Archief - FUSE

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koolcast

Legacy Member
Fuse – Insomniac’s Overstrike has been reworked, renamed | VG247

Insomniac Games has renamed Overstrike, its new shooter in the works, Fuse.

The firm’s founder Ted Price announced during his PAX Prime keynote today a new IP called Fuse, which Polygon noted looked “similar to Insomniac’s already announced shooter Overstrike.”

Game Informer went live with a post confirming that Fuse and Overstrike are indeed one and the same.

Fuse has a website available, but for the time being it only shows a countdown clock which looks to expire next month around September 11.

Insomniac Games announced Overstrike during E3 2011 and little has been heard about the game since.

Back in June, EA said it skipped showing Overstrike at E3 2012 in order to give it more polish before showing it to the press. According to EA Labels president Frank Gibeau the game would “stand out better later in the summer once we’ve hit some key milestones and we’re able to show off more.”

Goldrusher

Legacy Member
't Is nog altijd een third person game, ondanks wat op VG247 staat.

Razor 81

Legacy Member
Was de Overstrike reveal dan zo slecht ontvangen? Of wat is de reden hierachter? Weird!

syndrom

Legacy Member
ja want een briefing filmpje (hoe generic dat het ook is) zegt natuurlijk veel over de game.

Goldrusher

Legacy Member
Fuse | Insomniac Games

EA Partners and Award-Winning Insomniac Games Team Up to Deliver an Explosive 4-Person Co-Op Action Adventure Game with Fuse

A New Arms Race Begins when Fuse Launches March 2013

REDWOOD CITY, Calif.--(BUSINESS WIRE)-- What happens when humans take possession of volatile alien technology they were never meant to have? Today, Electronic Arts Inc. (NASDAQ: EA) and Insomniac Games announced Fuse™, a 4-person co-op action shooter that thrusts players into the roles of four elite, covert agents with their own unique skills and experimental weapons. Formerly known as Overstrike, Fuse allows gamers to play as Dalton Brooks, Izzy Sinclair, Jacob Kimble or Naya Deveraux as they fight to protect mankind from a deadly alien energy source known as Fuse. Fuse is the first multiplatform release from Insomniac Games, the world-class developer known for creating AAA blockbuster franchises like Ratchet & Clank and Resistance. Fuse is scheduled to launch in March 2013 in North America and Europe.

"Fuse demonstrates what Insomniac does best: outlandish and gruesome weapons design, over-the-top action and a touch of humor," said Insomniac Games' Founder and CEO, Ted Price. "We're especially excited to see how players utilize lethal teamwork by combining their Fuse weapons to stop a deadly arms race."

"EA is honored to be working with world-renowned developer, Insomniac Games, to bring their first multiplatform release to players everywhere," said Sinjin Bain, Vice President of EA Partners. "This studio is known for delivering high-quality, action-packed, and most importantly — fun — games. Fuse is on target to deliver that and more in March."

Fuse is a 4-person co-op, story-driven, action game where even solo players can experience the unique attributes of each agent by using the game's LEAP feature to switch between the four characters at will during combat. Each agent is equipped with unique skills and weapons not only integral for survival, but that also allows for unexpected and extraordinary results. Experimental Fuse weapons are powered by a volatile alien substance that gives players unique capabilities that expand their strategic options in and out of combat. Through lethal teamwork, players can complete objectives and kills to earn Fuse points for powerful upgrades. Players can also play online or offline and level up along unique character paths, allowing players to unlock more powerful Fuse-driven abilities as the game progresses. In addition, the game's progression system is unified between different play modes, allowing players to continue improving their agents regardless of how they play.

In Fuse, the members of contact team Overstrike 9 attempt to thwart a rogue paramilitary organization called Raven from stealing the Fuse source located deep within a classified government facility. Overstrike 9's pursuit of Raven will take them around the world, from the fortified desert facility to underwater bases, island strongholds, icy mountain peaks, palatial hideouts and beyond. Later, as the team closes in on Raven, another more sinister enemy reveals itself as a truly horrendous global threat.

Created and developed by Insomniac Games, Fuse will be available in March 2013 for the Xbox 360® video game and entertainment system and PlayStation®3 computer entertainment system. For more information on Fuse, please visit www.fusegame.com, and for the latest news visit www.facebook.com/fusegame or follow on Twitter at www.twitter.com/insomniacgames. Press assets are available at www.info.ea.com.

Goldrusher

Legacy Member
Vanop NeoGAF:

8byte zei:
So, I got to play Fuse (formally OverStrike) at Insomniac Games one week ago today as a part of a “VIP” community event. Here are my impressions:

Right off the bat: Yes, the art direction has changed a little. There has been a minor shift away from the trailer produced by Blur studios. The characters are less accentuated (their features aren’t as pronounced) and enemy designs are a bit more grounded in reality, so to speak. However, the writing and “humor” is still there. The team chatted it up, injecting humor and substance while we blew shit up. This isn’t a dark grim story, but it does appear to be a military romp with some wise cracking team members (from what I’ve seen / played).

Visually, the game looked sharp, much cleaner than past titles (to include R3, A4O, and the recent FFA beta). Particle effects were still zipping around, though there was no motion blur. The art was consistent, though it did feel somewhat lacking in “pop” (colors didn’t seem saturated, that could have been the TV’s). Very solid frame rate, didn’t notice a drop (even when 10 enemies were on screen, guns blazing, and my co-op partners blowing shit up). Animation was pretty good, too. It felt very animated and over the top (like tanky Dalton sprinting, then going all out parkour and scaling a wall to get to the upper level).


  • The game mechanics were really solid and fun. Here’s a break down
  • Movement was typical for a 3rd person shooter, as was the cover system. Cover was sticky, and you could roll in and out of cover, corner walls, and vault obstacles. Holding the “sprint” button would put you in a roadie run a la GeOW, but traversal in sprint mode was really fluid and useful. Hitting a wall would instantly vault you up if you could get to the next level, you’d jump over cover / tables, etc. It felt really great (though left/right movement while sprinting was pretty stiff).
  • Aiming was tight, responsive, and intelligent. I never felt like I was being “sucked in” to enemies or that the game was playing for me, nor did I feel like it should be doing something it wasn’t.

The big draw here is the co-op stuff. If you were into R2, you’ll probably enjoy this 4 player co-op.
  • Skill trees
  • Co-op XP (ex: Shooting through Daltons shield will net you both XP)
  • 4 different “Classes”
  • Tank (Dalten)
  • Healer (Izzy)
  • Sniper (Jacob)
  • Stealth (Naya)
  • Varied enemy waves requiring different co-op tactics

If you’re playing by yourself, you’ll be accompanied by 3 bots. The cool thing is, you can “Leap” from bot to bot on command to take on different situations. Pinned down with Dalton and can’t reach the enemy because you’re out of Ammo? Leap to Jacob and use your ranged shots to take him down. Crystalize a bunch of enemies with Izzy and ran out of ammo to finish them off? Leap into Dalton and blast them with your shield to wipe ‘em all out. It looked super effective, and most of all, sand boxy and fun. We weren’t given the opportunity to play Solo (we played 4 man teams) but the videos we were shown looked really fun. Almost as fun as co-op.

Each character has a unique weapon, and a secondary weapon. The unique weapons are ONLY useable by those characters, however, secondary weapons can be picked up by anyone and used at any time.
  • Dalton: Daltons shield acts as his “Fuse” weapon. It can stop bullets and provide cover for allies. If you get in close, you can send those bullets and energy roaring back at the enemy. If you’re too far, they’ll stumble or get tossed back a few feet, but if you’re close enough, some of them will explode into a bloody pile of gibs.
  • Naya: My favorite. Naya’s weapon shoots out “singularities”, basically tiny black holes. Once you lay enough shots into an enemy, they’ll grow and suck the enemy into them, and eventually collapse and send out a pulse of energy that damages surrounding enemies. If you can manage to shoot a few enemies with spray and pray, you can chain some wicked bursts and wipe a huge crowd. She can also cloak, making her ideal for go-to revival for downed allies.
  • Jacob: I didn’t get to play him, but I did watch a bit. He has what looks like a cross bow that pins enemies to their surroundings and immolates them. There’s also a charge shot that can “melt” enemies into a puddle of hot steamy lava-stuff.
  • Izzy: Izzy’s weapon is great for crowd control. Her ammo crystalizes enemies, and after a few shots they’ll sprout huge crystal pillars that raise them up into the air. A few more shots, and they’ll explode, leaving behind crystals, blood, and gibs. Her alt fire is a crystal that acts as a healing beacon, reviving allies within the “pulse” of the crystal. Very good for fast, long range revival.

There’s also “Fuse” mode. This is basically like a bonus that can be activated by a player (when earned) and it affects the entire team. When in Fuse mode, your Fuse weapons will receive a substancial boost. Naya and Izzy get a massive increase in fire rate (without any overheating), Jacob can melt enemies instantly with one hit, and Dalton can send out an unlimited number of shield bursts that have a sizeable increase in range and damage (picture 10 enemies exploding into pink mist and gibs).
While it might sound like all of this is super OP, we were treated to nearly maxed out characters, so our experience was definitely different (read: easier) than people will likely get at home in the final version.

I'll try to remember more, ask questions if you've got em, I guess.

koolcast

Legacy Member
image_fuse-20267-2587_0002.jpg


image_fuse-20267-2587_0006.jpg


Meer screens: Fuse gets screens and details - Gamersyde

hanske82

Legacy Member
naar insomniacs gewoonte zien het er wel leuke wapens uit.
zal m heel misschien eens tweedehands oppikken als ik er tijd voor heb.

koolcast

Legacy Member
hanske82 zei:
naar insomniacs gewoonte zien het er wel leuke wapens uit.
zal m heel misschien eens tweedehands oppikken als ik er tijd voor heb.

Inderdaad, hopelijk zit er ook nog de humor in.

syndrom

Legacy Member
wel op vlak van wapens ziet het er best ok uit. Maar al de rest ziet er zo vreselijk alledaags uit :(

Insomniac verdomme, wrm perse in zee gaan met EA :(
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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