Build AmericasArmy[BuildDate:08-30-07_BuildVersion:2.8.2]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3603 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800 GT (6909)
General protection fault!
History: UObject::GetPathName <- UObject::GetFullName <- TestReach <- UObject::GetPathName <- UObject::GetFullName <- UStruct:

erializeBin <- (Class AGP_Interface.AAScoreboard_AssaultTeam mTeamPRIArray[0]) <- UObject:

erialize <- (AAScoreboard_AssaultTeam Package.AAScoreboard_AssaultTeam) <- TestReach <- (AAScoreboard_AssaultTeam Package.AAScoreboard_AssaultTeam) <- UStruct:

erializeBin <- (Class XInterface.GUIMultiColumnListHeader MyList[0]) <- UObject:

erialize <- (GUIMultiColumnListHeader Package.GUIMultiColumnListHeader) <- TestReach <- (GUIMultiColumnListHeader Package.GUIMultiColumnListHeader) <- UStruct:

erializeBin <- (Class AGP_Interface.AAListBox_AssaultTeam Header[0]) <- UObject:

erialize <- (AAListBox_AssaultTeam Package.AAListBox_AssaultTeam) <- TestReach <- (AAListBox_AssaultTeam Package.AAListBox_AssaultTeam) <- UStruct:

erializeBin <- (Struct AGP_Interface.GUIGridLayout.LayoutItem Component[0]) <- UStruct:

erializeBin <- (Class AGP_Interface.GUIGridLayout Elements[0]) <- UObject:

erialize <- (GUIGridLayout Package.GUIGridLayout) <- TestReach <- (GUIGridLayout Package.GUIGridLayout) <- UStruct:

erializeBin <- (Class AGP_Interface.AAGUILabel MenuOwner[0]) <- UObject:

erialize <- (AAGUILabel Package.AAGUILabel) <- TestReach <- (AAGUILabel Package.AAGUILabel) <- UStruct:

erializeBin <- (Class AGP_Interface.AATab_AAScoreboard_AssaultTeam l_Assault[0]) <- UObject:

erialize <- (AATab_AAScoreboard_AssaultTeam Package.AATab_AAScoreboard_AssaultTeam) <- TestReach <- (AATab_AAScoreboard_AssaultTeam Package.AATab_AAScoreboard_AssaultTeam) <- UStruct:

erializeBin <- (Class XInterface.GUITabButton MyPanel[0]) <- UObject:

erialize <- (GUITabButton Package.GUITabButton) <- TestReach <- (GUITabButton Package.GUITabButton) <- UStruct:

erializeBin <- (Class AGP_Interface.AAGUITabControl TabStack[0]) <- UObject:

erialize <- (AAGUITabControl Package.AAGUITabControl) <- TestReach <- (AAGUITabControl Package.AAGUITabControl) <- UStruct:

erializeBin <- (Class AGP_Interface.AAGameMenu_Score c_Tabs[0]) <- UObject:

erialize <- (AAGameMenu_Score Package.AAGameMenu_Score) <- TestReach <- (AAGameMenu_Score Package.AAGameMenu_Score) <- UStruct:

erializeBin <- (Class XInterface.GUITabButton MyPanel[0]) <- UObject:

erialize <- (GUITabButton Package.GUITabButton) <- TestReach <- (GUITabButton Package.GUITabButton) <- UStruct:

erializeBin <- (Class AGP_Interface.AAGUITabControl TabStack[0]) <- UObject:

erialize <- (AAGUITabControl Package.AAGUITabControl) <- TestReach <- (AAGUITabControl Package.AAGUITabControl) <- UStruct:

erializeBin <- (Class AGP_Interface.AAGameMenu c_Tabs[0]) <- UObject:

erialize <- (AAGameMenu Package.AAGameMenu) <- TestReach <- (AAGameMenu Package.AAGameMenu) <- UStruct:

erializeBin <- (Class AGP.HumanController guipStats[0]) <- UObject:

erialize <- (HumanController Bridge.HumanController) <- AActor:

erialize <- TestReach <- (HumanController Bridge.HumanController) <- UStruct:

erializeBin <- (Class AGP_Characters.AGP_Character Controller[0]) <- UObject:

erialize <- (AGP_Character Bridge.AGP_Character) <- AActor:

erialize <- TestReach <- (AGP_Character Bridge.AGP_Character) <- UStruct:

erializeBin <- (Class Engine.AuxCollisionCylinder Owner[0]) <- UObject:

erialize <- (AuxCollisionCylinder Bridge.AuxCollisionCylinder) <- AActor:

erialize <- TestReach <- (AuxCollisionCylinder Bridge.AuxCollisionCylinder) <- UStruct:

erializeBin <- (Class Engine.CommVolume Touching[0]) <- UObject:

erialize <- (CommVolume Bridge.CommVolume38) <- AActor:

erialize <- TestReach <- (CommVolume Bridge.CommVolume38) <- UStruct:

erializeBin <- (Class Engine.AuxCollisionCylinder Touching[0]) <- UObject:

erialize <- (AuxCollisionCylinder Bridge.AuxCollisionCylinder) <- AActor:

erialize <- TestReach <- (AuxCollisionCylinder Bridge.AuxCollisionCylinder) <- UStruct:

erializeBin <- (Class Engine.AuxCollisionCylinder Touching[0]) <- UObject:

erialize <- (AuxCollisionCylinder Bridge.AuxCollisionCylinder) <- AActor:

erialize <- TestReach <- (AuxCollisionCylinder Bridge.AuxCollisio