Archief - inFamous 2

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Goldrusher

Legacy Member
gld_box_infamous2.jpg


officiële site

release: 8 juni 2011
genre: action, open-world
dev: Sucker Punch

/!\ ondersteunt Move

>>> GameTrailers


inFamous goes South...

"Forced to confront the Beast earlier than anticipated, Cole barely escapes with his life, but he formulates a plan to ensure that his next encounter with the Beast goes his way.

You're forced to leave the city and look for ways to make Cole, who is already a superhero, into a super superhero. This search takes players south to the fictional city of New Marais, a dangerous and diverse area similar to New Orleans. This is where the organization called the First Sons developed the Ray Sphere."

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Poepoei

Legacy Member
and you can read all about it our exclusive 10-page story.
Amai.

Ik kijk hier wel naar uit. De eerste had wel een paar ruwe kantjes maar was al bij al een erg leuke game die me toch heeft kunnen boeien tot het einde.

Gamer 01

Legacy Member
de comic book stijl zit er nog altijd in! alleen zijn sommige spectaculaire scenes gewone cutscenes!

meer info:

I got the gameinformer with a good look at the game. It takes place in a new city called New Marais. Its a fictional New Orleans. This isn't a younger cole its simply a re-designed cole with a new voice actor. Cole will be spending the time this game becoming a "super-super hero" in order to be able to beat the beast, he will be ramping up his power from the last game.

From what I see, they have pulled in the camera.
- There are real cutscenes and the traditional comic strip narrative.
-You wont just jump up buildings but will construct ways to make it up buildings using objects to heighten that sense of exploration.
- There should be some new powers outside of electricity but he will still be the electric super hero.
- There is melee weapons.
- Zeke is more helpful.
- More people, cars and things happening in the game.

Picture 1. Cole kind of spidey sticking to a wall next to a window with green shudders, cable wiring strung across strung above his head and a busy ole style street below him. It looks almost Victorian with people waiting to cross the cross walk, cars driving with their headlights on at night and brick stone streets.

Picture 2. An almost silhouetted comic style picture of the beast, he looks like Dr. Manhattan but red.

Bottom row of pictures are beautiful concept art of types of in game settings. I'm seeing high contrast, run down blade runner style streets resembling Las Vegas on a small scale. An assassins creed style cathedral, a creepy swamp with a dock and light pouring in from large dead trees with moss hanging from them. What appears to be a cemetery or tombs. Another swampy area but with a resident evil run down mansion in the background.

Picture 3. Cole wielding a big electricity conductor club that looks sort of like a double bladed sword. He is standing in front of a guy wearing cargo pants, a sweater and a helmet hood with a bunch of orange patterns and a gun.

Picture 4. is an assassins creed style image with cole peering over a sun drenched Venice city...although small and hard to make out.

Picture 5. Concept art of a multi colored lit tower in the middle of many old buildings.

Picture 6. Close up from behind cole standing in a water flooded area with capsized boat and old swamp house in the background.

Picture 7. Cole doing a huge spin attack sideways in the air with his electric club/sword. He knocking one of those militia guards into the air.

Picture 8. Close up of Cole doing his classic electricity zap attack to another militia guard. I believe these foot soldiers are people trying to remove people with powers.

Picture 9. A picture of Cole using a new power where he is thrust upward the side of a building via a cable line.

Picture 10. Cole doing a huge electric attack decimating everything in the area including a taxi and foot soldiers.

Picture 11. Close up behind Cole executing a huge electric vortex sucking up anyone and everything.

Picture 12. Cole doing another one of those vortex attacks but in a more visually striking scene.

Picture 13. A screen cap from an in-game cutscene where Cole is leaping and or rolling away from a huge explosion caused by a helicopter missle.

- Bigger bosses, promises to be meaner.
- A smoother morality system, not so black and white.
- Water kills you, tread lightly in swamps.
- Far more visually distinctive areas.
- Possibility of online functionality.

If you haven't seen the Cole Re-design, hes much more attractive, hes essentially the Male version of the girl from Mirrors Edge. Hes got that handsome everyman face, with a light beard/mustache. A stylish hand bandage, messenger bag, simple necklace, V-cut shirt striped pants and a more modern looking two toed ninja boot.

"We're able to have a much more empathetic narrative this time"

"It was a superhero game that you could get into and have a good time. The second game, if we do our jobs right, will hopefully give you a heart attack."

"Cole getting around - the marriage of parkour and superpowers - creates this incredible jungle gym of mobility. It becomes this landscape of opportunities when you can zip up a building, then find a wire that goes across empty space. You're making it up as you go, and you're stringing together these cool moves that allow you to dominate the space in a way that only Cole can do."

"There are bigger consequences to your choices, and it's not really obvious what's good and bad."

"Morality is certainly a big part of the product." "And we are committed to making it impactful and meaningful, and have it be something you feel is responsive to how you're playing the game."

* After the first game, Cole and The Beast face-off but Cole, not being ready, escapes.
* Cole finds himself in New Marais where the Ray Sphere originated - this he investigates whilst The Beast chases.
* New Marais is also partly destroyed by the Ray Sphere.
* Militia: new type of enemy (as explained above by Next Level).
* Another new enemy are mutants from the swamps.
* Super super-powers such as tornado and "Induction Launch".
* Cole can use melee weapons.
* Proper cut-scenes (likely Uncharted style) but comic theme remains (woohoo!)

and the following is speculation based on scan
* There will be helicopters?
* Cole has a third new active enemy (so far): water.
* More realistic take on "civilisation", i.e. pedestrians won't just have three functions: tell you to do something, or lie on the floor injured, or lie on the floor dead.
* There's actually fire in this game.
* Cole can enter buildings but this would be rare (it is an open-world game).

Anoniem05

Legacy Member
hahah ja die civilians, domme eikels die over de stoep struikelen en dan maar blijven liggen totdat jij ze zapped :p


Heb me hiermee hard geamuseerd maar ben blij dat ik 'm als budget titel heb gekocht, 70 euro is het zeker niet waard.

Jornax

Legacy Member
- Bigger bosses, promises to be meaner.
- A smoother morality system, not so black and white.
- Water kills you, tread lightly in swamps.
- Far more visually distinctive areas.
- Possibility of online functionality.

---

dat laatste is wel interessant, hopen dat het geen onafgewerkte multiplayer wordt ofzo indien ze online play zouden implementeren :D

dr.salt

Legacy Member
Als ik nog eens naar die tekening kijk en dan lees over swamps zou het wel eens goed mogelijk kunnen zijn dat het zich ergens in New Orleans afspeelt...

Lav

Legacy Member
wat ik me eigenlijk al sinds den 1 afvraag. Als cole ni tegen water kan, hoe wast die zijn eigen? :s

Jornax

Legacy Member
De elektriciteit dat in hem zit stoot al het vuil af waardoor hij zich niet moet wassen :p

ThatsPrettyDope

Legacy Member
mentor0 zei:
Gold is snel... Die wou ik net posten :p

Ik was er eigenlijk nog op aan het wachten want bij gametrailers duurt het nog 12uur eer da ze den trailer hebben.
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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