Volg de onderstaande video om te zien hoe je onze site als web-app op je startscherm installeert.
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Joystick is een logitech extreme 3dpro hij werkt dus perfect
vb: button 2 staat ingesteld om in te zoomen dus bij alle airunits werkt dat dus met uitzondering voor de a-10 waar deze blijkbaar automatisch is ingesteld op switch weapons
THIS BETA VERSION IS RELEASED FOR PUBLIC BETATESTING PURPOSES ONLY. YOU STILL SHOULD BE ABLE TO RUN THE ORIGINAL VERSION OF THE GAME.
© 2007 Bohemia Interactive Studio. All rights reserved.
This application will update your ArmA: Armed Assault / Combat Operations to full beta version 1.07.5157.
The reason is to verify some of the fixes and improvements made after we received feedback to version 1.07.5154BETA.
Most notable are changes related to:
- problems with textures and LODs on Geforce 8xxx line of cards
- problems with joysticks
www.armedassault.com
SYSTEM REQUIREMENTS:
====================
ANY ORIGINAL VERSION OF ARMA 1.07 BETA 5154
HOW TO INSTALL THE BETA
=======================
Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occassions).
It will install all beta content to a mod folder "BETA" and shortcut "Launch Arma Beta Patch" to your ArmA directory (default is C:\Program Files\Bohemia Interactive\ArmA or C:\Program Files\Atari\ArmA).
There's no uninstall option. To remove the beta you need to manually delete the "BETA" directory and shorctut to ArmA from your main game directory. This betaversion also should be uninstalled automatically if you uninstall the game.
HOW TO RUN THE BETA
===================
You still can run your existing ArmA 1.05 normally by the existing shortcuts and as far as we know, the beta shouldn't interfere with your game so even after you installed the beta you should be able to install this beta patch normally.
To run beta 5157, you need to start "Launch Arma Beta Patch" in your ArmA game directory.
If you need to run ArmA another way, and you still want to run the beta, make sure to start the ArmA.exe from beta subfolder with working directory set to the normal ArmA directory and also with command line option -mod=beta
CHANGELOG 5157
==============
5155 - Fixed: Movement config - entry primaryActionMaps telling what action maps will be loaded first (and so used for initialization of movement)
5156 - Fixed: RCtrl is no longer reserved for combos, it can be used as a separate key as well.
5156 - Fixed: Keys with dik code greater than 128 (numpad, some special keys) can now serve as combos.
5156 - Fixed: AI no longer starts firing in Hold fire unless the enemy is really threatening it.
5156 - Fixed: Helicopter center of rotation is now center of mass, not rotor mast.
5156 - Fixed: Improved AI and autohover hovering stability.
5156 - Fixed: XInput handling of input devices disabled because of missing configuration options
5156 - Fixed: Position of Present call in the frame changed to improve Alt-Tab stability and work around possible driver errors.
5156 - Fixed: M1A1 was never turning out in safe or careless mode.
5156 - Added: function nearTargets
5156 - Fixed: MP - Helicopter could appear as destroyed when in fact it was unharmed.
5156 - Fixed: MP - more reliable transfer of damage status of vehicles to other clients.
5156 - Fixed: Better VRAM allocation estimations for nVidia 8800 card, resulting in less frequent missing textures.
5156 - New: Cheat Shift+Minus FLUSH to allow to manually flushing all VRAM allocations to restore performance if needed.

In games zoals HL2 met HDR (Lost Coast of Episode 1) valt het niet zo op en is het nog aangenaam om mee te spelen. Hier heb ik dat gevoel niet 
Maar het valt mij wel op (sinds de release al) dat ik mij wat begin te ergeren aan dat lichtinval gedoe. Dat je scherm ineens veel lichter wordt als je een bepaalde richting uitkijkt. Het is gewoon... een beetje teveel van het goede. In games zoals HL2 met HDR (Lost Coast of Episode 1) valt het niet zo op en is het nog aangenaam om mee te spelen. Hier heb ik dat gevoel niet
- really close formation flight without crashing, allowing spectacular coordinate raids
- choppers follow a single set of waypoints exactly as they are, instead of following leader and turning when he does but doing it exactly at the waypoint location (usefull for large column formations)
- easy way to create custom formations and possibility to set an additional one only for landing purposes, allowing simultaneous landings
- improved spins and turns and constant flight (instead of those "pitch up and down" we see now when unit updates its target position)
- accurrate landings
- a bonus: air cam (attached to vehicle) and manually controlled to get impressive cutscenes in an easy way


eerste wat me opviel, de M16 en M4 klinken hetzelfde in burst als in single shot... makes no sense
Het valt genoeg op.