Archief - De grote GTA IV-thread

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Karre

Legacy Member
Zondag 19 augustus 2007 - GTA IV staat alom in de belangstelling. Elk groot tijdschrift weet wel een artikel te schrijven over deze game die weer allerlei nieuwe informatie bevat. Om het overzicht te houden zetten we de laatste feitjes omtrent deze populaire game even op een rij.

# Niko kan meerdere missies tegelijk open hebben staan, welke hij kan bekijken op de 'To Do' lijst in zijn telefoon.
# Het spel zelf speelt zich in oktober 2007 af.
# Als je grote wapens bij je draagt moet je oppassen dat je deze niet in het zicht houdt, want dan trek je de aandacht van de politie.
# Niko kan de taxichauffeur het dubbele betalen zodat deze twee keer zo hard rijdt.
# Voetgangers niezen, hoesten en roken.
# Je ziet bijna nooit identieke voetgangers en voertuigen.

Bron: 360only.nl

Het werd wel eens tijd dat zo'n wapens op zak hebben aandacht lokt, komaan je zit daar zo met militaire wapens op zak en de politie laat u dan gewoon lopen zonder u een blik te gunnen zeker :p. Ik hoop wel dat de wapens zichtbaar zijn op Nico.

Edit: Gewoon een vertaling dus van een post die hier vroeger voor me stond :p.

dev!lke

Legacy Member
* Niko can pay double the amount to make the taxi drivers drive twice as fast.
* Hardly any duplicate pedestrian models and car models in the same area.

zalig, in GTA: SA, als ge met een bepaald model aant rijden waard waren er ineens zo 20 van diezelfde in uw buurt.

RaZoR be

Legacy Member
dev!lke zei:
* Niko can pay double the amount to make the taxi drivers drive twice as fast.
* Hardly any duplicate pedestrian models and car models in the same area.

zalig, in GTA: SA, als ge met een bepaald model aant rijden waard waren er ineens zo 20 van diezelfde in uw buurt.

vorige gta"s ook :p

Sergiow

Legacy Member
At the rate that Rockstar is releasing new information for GTAIV, you'd think that this game was shipping no earlier than 2009. As secretive as this company has been over this last year, you can only imagine our surprise when they stopped by the game informer offices for an impromptu hour- long game play session with the xbox 360 version of the game.

Unlike our previous experience in liberty City, which began in the borough of Broker, this one stated that with Niko, still dressed somewhat shoddily, standing calmly in the neon-lit and heavily populated streets of Star Junction(GTA IV's version of Times Square).

As the electronic billboards flickered with color and life, the denizens of the streets could be seen doing various things, such as buying a paper from a dispenser, or gathering on a street corner for a cigarette and a chat. No stickler for details, you can actually hear the flick of a lighter when someone lights up. It's elements like these that really make this city feel alive.

The demo itself started off fairly slowly, with Niko nonchalantly taking a stroll, but soon showcased a number of new innovations for the series, such as the ability to whistle and wave for a cab. IN our demo, the first cab that Niko tried to flag didn't stop, which brought a hilarious flip of the bird from our Eastern-European protagonist. The second cab did pull over, however. Rather than jacking it like you would in the other GTA games, players now have the chance to hop into the back seat. From here, the game zooms into Niko's eyes with a first-person view showing the interior of the car, and a cabbie that is ready to get his marching orders. The player must first give the cabbie a location, which is handled on the d-pad. When the car starts moving, players have the option to hit the A button to skip the ride and be warped to the location, X to tell the cabbie to hurry it up(which is shown visually by the cabbie speeding up and punching the horn) and Y to exit the cab. The right analog stick is used for camera movement, for which there are dozens of views.

After a nice ride through Liberty City, Niko hopped out of the car and made tracks into an alley where a contact, Little Jacob, who he contacted earlier on the phone, was waiting. The two parties exchanged pleasantries, then Jacob popped open his trunk to reveal a stockade of weapons. It was at that point that Rockstar pointed out that you have to build a relationship with Jacob throughout the course of the game before he will go out of his way to deal with you - especially in the light of the fact that there will be no ammunition stores in the game.

What followed was a series of phone calls and cab rides. The outcome of all this concluded with Niko taking on a mission to take out a lawyer named Goldberg (of Goldberg, Ligner, and Shyster). Since Goldberg is hard to get to, Niko chose a non-lethal approach to get to him. He was going to apply for a job at the law firm. The quickest way to do this was to hit the closest TW@ internet Cafe - a place loaded with people huddled around glowing monitors. As Rockstar pointed out, every computer in the game can be interacted with. IN this instance, Niko booted up a web browser, surfed a news and link heavy page, then went to the law firm's site where he submitted a resume.

This brings up another huge aspect of GTA IV. Unlike previous games in the series, this one now has a working calendar, which is broken into actual days of the week. After Niko's application was reviewed, he received a telephone call from the firm, who in turn, set up an appointment with him for Thursday at noon.

In preparation for this event, Niko purchased a chocolate brown suit from a top-tier clothing store called Perseus. The clothing changes in this GTA won't be fantastical, and are used in realistic ways. At the law firm, Niko was escorted to Goldberg's office. After taking a seat, the interview began, As Goldberg chatted it up, Niko stood up and pulled a gun on him. This action was met with hilarious response on Goldberg's part. He said that the firm supported the second amendment, and that "Guns don't kill people. Video games do."

With one quick shot, Goldberg flipped backward out of his chair and through a window, falling several stories to his death. This, of course, brought about a police firefight and chase. While still making use of a wanted star system(up to six stars), the police now have a search radius, which is represented on the map with a glowing ring - the more severe the crime, the larger the ring. It's up to the player to figure out how to get out of this zone. Do you change vehicles? Hide? Try and outrun them? It's now more of a game of cat and mouse.

Rockstar wouldn't go into the specifics regarding how the controls work, but did show us some tasty firefights, with Niko ducking behind cover (which, depending on the material, could be destructible), and exchanging fire. When the odds leaned in the favor of the police, Niko switched to an Uzi to show off a new move: blind firing over objects.

The demo ended with Niko going down in a hail of fire. It was an awesome run, and made us want more answers, such as why would there be a multi player option on the phone during the single-player game? Does this imply co-op?

w3bb3r

Legacy Member
why would there be a multi player option on the phone during the single-player game? Does this imply co-op?

:D

BuYcKi

Legacy Member
Nice sergiow.
Kwil da game echt.

Das gwn de reden om PS3 te kopen imo.. :(

Sergiow

Legacy Member
Gamepro

Summary: Well in the table of contents there is a section titled "Grand Theft Auto Does Not Pass Go" and there is this little story about how GTA is delayed and they conveniently misspelled Niko's name (Spelling it Niko Belletin confused.gif ).

In the actual article it describes the demo we've heard about so many times before, but there are a few things I don't recall seeing before.

-There is a billboard for such things as "Shark Credit Cards," "Pirate Music," and for "The Whiz," which is the type of phone Niko uses.

-In a caption the HUD is described as "minimalist to its core" they say there is a mini-map, a "low-key" cash counter, and that it is more clean making GTA IV more immersive.

-It says that Ammu-nation does not exist. (Think we knew that, but decided to write it anyway)

-It is confirmed that the rocket launcher will return

-On his way to meet lil Jacob it says that Niko "passes by shivering bums, and chain-smoking punks who group in nearby doorways."

-A random woman yells "This s*** is bananas" from her car.

-A real-time fare meter pops up when Niko enters the cab.

-As the cab drives the camera pans around it.

-Booming radio music (courtesy of a well-known classic act we cant yet name) pumps from the taxi.

-The little green guy on crosswalks is crisp and clear (wow inlove.gif )

-GTA has received a "massive combat overhaul."

-Every location in GTA has an address.

-Pedestrians are described as "A woman holding a grocery bag, street urchins smoking cigarettes, and a power-exec barking impatiently into a cell phone."

-Gamepro confirms that the Sanchez, and the PCJ are returning.

-In the new wanted mode, the dots with swirls around them are cops in cars.

-Clothing in GTAIV is described as "customizable, and also realistic."

-Shooting: The cover system borrows elements of Gears of War, and Rainbow Six: Las Vegas. It also says that the aiming is a Resident Evil 4, over the shoulder style.



Also with this article a few speculations are made about the delay of GTA IV. Here they are:

1.PS3 Problems: Developing for the PS3 was harder then thought.

2.Online Tuning: R* wants to get this just right. It is their first time.

3.The Halo 3 effect: It could be more effective to launch a game early next year.

4. ESRB Crackdown: R* needs time to make sure that the content is not too much.

5.It Simply Wasn't Ready: They just weren't ready to release the game.


Just to say this again, the above reasons for delay are PURE SPECULATION

Sergiow

Legacy Member
Schnur went on to discuss EA's joint venture music company Artwerk, which has now signed a total of four artists in the past nine months since launch. These include Junkie XL, whose work will feature heavily on the new Need for Speed title, and Jupiter One, based in New York.

Not only will those artists find telling exposure to key target audiences within EA's own titles, but some will also find themselves as part of other games as well – Melbourne band Airbourne will also be featured in the new Tony Hawk game, as well as Grand Theft Auto IV.

Sergiow

Legacy Member
:: The crowds are extremely realistic: you'll see pedestrians buying newspapers at a kiosk, smokers are loitering on corners - some of them might even ask you for a lighter as you pass by.
:: Taxis won't immediately stop in front of you when you whistle or hail one down. Sitting at the back seat gives you an interior view of the vehicle from the first-person. Press A to skip the travel and arrive immediatey at detination. Press X to make the cab drive twice as fast, for twice as much money. Press Y to exit the taxi. Use the right analog stick to move the camera
:: The Jamaican weapons dealer, Little Jacob, must be coerced while going through your tasks. He's got a whole stash of fire power in his trunk and will do business once you establish a good relationship with him.
:: For the first time ever, calendar days are going to be accounted for in the game; individual work days will also affect your gameplay.
:: Protection from gun spray will vary depending on what type of material you hide behind.


From this months PLAY magazine,in Sweden,it says that in GTA IV the peds are amazingly life like,and that the atmosphere is amazing,three things that they noticed while they were shown the 2nd demo at R*:

When Niko was rushing to meet Jacob(or it was McReary,I don´t remember) he bumps into a muscular guy with a bag full of groceries,the guy drops the bag,some of the groceries fall out of the bag and scatter around on the ground,and then the guy reaches down and starts to pick it all up amazing or what ?

One ped buys some cigarettes,you even hear the lighter flicking up in the distance when it opens

2 songs were heard on the radio,a reggae song,and Run DMC´s "Sucker MC´s"

Sergiow

Legacy Member
I got my new EGM (electronic gaming magazine) and it has a one page GTA info...Im typing VERBATUM...i dont have a scanner and please dont flame i know most this info is old....but we are thirsting for any info....so....

GRAND THEFT AUTO IV
Rockstars Already proven to us that they can make a prettier looking Grand Theft Auto,
But What about a better playing game?
During a recent demo we were able to pry a few choice bit concerning the latter..

UNDERCOVER
In what could be the most significant gameplay upgrade
a new Cover system aims to improve the much-maligined target system nfrom previous GTA games. Main man
niko can now duck behind objects like a Cleaning Cart and blind fire or pop out and pick off enimies. WHat we coulden't tell was weather the aiming sytem is any better

FUZZY
another GTA series staple that's getting some grease: the wanted system. The basic remains the same- the more stars you have the more those law enforcement officers want to use you as their practice dummy. whats changed is the way you dith them. the police now track you via line of sight search radius and everytime the law see you it re-centers on you. to get in the clear you need o escape it by clearing the boundaries either by jumping in a car UNSEEN or hoofing it.
also making it eaiser to avoid the titular crime you can now take a cab ta any location (all streets are named) hell you can even enjoy the ride or just skip it and arive at you destination posthaste.

CELLULAR
texting chating updating his calendar no. niko hasent turned into a japanese schoolgirl hes just adicted to his phone. gameplaywise he can initiate missions by caling key contacts or when he needs a piece. he sets up a dirct to you via car trunk in the alley via little jacob. (no ammunations here). Niko can use his phone to call any number listed around the city to order pizza or call the police.
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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