gang57
Legacy Member
"But while this new level of detail makes the most of the high-definition generation, there are some knock-on effects,like changing the physical attributes of your character a la CJ from San Andreas"
wat bedoelen ze juist hiermee?
"Out on the street, Niko ambles along the pavement while bystanders chat"
ik hoop nu wel dat het niet praten is van dat ze op het einde gewoon mekaar kompleet negeren bv. als je de ene een box geeft dat de andere ook begint tevechten met jou.. ofzoiets in de naart..
"Back to the city, Niko pauses for a moment so we can see how he casts dynamic shadows as he walks along. Shadows get longer later in the day when the sun begins to set and gets lower in the sky, plus they realistically hug the surfaces of anything he walks past, such as the underground drain he passes by shortly after leaving the taxi depot."
da is echt wel een mooie detail... zelfs de voorbijgangers auto's
alles heeft nu een echte schaduw die later op de dag langerwordt door de zon die zakt... maar als het nu nacht is.. zou er dan ook schaduw zijn an de lantaarnpalen? waarschijnlijk wel wie weet
"we are treated to a brief overview of the city when Niko climbs a nearby telegraph pole and peers across the horizon. He has a real feeling of weight and grasps the rungs tightly as he climbs, his feet sitting on the steps rather than floating above them."
lekker
dan toch ni da u hande of voeten doorheen de handvaten gaan
"Back on the ground, Niko runs across the road toward a car, giving us our first glimpse of how the lead character has a much stronger physical presence in the game. For starters it feels like he's carrying weight and has a proper centre of gravity, so when he legs it around corners he leans into the run and likewise takes a few steps to slow down and stop rather than grinding to an immediate halt. He'll bump other people out of the way too, for which he gets a torrent of verbal abuse."
lol, hij duuwt mense uit de meg
zalig dus geen blijven-steek-momenten meer
zalig
"Niko's newfound weight is demonstrated when he jacks a car too, by smashing in the window with his elbow before reaching in and unlocking the door. Once inside he hotwires the engine - just one of the many carjacking animations new to the game - and drives off. The radio kicks in the moment the car pulls away from the kerb"
nu nog hope dat het glas blijft liggen
en realistis kapot springt
"the car has a much better feeling of weight, so it rolls on its suspension when turning a corner and the tyres move independently, hugging the bumps and contours of the road."
auto's zijn de belangrijkste transportmiddelen van de game dusja
ook wel een lekkere detail
"the road surface is in dire state of disrepair"(Rockstar chose to drive through the city at a snail's pace)
zoude er soms mensen aan de weg werken die ervoor kapot was en erna mooi gladjes gemaakt is

"People rushed to clock-in on time and, as we neared the docks, factory workers carted boxes from one warehouse to another."
mensen die aan het werken zijn
geeft het gevoel dat er eindelijk leven in het spel zit
"It wouldn't be realistic if he ended up as a huge property baron. Besides, if Niko had properties worth $10 billion then why would he want to do a mission for $150?"
je bent dus geen huge property baron meer zoals in vice city
info van:
http://ps3.ign.com/articles/791/791533p1.html
wat bedoelen ze juist hiermee?
"Out on the street, Niko ambles along the pavement while bystanders chat"
ik hoop nu wel dat het niet praten is van dat ze op het einde gewoon mekaar kompleet negeren bv. als je de ene een box geeft dat de andere ook begint tevechten met jou.. ofzoiets in de naart..
"Back to the city, Niko pauses for a moment so we can see how he casts dynamic shadows as he walks along. Shadows get longer later in the day when the sun begins to set and gets lower in the sky, plus they realistically hug the surfaces of anything he walks past, such as the underground drain he passes by shortly after leaving the taxi depot."
da is echt wel een mooie detail... zelfs de voorbijgangers auto's
alles heeft nu een echte schaduw die later op de dag langerwordt door de zon die zakt... maar als het nu nacht is.. zou er dan ook schaduw zijn an de lantaarnpalen? waarschijnlijk wel wie weet
"we are treated to a brief overview of the city when Niko climbs a nearby telegraph pole and peers across the horizon. He has a real feeling of weight and grasps the rungs tightly as he climbs, his feet sitting on the steps rather than floating above them."
lekker
dan toch ni da u hande of voeten doorheen de handvaten gaan"Back on the ground, Niko runs across the road toward a car, giving us our first glimpse of how the lead character has a much stronger physical presence in the game. For starters it feels like he's carrying weight and has a proper centre of gravity, so when he legs it around corners he leans into the run and likewise takes a few steps to slow down and stop rather than grinding to an immediate halt. He'll bump other people out of the way too, for which he gets a torrent of verbal abuse."
lol, hij duuwt mense uit de meg
zalig dus geen blijven-steek-momenten meer
zalig"Niko's newfound weight is demonstrated when he jacks a car too, by smashing in the window with his elbow before reaching in and unlocking the door. Once inside he hotwires the engine - just one of the many carjacking animations new to the game - and drives off. The radio kicks in the moment the car pulls away from the kerb"
nu nog hope dat het glas blijft liggen
en realistis kapot springt"the car has a much better feeling of weight, so it rolls on its suspension when turning a corner and the tyres move independently, hugging the bumps and contours of the road."
auto's zijn de belangrijkste transportmiddelen van de game dusja
ook wel een lekkere detail"the road surface is in dire state of disrepair"(Rockstar chose to drive through the city at a snail's pace)
zoude er soms mensen aan de weg werken die ervoor kapot was en erna mooi gladjes gemaakt is

"People rushed to clock-in on time and, as we neared the docks, factory workers carted boxes from one warehouse to another."
mensen die aan het werken zijn
geeft het gevoel dat er eindelijk leven in het spel zit"It wouldn't be realistic if he ended up as a huge property baron. Besides, if Niko had properties worth $10 billion then why would he want to do a mission for $150?"
je bent dus geen huge property baron meer zoals in vice city
info van:
http://ps3.ign.com/articles/791/791533p1.html





