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|Kiara| zei:Engelstalige FFXIII scans. Ik begin nu toch een ietsie pietsie beetje hyped te geraken.
http://forums.gametrailers.com/showthread.php?t=289256
Die is dat ros meisje? Is toch de eerste keer dat we haar te zien krijgen, of niet?
koji zei:ziet der goe uit idd


jazicher zei:Weet er iemand hoe het battle system er zal uitzien? Ik hoop dat ze terug keren naar de turn based fights
Santa| zei:Tgaat meer action rpg zijn, met zelfs enkele fps elementen naart schijnt.
Obsessed zei:yeah een robijn, komt wel voor in vorige FF's
(bijvoorbeeld item Carbuncle's Ruby in FFXI om Carbuncle te unlocken)
The battle system for Final Fantasy XIII will be very different than most other Final Fantasy games in the everlasting series. According to Kitase, he says that people will say "Is this really FF?" when they play the game. However many traditional elements will be used for battles.
Party battles will be used, although it is unsure as to how many people will take part in each party. It will most likely be three though since all of the games in the playstation era(excluding FFIX and FFXI) have had 3 people in the party.
Weapon exchanges can be made in the middle of battle. In the 2006 E3 trailer, we see Lightning change from gun mode to sword mode and vice versa. According to Toriyama, due to the detail done for weapons in the game, weapon transformations will be possible. So chances are these transformations will be a crucial part of the battle system.
The battles will be of Advent Children quality. If you have ever seen Final Fantasy VII: Advent Children, then you will know that each battle in the movie is spectacular. Well FFXIII will have similar types of battles, with multiple camera angles and fast paced action. If at the time of a battle you are riding a bike, you will be able to use it in battle to help defeat the monsters. Revision has been made to the ATB(Active Time Battle) and is now concidered a CTB(Count Time Battle). The fluidity of battles will be apparent concidering that you will be able to chain you attacks one after another as if it were a constant limit break, which also means that animation for attacks will be different virtually every time you attack. To get an idea of the array of combinations you could do is that you could choose a simple 'slash' attack or a run and slash attack. Mixing magics with these attacks can also be done. It doesn't take long to see that the variety of attacks is extremely customizable.
Battle encounters will be handled in a similar way as FFXII in that you will actually see your enemy before entering the battle phase. Also when a battle has begun, one of the ally characters within the party will say something like "Oh! Here's and enemy"
Another nifty feature in the battle system is the Overclock Gauge. This gauge will slowly charge over the span of a battle(or several battles) and once fully charged a count down timer will begin, and during this time, the character currently 'overclocked' will be able to unleash more powerful attacks and abilities. The following are phases of the overclock gauge along with non-official names for them.
koji zei:uu sounds interesting
kan natuurlijk goed of slecht uitdraaien
Spikeymouse zei:om summoner job te unlocken bedoelt ge, en ge krijgt dan automatisch carbuncle als eerste summon
)Obsessed zei:je hebt gelijk.
(al heb ik ook gelijk omdat carbuncle unlocken infeite hetzelfde is als smn unlocken)

koji zei:hmm da van dat combat system in FFXIII was ik dus totaal ni van op de hoogte, hmm vet vet![]()
If at the time of a battle you are riding a bike, you will be able to use it in battle to help defeat the monsters.
