Archief - America's army

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Mr. SLASH

Legacy Member
hehe , inderdaad , mja , wachten is de boodschap en ondertussen 2.4 spelen :D

«Vision»

Legacy Member
'k zat just in irc toen dev acekilla zei dat de patch deze week uitkomt.
Hij kwam niet vandaag, morgen of woensdag uit. Dus enkel thu en fr zij ik.
reply was ding ding ding we have a winner. What do i get zei ik.
2.5 zei hij. Em heeft ook een hele hoop vragen beantwoord voor zeker een uur.

«Vision»

Legacy Member
Dit is de gefilterde irc log. Er is ook een interview met dev pye en ss van 2.5 op tracker.

[Dev]AceKilla release is imminent
[Dev]AceKilla as in this week
[Dev]AceKilla not today
[Dev]AceKilla not tomorrow
[Dev]AceKilla likely not wednesday
[Dev]AceKilla that is all I will say
[Dev]AceKilla it's not a hold up - things need to be in place
[Dev]AceKilla distribution partners need to get the builds
[Dev]AceKilla Windows will be this week, Mac and Linux will be out shortly after
[Dev]AceKilla more details on Linux/Mac to follow later
[Dev]AceKilla here are some v2.5 tips:
[Dev]AceKilla single fire mode = the win
[Dev]AceKilla The M68 Aimpoint = the win in CQB
[Dev]AceKilla most underrated weapon mod EVAR
[Dev]AceKilla SF Dockside will only hold 18 players - so server admins set the max players to 18 when running SF Dockside
[Dev]AceKilla Yes Ghost, LOTS of bug fixes in v2.5
[Dev]AceKilla sprint exploit (at spawn) is gone
MuDDoG ace,i kick major butt with the acog,will this change with 2.5?
[Dev]AceKilla no
MuDDoG do you use acog ace?
MuDDoG or aimpoint?
[Dev]AceKilla I use both, but in v2.5 I find myself using the Aimpoint a lot more
[Dev]AceKilla I think you guys will love the changes to the 2D iron sights
therapy hey, ace how have the 2d sights changed?
[Dev]AceKilla easier to use now
Vision` that new viser does that mean that the old m16 and 249 viser will be updated to
[Dev]AceKilla yes, M16, M249, AK
[Dev]AceKilla RPK
[Dev]AceKilla they've been altered to more realistically portray the tunnel vision effect when aimed
[Dev]AceKilla it ends up giving you a better field of view with these 2D sights
[Dev]AceKilla yes, SAW much better now
[Dev]AceKilla The gameplay/accuracy changes: basically over the course of v2.4 and v2.5 - we've put the accuracy BACK into the hands and skills of the player
[Dev]AceKilla not some random fire cone
[Dev]AceKilla we've added some realistic factors like left and right hand tremor and recoil tweaks - but fixed the hitboxes and accuracy
[Dev]AceKilla if you are aiming as you should in the army (i.e. sighted in and using single shot) - you will be the most accurate
[Dev]AceKilla yeah bunny hopping is pretty much gone
[Dev]AceKilla for now, when reloading - you can't jump
[Dev]AceKilla in the future, we may allow a jump in mid-reload - but if we do, it will surely interrupt your reload
[Dev]AceKilla and you will have to reload again
MuDDoG Mr.AceKilla, has the accuracy involving the ACOG been reduced now in auto fire?
[Dev]AceKilla no, accuracy is based primarily on CEM - full auto just has more recoil
[Dev]AceKilla many many exploits squashed
[Dev]AceKilla I LOVE the 2 new maps
[Dev]AceKilla very fun
Jastrzab whats with 16bit bug? is will be in 2.5?
[Dev]AceKilla 16bit mode disabled
[Dev]AceKilla in code
[Dev]AceKilla nade distance is the same, damage 'kill' radius reduced - stun effect added to old kill radius
[Dev]AceKilla the impact to gameplay is that you can still clear a room with a nade, you just may stun some rather than actually kill them with the nade
[Dev]AceKilla nades used to kill to 10 m - now kill to 5 - stun to 10
[Dev]AceKilla stun = effect and weapon goes down
[Dev]AceKilla many security enhancements - no specifics, but we did work directly with evenbalance (PB guys) on some enhancements
GhostfromTexas [Dev]AceKilla how do you like your steak? (old question i asked to Abraxas)
[Dev]AceKilla medium
[Dev]AceKilla I think the new Admin Command Post will be a hit with server admins
[Dev]AceKilla much easier to admin now
[Dev]AceKilla I'm really hoping that the improved Tournament Mode will take footing with the competitive community (i.e. they use it for matches)
[Dev]AceKilla With the help of the beta testers, we believe we have squashed most of the critical errors
[Dev]AceKilla BTW, I cannot stress enough what an outstanding job our beta testers did this cycle - you all should be very grateful for their hard work.
[Dev]AceKilla demo mode is something we really want to address and enhance though - future release
SG_Spiker see what you caused Ace? patch fever
[Dev]AceKilla yeah, sorry - we're all excited here too
[Dev]AceKilla Bridge looks in AA PC have not changed, but a few bridge loadout changes
[1VB]Hanzerik Asks: what are the load out changes on bridge
[Dev]AceKilla Bridge loadouts are just the M203 nade allotments - every M203 on bridge gets 4 M203 nades - on assault and defense - number of grenadiers on each team is the same
[Dev]AceKilla I think assault gets 2 grenadier spots and defense gets one
FoxHunter (Shootman) Are the spawn points in PCR gonna be adjusted since they are very close to each other?
GhostfromTexas will there ever be proper SF grenadiers, instead of every SF guy shooting them?
[Dev]AceKilla spawn points in PCR are the same as v2.4 as far as I know
[Dev]AceKilla yes, there will be more specialized roles in future versions of AA
FoxHunter (BiOMilk) are there going to be 7 nades in 203 again @ bridge crossing?
[Dev]AceKilla no, all Bridge M203's come with 4 nades
[Dev]AceKilla on both Assault and Defense
GhostfromTexas Here is my question: Has a message style been added to game for players kicked from servers from pb, admins, etc., So that it gives them a reason for the kick instead of looking around in their .ini files? Such as a message displayed on screen after kick
[Dev]AceKilla it should be fair now
[Dev]AceKilla There were some message additions and enhancements
GhostfromTexas (MightyMouse) is the grenade bug on SF Courtyard going to be fixed in the new version?
[Dev]AceKilla not sure right now if the PB kick was one of them - but will check
GhostfromTexas (deathgiver) when will the medics be able to heal themselves?
[Dev]AceKilla many map bugs fixed, would have to be more specific
[Dev]AceKilla we've discussed medics healing themselves - if it happened, likely would only be able to do it once - could be in v2.6
FoxHunter (v25rjb) have there been any problems that have caused a delay in the realease of 2.5 that the devs have sorted and was there any plans to realease the patch earlier??
[1VB]Hanzerik <^USA^-_PaladinChief_> Is there a plan to reset honor in some way? In this patch or in the near future?
Q: Will the AA editor be released soon so the community can help making maps and send them in for review. Very Happy
[Dev]AceKilla delays?! NEVER!!! Razz No, we had to make a few slight adjustments do to issues found in testing, but we are hitting our targeted release window of v2.5
[Dev]AceKilla no plans to reset honor
GhostfromTexas [Dev]AceKilla: after you are done answering, say "next" and i will know to post :0
[Dev]AceKilla AA editor is in talks, likely a future feature - but no guarantees as this point.
GhostfromTexas ([11W]Laughingtear) whats being done about combating hackers ruining the game?
[Dev]AceKilla most likely the editor would go out as we finish up the v2.X game and move on to developing AA 3.0
GhostfromTexas messed up no waiting for the next Smile
[Dev]AceKilla anti-cheating measures are always being addressed, in real-time by PunkBuster, and by us during each dev cycle
SG_Spiker is it true the [Dev]Pye looks silly in a Kilt?
[Dev]AceKilla Yes that is true Spiker
SG_Spiker have you guys started developing for the Unreal 3 engine and if so will you show some screens of works in progress?
[Dev]AceKilla We have started UE3 design and pre-production - but we still have a lot of AA goodness to get out on this version first.
GhostfromTexas (Snuffy) Ace, what is your favorite part of the new patch?
[Dev]AceKilla Personally, the 2D iron sights, the fixes/enhancements, and the 2 new maps
GhostfromTexas (Silver) q: Any change's in the pistol. being able to drop it and ect?
[Dev]AceKilla no pistol changes
GhostfromTexas (snBcr|Pepe) 2 questions: Most of the new maps r using random spawn points/random objectives. Are u guys abandoning the old/normal map desing?
[Dev]AceKilla yes, the 2 new maps use random spawns and objectives, but in different ways. We never will abandon the old mission objective/spawn styles - each mission is designed on it's own (some will use the new features, some will not)
GhostfromTexas why cant we have m4/203 on maps like weapons cache instead of m16/203
[Dev]AceKilla we just happen to be making missions with these features, because their new to AA and we like some of the gameplay options that come with them
GhostfromTexas why cant we have m4/203 on maps like weapons cache instead of m16/203
[Dev]AceKilla we just happen to be making missions with these features, because their new to AA and we like some of the gameplay options that come with them
[Dev]AceKilla good question trix - it has something to do with our current system and loadouts based on tour - but we can look at doing this in the future certainly.
[Dev]AceKilla in SF Extraction, the inventory objective is not random - but the spawns and extraction points are
[Dev]AceKilla In Dockside, one objective is not random, the other is - and the spawns are random, but they only swap places (2 team spawns total)
GhostfromTexas ([FFK-18]Sankari) Will it be possible to get more than 100 honor in incoming patches ?
[Dev]AceKilla anything is possible but we're not currently discussing raising the total honor system cap
[Dev]AceKilla more likely, you may see other persistent stat categories in addition to honor
GhostfromTexas <^USA^-_PaladinChief_> Can the long time players count on AA staying in PC and not going to my Kids Xbox? Dont really want to give up my time to playing with my kids..
[Dev]AceKilla FYI - this is just an informal interview about v2.5 - much more discussed during this interview this weekend on TSN:
[Dev]AceKilla EVENT DETAILS
[Dev]AceKilla
[Dev]AceKilla
[Dev]AceKilla
[Dev]AceKilla "The Bridger and Harlock Show"
[Dev]AceKilla
[Dev]AceKilla
[Dev]AceKilla Date: Saturday, October 15, 2005
[Dev]AceKilla Time: 9:00PM - 11:00PM EST
[Dev]AceKilla
[Dev]AceKilla Our Segment will be the "9:30 spot" : 9:30PM - 11:00PM EST
[Dev]AceKilla more info coming
[Dev]AceKilla AA will always be on the PC as far as I know - just expanding to other platforms in addition to the PC
[Dev]AceKilla <-- hardcore PC gamer Smile
(Silver) How is the Extraction setup? How many nade's, smokes, flashs, any rpg's? how man sf and non sf??
[Dev]AceKilla 1 frag, 1 smoke, 2 flash I believe - 1 M203 round for M4 SOPMOD
[Dev]AceKilla IF is AK w/ scope RPK and a VSS Vintorez
[Dev]AceKilla there is an SPR too for SF
[Dev]AceKilla no RPGs
[Dev]AceKilla Dockside is all SF
GhostfromTexas How true is it that DJMonkeyboy and Westquote are engaged to be married to eachother?
[Dev]AceKilla lol not true
GhostfromTexas ({BOH}Aine) Serverside, what changes have been made to improve stability and prevent memory leaks that cause servers to go go crazy (example, on hospital)
[Dev]AceKilla several server side code changes, lots of accessed nones cleaned up and extra logging removed
GhostfromTexas Do you think you will be able to add some new guns/rifles in future versions or are we stuck with the current weapons?
Dev]AceKilla server performance can also be altered by several factors outside of the game, such as bandwidth, server machine specs, number on server instances on same box, etc.
[Dev]AceKilla yes, we will continue to add new content with each release - Overmatch will have several new toys.
GhostfromTexas (deathgiver) when are u planning to add VOIP into the game?
[Dev]AceKilla please see my sticky post in the AA feedback forums about VoIP
GhostfromTexas (snBcr|Pepe) 2nd question: Is it true that ppl connected to the army are creating its own anticheat tool? (no connection with evenbalance/pb)
[Dev]AceKilla I haven't heard anything about that Pepe
GhostfromTexas i want know if there are still plans to implement a stat system and cut tracker out of the loop
[Dev]AceKilla lol why do people think our intentions would ever be to "cut tracker out of the loop"?!
[Dev]AceKilla yes, we will be developing our own stats system - but it has nothing to do with AAO Tracker
GhostfromTexas suspected release?
[Dev]AceKilla soon
GhostfromTexas (AA|Olgerd) to AceKilla: Have you any plans to increase map sizes in future releases? How big they could be?
[Dev]AceKilla depends, as big as needed for the right gameplay - vehicles will likely need bigger maps
GhostfromTexas (snuffy) Can we expect more Dev involvment in the community?
[Dev]AceKilla I hope so, we love doing it - it's just a time issue. I'm sure at the end of the day - most of you would want us developing the game rather than surfing the forums or chatting in IRC all day.
[Dev]AceKilla like I said, we love to when time allows for it
[Dev]AceKilla been busy here as of late
GhostfromTexas (icewolf) Do u know how much Mb the fullversion will have???
[Dev]AceKilla 903 MB
[Dev]AceKilla patch = 77 MB
GhostfromTexas Can we actually fire a rocket within a range of 20 yards from the pilot in CSAR without losing the round? And can we send nades to middle office in WC without kill guys in primary?
[Dev]AceKilla yes, those were fixed
GhostfromTexas Question: will the defence team in SFBlizzard still came outside by jumping over the wall ?
[Dev]AceKilla like I said, lots of level fixes - would have to look up the bug report on that - but probably fixed
GhostfromTexas <[SoTF]dolphin> how will the new maps encourage teamwork?
[Dev]AceKilla well, for one - the CEM changes encourage teamwork by giving a small boost when in proximity to another teammate
[Dev]AceKilla The maps are designed to be winnable by working as a team
[Dev]AceKilla try going and grabbing the briefcase in the middle intersection bus in SF Extraction by yourself with no cover or backup.
[Dev]AceKilla Dockside is similar, you will need proper overwatch and cover to successfully take both objectives
[Dev]AceKilla especially the roof one
GhostfromTexas Is it true that gamespy will be removed by 2.6, therefore making AAO Tracker redundant
[Dev]AceKilla I have not heard any plans to remove Gamespy
GhostfromTexas (AA|Olgerd) to AceKilla: How deep could be changes in physics after UE3 incorporation? Modifable terrain mesh?
[Dev]AceKilla deep
GhostfromTexas (trix) are any old maps going to get deleted in upcoming versions ?
[Dev]AceKilla not deleted per say, but we may remove some older less popular ones in this initial install, but offer them as a downloadable map pack instead.
[Dev]AceKilla not 'this' as in v2.5 - future
GhostfromTexas (snuffy) Can we expect to see more community involvment in the game besides the Beta team?
[Dev]AceKilla sure, we're open to ideas.
[Dev]AceKilla we expect to have all of you right there with us as we finish this version and move on to AA v3.0 Smile
RangeFinder FYI the AACMs have started holding a series of focus group meetings.... with community members
RangeFinder to get input on various items
RangeFinder such as tourney features....
RangeFinder website content....
RangeFinder etc
GhostfromTexas (NeoSapien) What truth is there to the rumour we migh have playeradmins in official/leased servers, if not 2.5 maybe in near future?
[Dev]AceKilla not likely on Official U.S. Army servers
[Dev]AceKilla possibly on leased though, would need to check on that
GhostfromTexas q: you say 2.5 is coming out this week, but will u attempt to release it after thurday's CAL playoff match to avoid problems with their schedule?
<[Dev]AceKilla I believe those leagues have plans for what happens during release
<[Dev]AceKilla worse case, they can still play on v2.4

GhostfromTexas will there be a new version of PB with this release, or shortly after ?
[Dev]AceKilla PB is updated as needed, they do not follow our release patterns
[Dev]AceKilla we do have some new anti-cheat enhancements in v2.5 - but we have worked with PB on these and the latest current version is compatible with them
GhostfromTexas What's the connection between Zombie Studios and Americas Army?
[Dev]AceKilla They work with us on some government applications - training applications
[Dev]AceKilla some of that work may make it into the public game, that's the beauty of this AA platform - it's being used in many ways by the Army and content and features go both ways - from public to government, and from government to public.
[Dev]AceKilla each customized to fit that particular application
GhostfromTexas (v25rjb) How long does Ace think Americas Army can last for?? Is it still a viable recruiting tool or has that part of the game passed and now its just considered to be a game?
[Dev]AceKilla IMO - I don't see AA going anywhere in the foreseeable future. The project as a whole is only getting bigger and more effective for the Army.
[Dev]AceKilla I'd love to be working on AA v8.0 ten years from now. Smile
[Dev]AceKilla As you know there is AA: Rise of a Soldier coming soon to Xbox and PS2
[Dev]AceKilla we have v3.0 on UE3
[Dev]AceKilla many new AA internal training apps being developed all the time
[Dev]AceKilla future looks brite for America's Army.
GhostfromTexas (AA|Olgerd) to AceKilla: How deep will be modelled drivable vehicles in future releases? Have we any chances to get something close to what we can see in flight simulators?
[Dev]AceKilla hehe, I'm going to hold off on discussing any future features like vehicles - just have faith that they will be done in true AA fashion. Smile
[Dev]AceKilla one release at a time - want to focus on v2.5
GhostfromTexas (AA|Olgerd) to AceKilla: Are there any possibilities to get some ingame features to improbe teamwork? Such as possibility to see teammates positions at the map or any visual indications who is talking right now on the radio?
[Dev]AceKilla yes, we have designs in place for features such as these. Expect to see them 'when it's done' Razz
[Dev]AceKilla promoting teamwork is one of our largest design goals
[Dev]AceKilla it will only get better in the future AA versions
GhostfromTexas How do you think the map balancing will hold out with the changes in the new patch? Do you expect it to be even more defense oriented?
[Dev]AceKilla in both of the new maps, extraction & dockside - there is no set defense team - both teams are on assault or defense depending on the circumstances in the mission
[Dev]AceKilla we feel they are both balanced maps
[Dev]AceKilla think like Urban Assault
[Dev]AceKilla or sandstorm
GhostfromTexas (Cantunis) Question : Will there be any WebAdmin availbale for 2.5 servers?
[Dev]AceKilla no, not officially supported natively by the game, but many have built their own around the game.
[Dev]AceKilla The AASM provides this functionality with it's Remote Control Utility feature - AASM has been enhanced in v2.5 and is a very powerful tool.
[Dev]AceKilla The AASM along with the improved Admin Command Post should provide server admins with better tools in v2.5
GhostfromTexas Is there going to be changes made to combat spam 203's and grenades on maps such as PCR where you often find 1/2 your team dead 7 seconds into the round from one spam nade?
[Dev]AceKilla yes, one of those changes is the v2.5 nade damage radius tweak
RangeFinder one?
[Dev]AceKilla well, we're in constant development, so we're always trying to perfect the game and gameplay on missions.
GhostfromTexas (falcon1) is there any chance of being able to paste server addresses into the command prompt?
[Dev]AceKilla we're looking into registering the aa://
[Dev]AceKilla this can still manually be done though
[Dev]AceKilla next (LAST ONE)
[Dev]AceKilla I really think you all are going to like v2.5 - very polished stable build
GhostfromTexas (AA|-hyphen]mokwai-) Q: does the dev team plans to continue moving towards to the higher level or realism u can possible get (gameplay speaking), or are u guys just trying to find the right balance of fun/realism?
[Dev]AceKilla I also think the gameplay changes will soon be second nature and for the better - a bit of over reation to the SITREP me thinks
Liminal There will be an interview on TSN with several devs this Saturday, at 9pm EST on the Bridge & Harlock show -- don't miss it! http://www.tsncentral.com
[Dev]AceKilla good question, the biggest design challenge we have is the proper balance between realism and fun - of course being the U.S. Army we will tend push the line for realism (which in some respects makes it 'fun') - to show the current U.S. Army as it is in real life.
[Dev]AceKilla but above all else, the game has to be FUN. Smile
GhostfromTexas Well thanks for the un-organized informal interview with us Would you like to say any last words?
[Dev]AceKilla Thanks everyone for the good questions - and much thanks to the AACMs, mods, and betas for helping to facilitate this impromtu session.
[Dev]AceKilla Enjoy v2.5 - we'll see you on the servers 'SOON'
[Dev]AceKilla ok 'WHEN IT'S DONE'

Eagle-Eye

Legacy Member
DL-pagina's zijn nogmaals down. Ze zijn dus begonnen met alles uploaden, vermoed ik.

Winterlord

Legacy Member
mathias's here zei:
da zult ge toch ni moeten proberen ze van te cheaten
AA is wel degelijk bezit van et ECHTE Amerikaanse leger ...
en daarin zijn de FBI & CIA ook wel vré strikt :D
neem de feiten bij elkaar
cheaten is 'misbruik' maken van spel + spel is eigendom van amerikaans leger = misbruik van militair bezit ...
staat in de USA een minimumstrafke van 10 jaar op d8 ek(correct me if I'm wrong)
ma aangezien FBI & CIA internationaal mogen werken :p
kzou et toch ni wagen aangezien ze je via je IP-adres kunnen tracken(tenzij ge alle 2 dagn van IP-adres switcht)

CIA en FBI mogen niet internationaal werken.

sexymofo

Legacy Member
Euuhmm Mathias: Misbruik gaat het niet om.
Der staat copyright op dus moogt ge dat niet veranderen zonder de toesteming van de eigenaars/makers. Bij cheaten verandert ge het spel. Da zult ge horen op uw proces :p

Eagle-Eye

Legacy Member
Inderdaad, dat is al van maaaaaaanden geleden dat ik die gepost heb. :wtf: Waarom komt ge daar nu nog mee aanhollen?

Mr. SLASH

Legacy Member
yup en de nieuwe mappen zijn fars

ook het wapensysteem is beter , extraction vinnek vree tof , vrij groot , ge moet echt zeker zijn van elke stap da ge zet .

ganek nog vele uurkes op zitten

Natalie Portman

Legacy Member
Extraction is inderdaad goed, maar er zit een spawnpoint in (einde van de straat tegenover de deuren van de bus) waar je bijna niet weggeraakt als opfor er net naast spawned. Beetje lullig.

Docks vind ik niet cool, misschien omdat ik mijn weg er nog niet goed weet, maar dit lijkt me echt een rushers map.

Mr. SLASH

Legacy Member
in extraction spawnde op bepaalde moment recht tegen over opfor , met andere woorden 1 203 van int begin en ge kunt er direct een paar meehebben , heb et zelf al gedaan :D

maar met die exploitenders , zal da wel verandere die spawn203's
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
Terug
Bovenaan