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):Street Fighter X Tekken
• Mentioning that this is a big hint, Yoshinori said that he's working on bringing back characters that didn't make the cut for Street Fighter 4 into Street Fighter X Tekken. You'll see some characters that you haven't seen in awhile.
• Ono added that if SFxT matches up with Super Street Fighter 4 Arcade Edition's roster, which is 39 characters, that means about 15-20 fighters on each side, so SSF4's roster will have to be trimmed down a bit to keep the sides even. Yoshinori mentioned that if the roster gets beyond 40 fighters, it gets a bit difficult to memorize moves and stuff.
• Capcom is going to try and tone down the teasers in the future, because as many people have stated, they aren't really teasers trailers because they show who the fighters are.
• They don't want to cut any features they had in SF4, they want to add on to it, not take away with SFxT. This was in response to if the game has a rivals mode, but it implies an overall approach as well.
• There's a "Cross Rush" system in place which is basically a Chain Combo setup going from Light 2x/Medium/Hard to do combos.
• The game won't have a really deep story mode like there is in Mortal Kombat 9, which Ono said they knocked out of the park, but you will see a story mode like you've seen in previous Capcom fighters. Yoshinori did say they're looking at doing something like the MK9 guys did in the future though, *wink* *wink*.
• "Big surprising announcements," for SFxT at Comic-Con.
• They're trying to blend the art styles of SF4 and Tekken characters, using more saturated colors and thicker lines to try and find a balance.
• They want to see how the YouTube upload feature works for SF3 3s OE before they commit to putting it into Street Fighter X Tekken. They didn't say one way or the other whether this would be included or not.
• Capcom staff grabbed copies of Tekken 6 and have been studying them on how to add the Namco characters into SFxT. The Namco guys that have seen their characters in game have been happy with how they're being implemented.
• The "watery" graphic effect seen in the SFxT trailers will show up when doing things like Launchers and the Cross Rush, similar to the ink effect when doing a Focus Attack in SF4.
• Expect more news about the Vita version of SFxT at Comic-Con, especially about Cole from inFAMOUS.
Street Fighter 3 Third Strike Online Edition
• Ono said that "Summer" in regards to SF3's release date means to him that he can wear short sleeves outside, but joking aside, he said summer might mean a bit longer than some people expect, so it sounds like it'll be late into the season.
• Chances are Street Fighter 4 Volt (iPhone/iOS) will be out before Street Fighter 3 Third Strike Online Edition.
• Street Fighter 3 Third Strike Online Edition has a scanline option for graphics, and an arcade cabinet mode, along with many other features that haven't been revealed yet.
• There are all sorts of training mode challenges for Street Fighter 3 Third Strike Online Edition to help get players into the game.
Other odds and ends
• Creating a fighting game with all new characters doesn't sound likely. Ono said it goes against the philosophy he wants to work with where he wants to keep things familiar for fighting game fans, without changing up the tool set and the rule book they're used to playing under. If they were to do something new, it'd still probably incorporate elements of their previous fighters.
• Capcom doesn't have immediate fighting game plans for the Wii U, but it is an interesting platform and they're looking at it.
• It was said that nothing has been decided about Darkstalkers yet. Ono still wants to make it, but the project hasn't official been pushed through.
• If a new Capcom vs. SNK were to happen, it wouldn't be announced any time soon, as there are a lot of hurdles to overcome.
• SSF4 Arcade Edition content on the 3DS is something they'll consider, but there's also the chance to do something else entirely instead of just the AE upgrade, as the 3DS has a lot of potential.

Tracker zei:En garde s'ill vous plait van abel? cmooon![]()

Moguai zei:Het zou Asuka zijn, volgens ik overal lees
Nie vergeten dat dit ne alpha alpha alpha build is, kan nog veel veranderen, zelfs naar graphics, HUD en voice acting toe
Christian Svensson and Seth Killian dished more Street Fighter X Tekken info at E3 2011 on Wednesday, sharing gameplay information and general stuff fans would be interested in. Here's a run down.
• You can use your Launcher (Hard Punch + Hard Kick) like an Alpha Counter, but it's not a guaranteed hit — you have to pick your spots with it.
• Seth mentioned EX moves are particularly strong, with good invincibility and such.
• It was reiterated that it's going to be a really big roster, they're going to try and make it as big as possible.
• There are still a lot of graphic changes in store for the oil and water effects.
• Seth said to expect someone you're not expecting as a character that will be announced soon. This sounded like it would be after E3, although no timeline was nailed down. [Editor's note: Maybe a Comic-Con announcement in July?]
• Cole will be in both the PlayStation 3 and Vita versions of the game.
• On the matter of having a Xbox 360 exclusive character, Seth and Christian said sorry, but nothing on that front right now.
• Every character in the game has a charge up move. Guile's is his Sonic Boom, and if you hold the button for a bit, it becomes an EX attack, and if you hold it for about 3.5 seconds, it'll become a super. This is extremely easy to counter if you're a competent player, as you can be hit out of your super at any time during it's 3.5 second startup.
• Guile's Sonic Hurricane super is just a Sonic Boom motion + all 3 punches.
• Game is faster since the Captivate version was made available.
• Killian added that the game of course has a long way to go and much will be changed in the next playable version.
• The SFxT stick from Mad Catz is more like a Standard Edition stick, with the sloped front panel. It's larger than the SE, but somewhat similar in design. The parts are Sanwa though, like you expect from the Tournament Edition models.

Gameplay details and general info
• This game is more arcade perfect than any console port of SF3 3s to date.
• Capcom said the GGPO experience with the console port is better than how GGPO played on the PC. Apparently they dialed in some of the settings a bit.
• There is a DLC (Downloadable Content) section, but Capcom couldn't talk about it yet.
• Gill is still playable, but he's an unlockable character. He's not available in any kind of ranked or tournament modes, though.
• A quick rematch feature exists along with a random character select option.
• Stage select before fighting somebody is now in the game.
• A couple of game crashing bugs were fixed. This is of the game crash/freeze fix variety, nothing that impacts gameplay.
• There won't be a PC release at launch, but it's not something that can be ruled out yet.
• Stun numbers and damage numbers will also be viewable.
• There's a two player training mode option, but it's offline only.
• You can check the credits list for the names of pro players in the community that were consulted when creating this title.
• No plans for a rebalanced patch at any point.
Graphic options and notes
• Three filters in the game. Crisp, Smooth and None, in addition to the previously mentioned scanline filter.
• The graphic filters do not introduce any kind of input lag.
• In full widescreen mode, the image is stretched a little bit. There's a secondary widescreen mode which doesn't do any stretching and keeps the original 4:3 aspect ratio.
• Capcom went back and grabbed some of the original artwork from the game and rescanned it in HD. There's also some fan art in there as well.
• The sprites were not edited in any way, and if you want to see them how they were, you can turn off all of the graphical filters.
• Stage backgrounds from New Generation and 2nd Impact are not available in the vault as unlockables.
• All of the colors that were available in the home console versions are in this one as well.
YouTube upload, match saving, group viewing
• A replay match database is searchable by keywords, player rank and other things. You can also put together a playlist.
• On the PS3 version, you can upload matches to your own YouTube account.
• There's a watch with friends feature, where you can download replays and talk with your friends while they're going on. For example, if there's a tournament, you can grab the matches from it and sit back and check them out with other people.
Challenges and unlockables
• There are hundreds of dynamic challenges to take on. These are the achievements on the sides of the screen as you're playing, the left side for player 1 and the right for player 2. Players have to be signed into an account for the dynamic challenges to come up.
• There is over 200 pieces of unlockable content in the vault. Artwork, remixed themes and many other things.
Music
• Remixed music and default music is available.
• All of the sounds and music were reripped in higher quality from the original arcade release. No sounds or voices were changed.
• New Generation and 2nd Impact character themes are not available.

zie ma is wa voor combo's die mogelijk kan doen.