Archief - [ARMA1] Armed Assault : The ultimate combat simulation

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Blanco

Legacy Member
Wow, de piloten in Arma die trackIR gaan gebruiken hebben een groot voordeel:

A pilot can control the cannon without a gunner. He views a target and just simply pull the trigger on it because the cannon always turns toward as same way as he sees. A pilot can choose and lock on a primary target among many enemies. He just simply see it and lock it on.

En OFP viert vandaag zijn 5de verjaardag!

Blanco

Legacy Member
BIS geeft ons tergelegenheid van hun 5de verjaardag een Official technology Arma video + screenshots

ftp://www.flashpoint1985.com/Operation_Flashpoint_Anniversary_Assets.zip

de page op de site : http://www.bistudio.com/presspages/Operation_Flashpoint_Five_Year_Anniversary.html

Drie mooie screens om op te warmen, deze keer zijn het eens hi-res screens:

http://www.bistudio.com/games/aa/Anniversary_Release_ArmA_01.jpg
http://www.bistudio.com/games/aa/Anniversary_Release_ArmA_03.jpg
http://img367.imageshack.us/img367/2225/anniversaryreleasearma062gw.jpg

Een scene in de video toont meer dan 150 units zonder lag :eek:

integra

Legacy Member
Op ofp.gamezone.cz staat een Poolse preview van de demo.
Armed Assault wordt door op bepaalde punten met de grond gelijk gemaakt. (bugs, ...)

rechtervoet

Legacy Member
:ironic: pff preview van een pressdemo(die van de E3)
het spel was toen 75% af ,wat zitten ze nu te zagen over bugs
wat verwachten ze ervan . de pressdemo was bedoelt om aan te tonen wat voor een spel het is. AKA BETA=/ afgewerkt spel
dus die preview is 0,0000000000000 intresse waard

Atrox

Legacy Member
Uiteindelijk is het aan ons, de spelers, om uit te maken of het een baggergame is of niet e ;)

Btw, houden we mss nog een meeting op een server? Potteke co-op/CTI/...
Gelijk "in den ouwen tijd"? ^^

rechtervoet

Legacy Member
ja maar m'n resistance cd is kapot maar als iemand zo lief wil zijn om de volledige cd van resistance upteloaden , feel free maar ik wil er anders ook wel 5€ voorneerleggen

Blanco

Legacy Member
Aan de manier waarop ze schrijven, lijkt het mij sowieso niet bepaald een objectieve bron.

Die preview was vertaald uit het Pools maar veel zinnen werden fout vertaald.
De verbeterde vertaling in slecht Engels, ma soit... zijn Engels is nog altijd beter dan ons Pools :p

I've been watching her for a few months so far. She was surprising me sometimes, but sometimes she got me bored due to the lack of news. She is not so different from the others, she doesn't put on her 40 tons of make-up pretending to be spectacular and fashionable. She in not a girl next door but the Bohemia Interactive's website. It's been weeks of waiting, reading threw the news, admiring screenshots - the ammount of the news is never sufficient. I've been waiting to put my hands on Armed Assault for a long time. The continuation of my favorite Operation Flashpoint couldn't avoid getting to my hard drive. The version I had opportunity to play in is not final but only a beta promo demo for press. But who cares? I've been waiting for it for so long... The installation of 2GB of files lasted forever. The installation process was using some copy protection tools like StarForce and 3 activation keys. I had to be a bit patient before I could run the aplication.

The Main menu was redesigned. Buttons for particular functions were placed in the bottom, so you can see engine based animations showing soldiers in the middle of the screen. Windows with menus are very simple and clear. Instedad of a green laptop popping here and there we get light grey squares with black and red font. There is a campaign made expecially for the promo version beta test. It contains two single player missions and a tactical screen. The tactical screen shows the current situation on the battlefield for example areas of enemy activity or allied bases. Every place marked on the map can be viewed in a small window with a remote cammera. Thanks to it you can see the terrain and buildings layout you will enocounter during the mission. After familiarising with the tactical screen it is time to read the orders on the mission screen. It was redesigned as well. Again the main point is the clearness of the objectives. The old notebook was abadoned. (something similar to old notebook can be seen on some of the screens - translator's note) Now we have a topographic map with markers and a brown bar with the mission plan on the right. Now it was time to start the game.

The first impression is very positive. It's like someone took Flashpoint and took it to a beautician. The graphics is far supperior to Resistance expansion. But I'll be back to impressions on graphics later. Let's look into the changes in the gameplay. There is really a lot of them. Or even more. The first of all the movement of soldiers in open spaces and in buildings have been improved. Movements are more fluid and natural but when compared to some multiplayer FPS games it is still torpid. Climbing ladders is still a bit difficult but it is due to the lack of some animations. Improvements can be seen in the shooting. The weapon recoil is bigger and when shooting Russians (North Sahrani's soldiers? - translator's note) with M4 you have to have not only a good eye but also a good hand to control the mouse.

The nature of the continuatior of the series was changed a bit. So far the game forced players to fight from the distance. In the first mission of the beta verison I and my squad had to clear a location from the enemy infantry. It reminded me times of Rainbow Six in which in order to eliminate an enemy you had to surprise him from his left or right flank. In Armed Assault it is done in a similar way. The enemy surprised by our attack starts to panic so we can often see him as he's trying to hide in the bushes or seek for his friends support, all happening 25 meters in front of our iron sights. Next to just a general tactics for the mission the tactics used in particular situation by a few men squad becomes important. So we are very likely to see a mix of open spaces battles as well as urban ones. The recreation of lifelike cities, which are slowly begining to shape up in ArmA, is the essence here.

One another change is the way of taking the weapon from the dead enemy. As you all probably remember the player in OFP had to kneel to take it. The whole process of picking it up was taking at least a few seconds. There is no such a thing in Armed Assault. We just approach the body and chose the given option. Then the enemy's weapon instantly appears in our hands. In my opinion the big disadvantage is that you can't crawl fast. This very useful option which was present in the prevous games now dissapeard completely. When you use the run key you're just getting up and become an easy target for enemy. The old habit almost got me killed in some hotter moments.

But the thing I was expecting the most was changes in the way of issuing orders. The previous system was unfriendly and you had to make your way threw more and more of 'trees' of commands. Although the system of commanding in ArmA was much simplified it is still far from being ideal. The first of all the mentioned 'trees' are still there but BIS get rid of some of unused commands and the remaining ones were reordered. This way a new group of commands was created. It is named "Watch" and is useful when patroling and reconing. I have no doubts - controlling is now more comfortable but I was hoping for more intuitive solutions. One another new feature is widely advertised by BIS possibility to change your 'profesion' during the mission. I was a bit sceptical about it at first. The beta version didn't allow for changing your character in any time of the mission but only in the moment predefined by the authors (in mission 2). I could choose sniper or tank gunner. I played both of them and I must admit that I'm begging to like the idea. Fighting in the different areas of warfare is not borring, as a matter of fact it's the opposite. When playing sniper's role we're wipping out Russians (Russians again? - translator's note) from the distance of 400 meters. Noone knows who's shooting and where's he hidding. It is known only by us and our scoped M24. When playing the role of a tank's crewman we are thrown into the heat of the battle on the city's streets. The interesting thing is that playable characters that are not controled by player are controled by AI.

From the other side for not to sound too optimistic it is time to mention the bugs that, I hope, will be eliminated in the final version. The first thing is horrible optimisation. I'm affraid that Bohemia didn't look into cleannig the code so far. The readme file clearly says that the game should run on 256MB of ram. I don't want to even know how it works on such a memory size. The recommended 1GB can also be treated only as a joke. I have 1,5 GB of RAM and I was disgusted when I had to wait for several seconds for all models (including trees and buildings) to be loaded during the playing. I wasn't impressed by simple models that were 'gaining' textures after some time. During the intense action the game was sometimes jaggy on Geforce 6600 GT. I should point here that the level of detail was set on medium. It was also obvious that some of the animations were missing. It is particulary related to climbing obstacles (despite the fact that the option was shown you couldn't use it) and crouching (moving in crouch position looks like iceskating). Some points of the phisics engine weren't finished too. A soldier hit with a gun (high caliber one - translator's note) flew for 200 straight in the air. Bouncing tanks are already known from OFP. BIS assures that those things will be improved.

More bugs could be seen in multiplayer mode which is represented by 3 missions. It allows playing only with bots whose inteligence isn't very good. When I ordered two of my men to get in humvee they simply got on its roof and didn't want to move further. The multiplayer mode allowed me to test the model of driving vehicles. It is better than in Resistance. Driving vehicles is as easy but even more enjoyable. The resaon of this is smoothnes of the terrain which is less 'edgy'. Nice and smooth surface doesn't cause jumps or accidents. It is better in the air too. Flying Littlebird is dynamic and allows a lot of fast maneuvers. The visual side meets my expectactions quite well but there is no revolution there. When set on the lowest details the game looks a bit better than Resistance. By increasing the level of detail I got very good graphics with well done vehicles and characters models. The variety of trees and presence of insects and birds is also noticable. Unfortunately I couldn't enjoy the maximal details for too long because of low FPS rate. Armed Assault is highly customisable (but 320x240 resolution is like a joke) and every player will be able to adjust the level of detail to his PC's speed. The audio side wasn't changed drasticly. We can hear new speeches and environmental sounds but it is nothing more than we already heard in predecessors.

The beta test of Armed Assault didn't knock me onto my knees. The game didn't show its advantages so far but I'm sure that the final version will knock us down. The potential that this title has is enormous. I trust that Bohemia won't fail. The fans have been waiting for a long time but if they want to get a really good product they have to live in the celibacy from virtual war for a bit more. I think that with the help of the community and modmakers Armed Assault will share the reputation of Operation Flashpoint. Only because of that I'm begginig to collect my money for my own copy. It will be a game not for a week nor for a month but for years.

Adam „eJay” Kaczmarek

translated by lendrom aka lecholas

Wat interessant is :

- Is de climb-functie , maar ze werkte nog niet.
- Betere recoil

Wat mij min of meer verontrust :
- Starforce protection
- Voertuigen zouden makkelijker zijn om te besturen (nog makkelijker) :(
- fast crawling zit er niet meer in, ik hoop dat ze dat fixen want dat heeft dikwijls mijn leven gered. :cry:
- Geen animatie die toont dat je een wapen oppakt, niet dat het wapen vanuit het niets in je handen terecht komt. Ik wil geen UT, HL1/2, ... stoten in Arma.

Der is dus nog veel werk aan de winkel.

rechtervoet

Legacy Member
die animaties invoegen vergt toch niet zo veel tijd ? max week of 2 ? ik zou me niet te veel zorgen maken daarover

Blanco

Legacy Member
Iemand Tactical operation al uitgeprobeerd?

http://top1.bigames.info/img/promo_1.jpg
De site

Met TOP1 kunt ge een missie "recorden" en daarna bekijken in de editor. Het is het equivalent van Observer3 in VBS1
Elke event wordt opgenomen aan de hand van parameters (dmv van Kegetys Fwatch) , die parameters worden gesaved in een bestandje dat nadien opgeladen kan worden in de editor. Met recorden bedoel ik wel niet met beelden, het resultaat is een map waarop je de icoontjes ziet bewegen, puur om uw taktiek bij te schaven dus.Ingenieus gedaan, der zitten 3 missieskes bij, in begin kunt ge een aantal random params instellen zoals de enemy AI & friendly AI, insertionpoint, weather & time, enz...
TOP1 onthoudt ook hoe dikwijls je saved en retried en heeft zijn eigen punten systeem. Iets voor de diehards dus, ge kunt leren uit uw fouten, uw tactiek aanpassen, enz... Ge kunt ook de files uitwisselen zodat ik kan checken hoe iemand anders die missie heeft uitgespeeld.
Nu kan ik zien hoe ik dood ben gegaan, en bekijken hoe dat dat gebeurd is en ik sta er verdomme echt versteld van hoe de AI mij soms grazen neemt. Met 4 voor mij en ondertussen ene gans rond gaan om mij lang achter neer te leggen.



Download hier

Jezter

Legacy Member
pfff, zo heet weer en dan stellen ze dit ook nog even uit tot Q3 :(
dan maar terug het zwembad in ...

Parnakra

Legacy Member
Q3 = juli, augustus & september

+ ik heb nog op geen enkele officiële site van BIS die mededeling gelezen.

Blanco

Legacy Member

Blanco

Legacy Member
Missieke dat de moeite is...

The forest van Mandoble
Eén addon nodig : Mikero editor upgrade

Alle editorupgrades eerst verwijderen of verplaatsen!

Dat kunnen de volgende zijn :

EditorUpdate1.pbo
EditorUpdate102.pbo
EditorUpgrade102.pbo
Objects1.pbo
Objects2.pbo

Ik ga niet veel zeggen over de missie zelf...het is geen gewone militaire missie, eerder een adventure met heel veel atmosfeer in, creepy dingen die je nog nooit gezien hebt in OFP, ik ben hiernet aangevallen geweest door een geest ofzo... freaky stuff.
Het doet mij wat denken aan Lost... Echt de moeite om eens te spelen, liefst in het donker :)

-=PIKMOF=-XceL

Legacy Member
haha scary stuff, doet mij denken aan FEAR
knap gedaan, maar ik word niet aangevallen

ik sta nu al tien minuten in dat bos en ik sta daar niet op mijn gemak :)

EDIT: heb nu de weg gevonden

-=PIKMOF=-XceL

Legacy Member
Mapfact Nogova 2 is gereleased

Features gespot zover (na wat rondvliegen):

- spectaculaire bergen in het noorden
- structuur luchthaven zodanig aangepast dat standaard BIS missies nog zullen werken
- terrein onder de luchthaven is minder clean: wegen zijn deels door zand overdekt, verroeste olie-installaties liggen hier en daar al omver
- er zijn gebouwen toegevoegd aan bestaande steden en dorpen, maar spaarzaam
- meer vegetatie bv. rond Petrovic en wegen met overhangende bomen
- brug aan Davle is nu modern

redelijk vlot speelbaar wanneer ge viewdistance laag genoeg zet

er is ook een getweakte versie van de Resistance Campaign

zie http://www.mapfact.net
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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