Archief - inFamous 2

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

koolcast

Legacy Member
inFAMOUS 2: Limited Release UGC Beta Details

So, Sucker Punch revealed the first details on inFAMOUS 2 UGC a couple of weeks ago at GDC. For those of you that haven’t seen the details on this already, check out the awesome UGC trailer below and click here: inFAMOUS 2: User-Created Missions Give Infinite Possibilities, Limited Beta In April – PlayStation.Blog.Europe to see the post.

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So, the question is, do you want to become Famous?

Well, lucky PlayStation Plus members will be able to become just that when we open up the inFAMOUS 2 Limited Release UGC Beta exclusively to PlayStation Plus subscribers on 12th April 2011.

More information will follow on how lucky PlayStation Plus subscribers can get access, (keep an eye on the EU blog!) but please be aware that not all subscribers will be able to get into the UGC beta on 12th April.

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Please note there is a separate process for other territories, the above is only relevant for users in the PAL territories.

Keep in mind, the best of these missions will be handpicked by Sucker Punch to auto-populate into every user’s game world on or near the launch day of inFAMOUS 2.

If that smells like win to you, then do your best to be creative, innovative, and to polish your mission(s) to the quality of a shipping title. Beta participants will lead the way at launch, but once the game is released, the floodgates open for mission designers around the globe to Become FAMOUS.

EU PlayStation.Blog

Jonas89

Legacy Member
Meer info over de Beta:

inFAMOUS 2 UGC beta: Emails, containing voucher codes to download the beta from the Store will be sent to selected PS Plus users on 12th April and again on 19th. Users have been selected based on a few criteria including what inFamous trophies they achieved in the original game.

Please remember that not all of you will be able to access the beta at this time, though we will try and open it up as wide as possible – as soon as possible. Also, the beta will be in English only at this stage.

ULTRAnumb

Legacy Member
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Today I’m here to talk about everyone’s favorite topic: powers! More specifically, how does Cole manage to improve on is already impressive set of electrical abilities?

For those of you who don’t know the original inFAMOUS story, Cole’s electrical powers appear when he’s caught in the blast of a mysterious device called the Ray Sphere. Cole gains more and more abilities, becomes more and more powerful, and survives the gauntlet of Empire City… but he also is given a glimpse into his future. He realizes that even at the height of his powers, he is no match for the challenge that awaits. A battle with a great Beast looms, and Cole isn’t ready to face it.

So in inFAMOUS 2, Cole travels South to New Marais to trace a path to the man behind the Ray Sphere technology, Dr. Sebastian Wolfe. With buddy Zeke riding shotgun, they set off to find the key to the next step in Cole’s evolution and a new level of power– powers that will be necessary if Cole hopes to survive the upcoming battle.

When Cole and Zeke eventually track down Dr. Wolfe, he explains that over years of experimenting, he had isolated the specific type of energy responsible for all genetic mutations. Dr. Wolfe’s technology—like the Ray Sphere—was all created to concentrate and manipulate this energy. To most people a dose of this mutative energy is fatal—but for a small fraction, the energy unlocks their untapped potential. These rare individuals are called Conduits, and of course Cole is one of them.

Wolfe has also developed a device—called a Blast Core—which can store this type of energy safely for an extended period of time… Over the years, he’s built and charged six of these Blast Cores. So to continue his evolution, Cole will need to locate these all-important Blast Cores, and absorb their energy into his body. But Wolfe fears the Blast Cores will fall into the wrong hands, so he has moved them to safe locations around the city — and Cole will have to hunt them all down.

Of course our story will take some important twists and turns along the way, we’ll meet other Conduits, and as in the original inFAMOUS game, your choices about what kind of person you are. But no matter which path Cole follows, one thing remains the same: without the Blast Cores he won’t survive.

koolcast

Legacy Member
inFAMOUS 2: Behemoth, UGC Detailed in Sucker Punch Videos

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Have you ever put on a wedding or a huge party? A bunch of us are in working this weekend, but it’s not just the normal bug fixing, polishing, and optimizing. Today we’re hanging art, arranging some furniture, and (shudder) cleaning up our offices. All of this is being done in preparation for the 60+ media members who will be flying up to Seattle on Monday for our “Media Day” event for inFAMOUS 2. So you can think of this as our once-every-two-years chance to spruce up the place, and put on a little bit of a show.

So here’s my Virtual Media Day for you guys, a blow-by-blow breakdown of what we’re showing.

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In the morning we’ll be hosting all the international press members on a tour of our studios in Bellevue. We will hold out some hope for good weather so we can do some interviews and photos out on the deck. We’ll turn the visitors loose on the bustling metropolis that is Bellevue, Washington and start prepping for our afternoon show. South of the Mariners stadium, we’ll be hosting an evening event showcasing three inFAMOUS 2 highlights:

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First, a battle with the monster we call The Behemoth. If you remember way way back to our E3 demos last year, we hinted at the existence of this monster…Well, here’s your chance to see him! As far as inFAMOUS 2 goes, he’s one of the most important enemies we’ve built. We showed an early version of him at our very first greenlight meetings back in December 2009. Seems like a long time ago!

Second, we’ll show a mission called Forced Conduits. If you’ve been following along closely, you know that Conduits are people who are candidates to become super powered. But in this mission, we find out that someone has figured out how to somehow force ordinary people to become conduits… An interesting development in the narrative of inFAMOUS 2!

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Finally, we’ll show a handful of missions created in our User-Generated Content tools. I got the chance to play through these missions over the weekend, and the exciting thing for me was the diversity of gameplay being built by the QA staff helping us get ready for our inFAMOUS 2 Limited Beta (on Tuesday!!!). We’ll be showing nicely created combat scenarios, a very cleverly told story mission, and a lyrical reference to an arcade game gone by. A good set overall!

It’s a pretty exciting week, I hope you all get the chance to check out a little more about these new missions! Wish us luck with the media, and I’ll be back again soon with another update!

PlayStation.Blog.US

Jonas89

Legacy Member
Ik wacht/hoop nog altijd op de Special Edition (paar pagina's terug) te kunnen pre-orderen bij GM. Momenteel nog niet...

vankja

Legacy Member
Ik zie vandaag pas iets over dit spel! Ziet er echt fijn uit!

Moet je de eerste gespeeld hebben voor deze te kunnen spele?
Ik zag een beetje online over move support en eventueel multiplayer, weten jullie of dit in het spel zal zitten, of is hier nog niets over bekend?

koolcast

Legacy Member
Gelekte beelden van de Beta.

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koolcast

Legacy Member
See inFAMOUS 2′s Mission Designer In Action, More Details On Single Player

A week ago, Sucker Punch shared a couple of new inFAMOUS 2 missions, as well as the full download, so to speak, of the game’s User-Generated Content tools.

A full UGC suite in a game like I2 is a new experience on PS3, so what can you do with it? And how difficult is it to put something together? Sucker Punch Senior Game Designer Karl Deckard sat down with us to demonstrate how to remix something fun.

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As a huge devotee of the first inFAMOUS, I was eager to get my hands on the DualShock 3 to try out the new single player levels. Here are my impressions to go along with the video:

“Forced Conduits”

This mission from the 2nd island of New Marais finds me stepping into the trainers of Evil Cole. He’s got a sickly pallor, and his every attack glows a fierce red. Eeee-vil.

This mission sends Cole on a search for a blast core – and more power – somewhere in the warehouse district. As I make my way towards the target on the mini-map, I try out the revamped parkour system. Those who thought Cole was a bit too sticky in the first game will find that smoothed out. Jump and towards a handhold, and he’ll do the rest. Scaling is quicker, and overall Cole just seems to move a bit faster.

Blasting open some crates, I discover a safe. Sorry Cole, but our Blast Core is in another warehouse! We don’t come up entirely empty-handed – inside is the deed (and location) of 3 potential hiding places for our treasure.

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I’m now set upon by ice-imbued bad guys with frosty shields that resist my electrical attacks. I throw a handful of mini-grenades over one enemy’s head. Not only do they take him out from his unprotected flank, but they also destroy the wall from behind him – a nice surprise. In general, the city itself is not impervious to Cole’s attacks. The damage makes you feel like even more of a bad-ass.

On the hunt for the core, I run into more frozen foes: troops who skid across the ground on a path of ice (a la Iceman), and a huge Ice Crusher, who promptly starts kicking my ass.

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As I enter the 3rd warehouse, enemies seal me in and fill the place with gas. I climb to above the plume, and ponder an exit. That’s right – the grenades! I blow out a wall, sending the gas streaming out through the hole. The safe I find, however, is empty. One more to go.

This one must be it – not only due to process of elimination, but because it’s crawling with enemies. Screw entering from the door – I blow a hole open in the wall and make a beeline for the safe. All is well, except for that huge ice boss!

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Some well-placed grenades take off his left arm. Then his right. I now have the option of launching into a QTE. I don’t mess these up… Ah, but I didn’t plan on the snipers shooting me from the warehouse rooftop above – they pick me off before I can pry that beast apart, and by the time I recover, so has he – with a pair of new arms.

Fortunately, you’re not forced to repeat the process – with enough of an ass kicking, he goes down. The Blast Core is in my possession, along with a bonus: Bertrand’s briefcase. The day is mine!

“Demons”

The demo opens with Cole searching for an “old man,” presumably Bertrand, in the remains of a crashed helicopter. Instead, he finds a 10-story-tall hard-shelled Behemoth that’d be at home at the Cloverfield family reunion.

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The beast’s carapace deflects everything I can throw at it, and its only weak spot seems to be in the mouth – when it’s open. Running away from it, I zoom in with a tap up on the D-pad when I can and unleash a sniper shot. Shooting over the shoulder is easier said than done, but the shot packs a mean wallop when it lands.

Violence begets violence, and the creature’s response is significant. It starts spitting acid and kicking cars at me, keeping me on the run. After receiving another massive hit on the kisser from Cole, it rears up on its hind legs, its ribcage swinging open like the gates to Minas Tirith. Revealed within, some brightly lit and tender looking parts, which I’m all too willing to shock with Cole’s powers.

The stakes are raised – the beast calls for reinforcements, in the form of crawling larvae and a horde of man-sized mutants (which should look familiar if you’ve seen previous I2 demos). They only complicate the matter as I split attention between the hulking monstrosity’s weak points and fending off the smaller attackers with melee strikes from the Amp (which feels awesome, btw).

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The New Marais’ townsfolk now start pitching in, taking shots at the fell beast with RPGs and whatever else they have at hand. The behemoth turns down another street, and I double back from behind. Seeing no weak point, I run through its legs, only to find that I’ve gotten too close – a tentacle grabs Cole and is pulling him in – only a well timed shot saves our hide.

It’s time to end this. Discovering one of Cole’s new powers, I levitate a cop car using R2, and then aim and hurl it into the beasts final functioning organ.

The day is won. But what *was* that thing? I’ll find out soon, along with the rest of you.

PlayStation.Blog.EU

MegaMentor

Legacy Member
Al iemand op m'n friendlist de beta zien spelen. Ikzelf geen code ontvangen :(
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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