best way to reach the top of the PvP food chain. How do you guys intend to stop this kind of stuff?
As we’ve stated before, subsequent kills on the same player will have diminishing returns. In addition, willful collusion between two guilds of opposing factions is considered an exploit, and participating players will be penalized accordingly. Also, the system can track unusual patterns that help expose this behavior.
Do you have any information on if there will be new spells or talents available to characters with higher ranks?
We currently have no plans to reward players with talents or spells.
Will Raid Leaders receive more honor than a standard raid participant, due to their leadership role? Will there be bonus honor for being the raid leader when a racial leader is killed?
No. Honor will be divided equally to all raid participants.
How long range will honor be split between members of a raid group? If I kill someone on one side of a battleground, will someone in my raid on the other side of the BG get honor points?
It falls in the normal rules of experience gain. You must be in the general area to receive honor.
Will there be Guild Honor Points, and if so, will they be usable for anything? For example, could a guild master with a high honor guild use that honor to purchase items for the guild? (or something like guild housing)
We have no plans for guild honor points when the system goes live.
Will there be additional honor for rapid fire killing? For instance, 3 kills in 30 seconds.
We have no plans to reward players for going on killing sprees, other than the normal honor they earn.
Will there be a survival bonus? For instance, each kill beyond the first without dying equates to more honor.
This will not be a feature upon initial implementation of the Honor system, but is a possible candidate for continued refinement.
Will there be an area of dishonor? A place where no one can kill the opposing faction without losing honor. A good place might be an Argent Dawn tent or camp.
Not at this time. However, there will be times at which players will be worth no honor. For example, when a player loads into the world by crossing an instance line or logging in, or immediately after landing from a flight, that player will be worth no honor temporarily.
Will my title be visible to those around me?
Yes. Players will be able to see your title as part of your name. In addition, players may view your honor tab when they inspect you. Link - shot
Guild honor-ladders would be nice, is there a good chance this might get implemented?
Not when the Honor System is first implemented.
Will we be able to gain honor within battlegrounds? If so, I will never leave
And would destroying/capturing an enemy base in a BG result in a a lot of honor? Yes. Battlegrounds are instances geared towards promoting PvP. Players who complete objectives in Battlegrounds will receive honor.
Will pvp kills on battlegrounds reward MORE pvp honor than those made in "regular" parts of the server?
No. However players participating in Battlegrounds can earn honor in other ways besides killing players.
Is it possible for the developers to rethink the items becoming unusable due to rank decay?
It isn’t likely, but we will be closely evaluating the system on both the test and the live realms. We feel that since pvp is inherently competitive in nature, the system that rates and rewards players should also be a competitive system and not another leveling system. A rating system helps make it possible for players that enter the game years after the system go live to “catch up” to other players.
Also, as noted earlier, since most players are casual players most players are therefore competing primarily against other casual players that play a similar number of hours per week. This, combined with the “honor system rest state” should allow casual players to make very respectable gains in rank without feeling the need to change their play patterns.
Any other unique weapons that you guys have showed off in screenshots going to appear as honor rewards?
Yes. We have to keep some surprises…
) en die van een geletterd wow speler (bijzonder moeilijk te vinden op de wow fora
. maar het wil toch al zeggen dat ze er vergevorderd mee zijn.

