Archief - [PC/PS4/XBOX] Cyberpunk 2077

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koolcast

Legacy Member
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officiële site

release: 10 december 2020
genre: FPS, open-world
dev: CD Projekt RED (PL)


Van de makers van The Witcher, gebaseerd op de Cyberpunk-rollenspellen.

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality.

Become a cyberpunk, an urban mercenary equipped with cybernetic enhancements and build your legend on the streets of Night City. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.


[video=youtube;8X2kIfS6fb8]https://www.youtube.com/watch?v=8X2kIfS6fb8[/video]

koolcast

Legacy Member
[video=youtube;P99qJGrPNLs]http://www.youtube.com/watch?feature=player_embedded&v=P99qJGrPNLs[/video]

In Cyberpunk 2077, the player will be thrown into a dark future. The metropolis of Night City is a stage set to tell the tale of one individual, raised on the streets, who tries to lift himself up from the gutter and find a way to survive amongst boostergangs and megacorporations in a city of filth and sin. Drugs, violence, poverty and exclusion haven’t disappeared by 2077, as people stayed they were for centuries – greedy, closed-minded and weak. But not only ghosts of the past trouble mankind, but new issues have appeared. Psychos go on rampages and the streets are filled with junkies addicted to a new form of entertainment – the braindance, a cheap way to experience the emotions and stimuli of someone else, someone living a more exciting life.

Braindances are digital recordings of a person’s experience. The viewer can stream a braindance directly into his neural system via special brain augmentations, called a BD player. Braindances allow the viewer to experience all brain processes registered, including emotions, muscle movements and all stimuli perceived by the recording person.

The range of themes of these recordings varies from simple braindances made by megacorporations, which e.g. allow the viewer to feel the full experience of an explorer with all its thrills, sweats, smells, views, sounds and the real feeling of curiosity that pushes men to go beyond the horizon against fear and physical weakness. But there are also more controversial sides of braindance, because some recordings are created illegally in the underground. Entering the mind of a serial killer means not only seeing the monstrosity he performs, but also living his lust to kill and fulfillment.

You haven’t experienced the latest New Hollywood recording? You’re nobody! The streets live with braindances, everyone just got crazy and wants to be a part of this new entertainment fad. Some people push it even too far and they cannot stop living other people’s lives. If you’re not linked to a braindance right now, you are probably discussing what happened to you during your last session. Of course, just like every great new cultural movement, BDs have people who criticize them. Just watch these two guys arguing about this phenomena.

This is the world of 2077. The gap between high and low is bigger than ever. Drugs, violence, braindance, psychos on the loose… Will you be able to function in this defunct society or end up a BD-junky with nothing left, set aside like garbage - still living someone’s else life –not aware of what’s going on around you? Whether you like it or not - this is the age of braindance decadence; this is Cyberpunk 2077.

http://www.gamersyde.com/news_first_trailer_of_cyberpunk_2077-13701_en.html


Het is nog wachten tot 2015 (!) voor Cyberpunk 2077 van CD Projekt Red (The Witcher) het daglicht te zien krijgt.

http://playstationpure.be/blog/item/11880/Cyberpunk-2077-krijgt-sexy-teaser-trailer

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lantaarnpaal

Legacy Member
Hmm, vraag me af hoe ze gaan werken als het een RPG is? Verschillende paden die je kan kiezen ofzo (bv flik spelen, of 'rebel' ofzo?)

BuYcKi

Legacy Member
Amai, eens schone vrouwen in een game? :p

Heb dat precies wel al eens ergens gezien, zo'n 'messen' in hun armen.
Iemand een idee?

koolcast

Legacy Member
Nog wat screens die uit de trailer zijn gehaald:

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vlcsnap-2013-01-11-010cuh4.jpg


vlcsnap-2013-01-11-01xbu6f.jpg


Meer screens:
vlcsnap-2013-01-11-01pluy7.jpg


vlcsnap-2013-01-11-01f6ueo.jpg


vlcsnap-2013-01-11-01jlubo.jpg

koolcast

Legacy Member
Li1quid zei:
Wie zegt eigenlijk dat het voor de ps4 is? :unsure:

Aangezien de release voor 2015 gepland staat is de kans toch groter dat het voor de PS4 is...

waffel

Legacy Member
Met de grafische verbeteringen jaar na jaar moet dat toch ook moeilijker worden voor de graphic designers? Ongelofelijk veel detail.

koolcast

Legacy Member
CD Projekt RED gebruikte Playboy-model voor Cyberpunk 2077-trailer

Zelfs om een trailer in elkaar te steken, moeten er wat voorbereidingen getroffen worden. De Cyberpunk 2077-trailer was voor vele RPGfans ongetwijfeld een hoogtepunt van de afgelopen week en CD Projekt Red heeft nu ook laten zien hoe men de trailer heeft voorbereid. We krijgen tal van getekende omgevingen te zien, net zoals verhalende afbeeldingen. Wat de meeste mensen ongetwijfeld zal interesseren, is wie model heeft gestaan voor de twee centrale personages. De jongeman en jongedame in kwestie kan je dan ook uitvoerig bekijken hieronder, terwijl ze opnames deden voor de scènes. Detail: de dame in kwestie is ook een Pools Playboy-model en heet Katarzyna Danysz-Żelewska, al kent Google haar beter als Kasia Danysz.

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3927318a4cf44eeca88722550b3a6977.JPG



Er staan nog meer screens staan in het artikel voor de geïnteresseerden :p

BuYcKi

Legacy Member
koolcast zei:
Nog een leuke gif:

untitled-166z3k03.gif

Eergisteren Dredd gezien, was bijna precies dezelfde 'scene' als deze gif.


Khad het gezegd: een babe!
Ziet er in het echt toch nog iets beter uit :p

Schwimm

Legacy Member
Lol, ik lees de omschrijving van 3 lijnen in je eerste post. Kan het nog meer cliché?

Nieuwe generatie, nieuwe inspiratie graag...

koolcast

Legacy Member
[video=youtube;xYxt7cwDk4E]http://www.youtube.com/watch?feature=player_embedded&v=xYxt7cwDk4E[/video]

koolcast

Legacy Member
Cyberpunk 2077 NPCs may talk in multiple languages, understandable via translator implant | VG247

Cyberpunk 2077 developer CD Projekt RED has discussed the possibility of having NPCs talking in their own, original languages, made clearer by your character’s translator implant. It’s just a possibility at this stage, but the studio is considering it.


In an interview with dubscore.pl, CD Projekt RED’s Sebastian Stepien said, “Decisions are not yet made, but we are thinking about some kind of system which could tell more about the game world.

“The idea is to record everything in its original language. If there are, for example, Mexicans in the game, they will speak with slang. All performed by Mexican actors. Then a player could try a translating implant, and according to its level, he will get better or worse translation.”

The idea of multiple languages could add significant depth to Cyberpunk 2077′s world, and raise some interesting translator mechanics.

koolcast

Legacy Member
CD Projekt Red confirm Cyberpunk 2077 will include multiplayer features | VG247

As discussed in an interview with Eurogamer, Managing Director Adam Badowski confirmed multiplayer will feature in CD Projekt’s upcoming title.

“It will be a story-based RPG experience with amazing single-player playthroughs, but we’re going to add multiplayer features,” he said.

Badowski also suggested Cyberpunk 2077 will include different character classes and won’t focus on a pre-determined hero.

koolcast

Legacy Member
Cyberpunk 2077: Putting the Punk Back Into Cyberpunk

If you ask Cyberpunk 2020 creator Mike Pondsmith, most cyberpunk games aren’t cyberpunk at all. They’re just third-person shooters, racers or action games with a cyberpunk veneer, a grimy sci-fi aesthetic that doesn’t actually translate into anything especially interesting in-game besides the odd augment. “Most people think cyberpunk is just a summary of specific tropes; big guns, dark streets and dangerous guys in ubiquitous leather dusters,” writes Pondsmith in the first of a series of excellent blogs on the Cyberpunk 2077 website. “But the core of cyberpunk is a lot more subtle than that. Cyberpunk is about the seductive qualities of corruption and decay… It doesn’t have to be dirty or grimy on the physical level. But on the psycho-social level, even the cleanest and most orderly Corp-zone should be rife with darkness and collapse.”

[...]

Cyberpunk 2077 has been at the back of CDP’s mind since even before The Witcher was out. The team has spoken before about their collective love for the original pen-and-paper RPG, which many of them had played as teenagers in then-Communist Poland, where it was hardly a mainstream pastime. Whilst making the Witcher, the developer came up with plenty of ideas that just weren’t usable in a fantasy RPG, and Cyberpunk was a dream property to work with.

Character customisation, for instance, was necessarily not an option in Geralt’s world. But in Cyberpunk 2077, it’s self-defined role-playing: your style and personality will have deep and far-reaching effects on the world and how it reacts to you. “We will have several features that allow you to create your [visual] style, and your style will affect gameplay, storyline and relationships between characters,” explains creative director Sebastian Stepien. “Your appearance and your dress will change the behaviour of NPCs, and also the story also in some parts,” Mateusz adds. Style and appearance works together with the personality you create for your character and express in conversation to determine how the world reacts to you.

“It’s about telling story via what happens, not cutscenes or other features,” Mateusz says. “To do that we need to create a totally new unique dialogue system – we’re doing that right now, it should be awesome.”

Augments, of course, are a huge part of the Cyberpunk world. They are the focal point of the teaser trailer, which shows a squad of specialised police facing off against a woman who has gone too rather far with her biomechanical self-improvement regime. But Cyberpunk 2077 will not be about conflict between the augmented and the police; that Deus Ex: Human Revolution-style societal tension over the morality and ethics of augmentation is not at the centre of the story.

“The psycho squad is just one of many cool elements in this world," Sebastian explains. “We had several ideas for this short teaser and had to focus on one of them. Augmentations and cyberware is a big subject in the world, and that’s why it’s in the teaser. But it won’t be a game about police hunting cyber-psychos. That’s a sub-plot… The story will be low-level. We are not going to save the world, or even save a city. We are focused on the main character and his problems, or her problems.”

Cyberpunk hasn’t been as easy to adapt as a video game as you might think. Pen and paper mechanics have been the foundation of many digital RPGs over the years, but they do not translate well into the kind of game that CDP is trying to make. “The game mechanics are totally different on paper, they don’t work in video games because they would be super boring,” Mateusz says.

“The main problem is that the original system is based on dice rolls. When you think about Cyberpunk you think about shooting, action, a lot of explosions. But that doesn’t fit dice rolls in a video game. We want to make it more action-like – there will be a system that lets you use active skills actually in the gameplay in a shooting sequence or something like that, rather than just passive skills like in the books.”

The fiction, too, needed to be adapted. When Cyberpunk 2020 was originally written, the year 2020 was a long way off, but things have advanced far enough in the intervening time to make some of its futuristic technology feel a little ridiculous. “The original Cyberpunk 2020 is a kind of retro game – you cannot believe in this world today because a lot of things in our world are already higher-tech,” agrees Mateusz. “So we needed to change this to make it more real for modern people.

“But also it’s important to still keep the mood and the original feel of Cyberpunk – we don’t want to just create a science-fiction game. It’s easy to do that. We still want to balance it with those main features and the mood from the Cyberpunk original. This is a huge task, I think.”

It all comes back to ensuring that Cyberpunk 2077 doesn’t do what other games do: fall back on just a term and an aesthetic when cyberpunk as an idea is about so much more. Sebastian hopes that Cyberpunk 2077 will be a true realisation of that idea – not just the tropes, not just the futuristic feel, but the whole philosophy, with all its ambiguity, corruption and individualism.

First of all it will be an RPG, so that means you create the story. In Syndicate and other shooters you can do no such thing,” says Sebastian. “The other thing is that you will have the chance to create your character’s personality. This is very, very important. The style and mood and atmosphere of this world, what you do at the bar, what do you drink, how you react with other people, what dialogue you choose –all these things let us keep the Cyberpunk atmosphere all the time.”

“There are lots of cyber games around, but there’s not a lot of punk in those games,” adds Mateusz. “We want to put more punk into ours. We do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll.”

“It’s more like a Tarantino approach,” Sebastian concludes.

CD Projekt is taking its time with Cyberpunk 2077. It almost certainly won't be out before 2015 on PC - nothing's confirmed, but it seems likely given The Witcher 3's simultaneous release that it will appear on the next-gen consoles too. The team is still playing around and experimenting with ideas, throwing things like multiplayer and prototyping. But the vision is firmly in place, and you get the impression that it has been since before CDP even started work on this project. If I were Mike Pondsmith, I'd have confidence in them too.

koolcast

Legacy Member
Cyberpunk 2077 to contain both first- and third person perspective - rumour | VG247

Developer CD Projekt Red may have been a bit quiet when it comes to Cyberpunk 2077 lately, but a PDF document apparently showing the firm’s presentation at this year’s SIGGRAPH computer graphics conference mentions that the RPG will have both third- and first-person perspectives.

As spotted by GAF, the document also mentions “dense city environment + surrounding wastelands, tons of customization,” among the game’s features.

You can download the presentation here.

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Brent-4

Legacy Member
CD Projekt is niet enkel bezig met The Witcher 3: The Wild Hunt, maar heeft ook nog Cyberpunk 2077 in de oven steken. Deze laatste blijft wat op de achtergrond, aangezien The Witcher 3 eerst moet uitkomen, maar toch staat hij al hoog op het verlanglijstje van RPG-fans. Mensen hoeven in elk geval niet te vrezen dat het een shooter wordt, ondanks het futuristische thema.

"Mensen vragen me of er multiplayer in zit en of het een shooter is. Ik zeg dat ze mogen ontspannen, want het zal een echte RPG zijn. We zijn gekend voor onze verhaallijnen, voor grote spelwerelden en we gaan onze kennis van de drie Witcher-games, gebundeld met een open world, toepassen op Cyberpunk 2077. Met andere woorden: het wordt een volwaardige RPG, maar we willen wel veel nieuwe gameplay-elementen toevoegen, waar ik nu nog niks over kan zeggen. Het zal in elk geval geen multiplayershooter zijn", stelt CD Projekt iedereen gerust.
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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