Da ownage binds
//binds
bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind space "+moveup"
bind ctrl "+movedown"
bind capslock "+movedown"
bind z "+prone"
bind Q "+leanleft"
bind E "+leanright"
bind SHIFT "+sprint"
bind CAPSLOCK "+speed"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind R "+reload;-reload"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4;say_team ^1.^7taking nade, watch out"
bind MOUSE4 "weaponbank 5"
bind 5 "weaponbank 5"
bind MOUSE5 "weaponbank 6"
bind 6 "weaponbank 6"
bind C "kill"
bind 7 "weaponbank 7"
bind KP_INS "vsay Affirmative"
bind KP_DEL "vsay Negative"
bind KP_PLUS "vsay Hi"
bind KP_MINUS "vsay bye"
bind KP_SLASH "vsay_team Medic"
bind * "vsay_team needammo"
bind i "vsay goodgame ^1.^7hf^1&^7gl"
bind o "vsay_team FireInTheHole ^7/^1!^7\^6AIRSTRIKE^7/^1!^7\
bind KP_ENTER "mp_fireteamadmin"
bind V "mp_quickmessage"
bind T "messagemode"
bind Y "messagemode2"
bind F "+activate"
bind L "openlimbomenu"
bind TAB "+scores"
bind ALT "+stats"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready ; say "^7I'm ^2READY"
bind F4 "notready ; say "^7I'm ^1 NOT READY"
bind F5 pause
bind F6 unpause
bind B "+zoom"
bind F11 "autoscreenshot"
bind F12 "autorecord"
//Name Changer
set gamename1 "name ^9iLx^2.^7$harkey; set nextname vstr gamename2; echo ^1.^7first name"
set gamename2 "name ^dS^7harkey; set nextname vstr gamename3; echo ^1.^7old name"
set gamename3 "name ^1.^7E^/lectro^7nical^O[Y]; set nextname vstr gamename1; echo ^1.^7new name"
set nextname "vstr gamename1"
bind F10 "vstr nextname"
//Class Selector
bind j "team r 1 3 38 ; echo ^7Team^0.^1Axis"
bind k "team b 1 8 37 ; echo ^7Team^0.^4Allied"
bind del "class s 4; echo ^1.^7Panzerfaust^1/^7I'm a n00b"
bind home "class m 1; echo ^1.^7medic^1/^7SMG"
bind end "class e 1; echo ^1.^7engi^1/^7SMG"
bind pgdn "class f 1; echo ^1.^7field ops^1/^7SMG"
bind pgup "class e 2; echo ^1.^7engi^1/^7rifle"
//Spawn Selector
bind KP_END "setspawnpt 0; echo ^1[^7Default^1]"
bind KP_DOWNARROW "setspawnpt 1; echo ^1[^7Axis/ammohuone^1]"
bind KP_PGDN "setspawnpt 2; echo ^1[^7Allies^1]"
bind KP_LEFTARROW "setspawnpt 3; echo ^1[^7Allied Spawn (Goldrush)^1]"
bind KP_5 "setspawnpt 4; echo ^1[^7Forward Hut^1]"
bind KP_RIGHTARROW "setspawnpt 5; echo ^1[^7Command Post/Lower Warehouse^1]"