Archief - 9th June Update Notes

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Gigamo

Legacy Member
http://forums-eu.ageofconan.com/showthread.php?t=37413

General
By popular demand we have added a new "Level up" sound effect.
Player Building tooltip displays correct predecessor information now.
Fixed some randomness in when you would see the tutorial popup flags.
Trading with another player will no longer cause traded items to appear in the incorrect inventory tab.
Removed the commandline to setting hotkeys since it was only intended to debug hotkeys before the GUI was there
The "usable items only" checkbox with traders should now work as intended.
The facemarking 'Freckles' should now work for new characters.
Minor issue with tradeposts and setting up items for auction has been resolved.
Corrected several animations for mobs as well as NPCs during cut scenes.
Increased the xp gained from group normal mobs and group bosses.
Players will now be able to experience the destiny event in the Field of Chiefs.
New voice over for some of the events in the Capture The Skull minigame.
More client and server crashes resolved.

Combat
Evadebonuses are now applied when you are being attacked from behind.
Players with Shield of the Risen will not be affected by secondary effects from combos.

Chat
If you drag a chat window with only one tab in it over the tab-bar of another chat window it will now be added as a tab to that window (inserted before the tab that the mouse is over in the "target" window).
When pressing enter the input focus will by default go to the last active chat tab rather than the selected "default tab". The previous behaviour can be achieved by checking the "Default Window" menu entry for one of the tabs.
Tweaked the areas you click to resize the chat window to make them easier to use.

GUI
Guild Feats: It should now show a scrollbar.
Buff icons no longer get stuck on after teleporting or talking to an npc.
Resolved a GUI related crash when clicking on the bank (broker).
Fixed an issue causing buffs placed outside the currently visible area of shortcut bars to still flash when ending cooldown.
Whisper replies now always go to the chat tab you sent the original message from, in addition to the tab that is subscribed to the "Tell" channel.
Added some missing class icons used by the team/raid GUI.
Raid leaders now have an orange name in the raid GUI.
Removed an unused hotkey (Show chat config).

Items
The weapons should now always appear sheathed in the character selection screen.
Potions: Fixed an issue with the stamina potion 'Old Redrouse', it will now get consumed when used.
The 'Nemedian War Flail' has been renamed to 'Nemedian Mace'.
The Rending Strike and Rupturing Strike proc from some equipment will no longer linger on the target indefinitely.

Tradeskills
Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client.
Becoming a Woodcutter should no longer erroneously tell you that you've learned the 'Evading Roll' combo.
Harvesting: Script now keeps track of the persons that are using a resource node. This prevents the user from trying to use it twice and thus not harvesting anything at all.

NPC
Monsters 4 levels or higher will now correctly have increased evade and immunity chance.
Resource gathering npcs will now display the '?' over their heads when you have the goal and items to return to them.
Princess Akivasha now attacks back when attacked in Sanctum of the Burning Souls.
The encounters in the Armsman's Arena should be less chaotic.
Demonic Pict will no longer try to cast spells at players without being able to do so.
The Quest NPC's for the Frost Swamp, Imerian Ravine and Oasis of Zaara have been shuffled around in the Resource and Building playfields to make it easier for players to spot them amongst all the other tradeskill NPC's

Pets
Movement speed of pets have been increased both in and out of combat.

Playfields
The Armsman's Arena is now a private instance.

Archetypes

Mage
Contract of Protection, Protection of Set, and Runed Flesh now have 1 hour cooldown. While any of the three is active, the player will temporarily receive a 'Weakened Protection' debuff indicating if the maximum amount of absorbed damage has been expended until the shield refreshes.
The maximum damage Protection of Set and Runed Flesh can absorb before failing has been increased by 50%
The Archmage feat has been moved to the 2nd tier of the Mage general tree

Player Characters

Demonologist
The base splash damage inflicted by Fires of Gehenna has been increased from 10% to 30%
The base splash damage inflicted by Shockstrike has been increased from 15% to 20%
The base column radius of Hellfire Stream has been increased by 1 meter
Hellfire Stream and Shock have received a minor damage increase
Inferno of Amher and Shockblast have had their cooldown reduced by 0.5 seconds
The splash damage bonus of Discharge Shockstrike has been increased to 100%
Swift Shockstrike now additionally increases the damage of Shockstrike by 1/2/3/4/5%
Shock now has 35% splash damage, up to 3 targets and 3 meters from the primary target
Shockstrike and Shock have had their base chance to crit increased
The scaling of the Shock spell has been corrected, leading to a damage increase at most levels
The bonus of the Lingering Flames feat on the Incinerate effect has been increased from 30% to 250% at maximum rank
The casting time of Detonation has been reduced from 3 seconds to 1.5 seconds
Living Thunderstorm and Living Firestorm now correctly use a percentage-based manacost
Living Thunderstorm should now correctly appear in the hostile spells tab
The casting time of Infernal Knowledge, Diabolic Insight, Mark of Dagon, Shield of Infernal Flames, Abaddoron Warrior, Mystic Suppression, Cursed by Hell, and Cursed by the Heavens have been reduced by 50%
The beneficial effect of the Pact of Earth Walking spell has been increased from 200% to 400%
Pact of Earth Walking is now instant cast

Necromancer
Fixed a bug causing the available pet point indicator in the pet list GUI to sometimes show 0 points available rather than the actual number.
Spellweaving can be cast and cancelled normally now.

Dark Templar
'Mystical Bane' combo: The damage dealt by the Incinerate Ether component of Mystical Bane combos will now correctly deal 50% of the mana burned to be consistent with other power burn effects.

Priest of Mitra
Revivication Feat: The healing effect granted by the Revivication feat will no longer fail to trigger if the Priest is level 65.
Condemnation now receives a partial cooldown if the spell does not complete channelling.
Purification procs will no longer incorrectly apply a cooldown to Condemnation.

Barbarian
Barbarian's should no longer be unable to attack or move directly after performing any rank of their 'Savage Rage' combo.
'No Escape' combo should now always give you a cooldown when used and you will always get disarmed.

Herald of Xotli
'Fire Lance' combo now only needs 3 attacksteps to execute so it can be triggered faster. The combo now also hits targets a bit further away than before making it more effective.

Conqueror
Combo 'Throat Slash' has been corrected to be a spear attack instead of a ranged attack.

Tempest of Set
Mark of Set now has the correct casting animation and effect for all ranks.

Quest
Updated quest journals of "Phoenix of the East" to reflect new position of NCP General Tatius.
Fixed animation problem where Arias could not decide to sit or stand during conversation.
Ninus and Si-Khu will reliably spawn when logging out near the Temple of Mitra.
The access quest for the Armsman's Arena revamped.
The Phoenix of the North: Resolved an issue with Mithrelle not standing up if not viewing the small cutscene.
Resolved an issue that forces quests to not update on zoning.
Wagon Wreck: Revamped with a new quest goal.
The Poisoned Cup: Revamped with more interaction with the objects in the quest.
The Curse of the Werewolves: Slight enhancement on quest targets.
Wolf Hunt: Slight enhancement on quest targets.
Greater Prey: Slight enhancement on quest targets.
Death to the Vanir: Slight enhancement on quest completion.
Finding Safe Passage: Revamped with a new quest goal.
Captives of the White Hand: Revamped with a new quest goal.
The Cheiftains Vengeance: Revamped with a new quest goal.
Wolves at our Throats: Revamped with a new quest goal.
Bartholomo's Wife will respawn more often, if you happen to kill her before required to by the quest 'The Awakening III'
It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II
Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.
Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
Tarantia Noble: Improved these quests: Bloodroot, Concealing the Chinks, Purging the Fallen, Source of Contagion.
The Lurking Horror: The Area marker is now set on the map
Pool of Black Blood: Quest now updates when you kill the Lesser Black Ones as well.
The Slave Rebellion: Replaced radius with a fixed waypoint for one of the goals.
Fetching Fungi: A waypoint will now lead the way to Sanctum, and to the mushrooms inside.
Lifting the Curse: Waypoint will now lead you to the Sanctum of Burning Souls.
The Sinister Sepulcher: Orb is now destructible, and all the Undead Thralls in the area will update the quest.
The Black Skulls: Corrected some wrong waypoints.
Fleet of Mouth: Cycaelus has upped the difficulty. You now need to beat his record on half the time you needed before

fearlessfunky

Legacy Member
Mooie patch!
Hopelijk fixen ze de necros donderdag dan,gezien ze vandaag de demos gedaan hebben..

Drez

Legacy Member
demo wordt in al weer een stukje interessanter om te spelen

Cypher

Legacy Member
een beetje interessanter? lijkt mij dat ze ineens wel veel veranderd hebben. Hopelijk zijn ze nu weer niet te sterk :-) t zou straf zijn dat ze het ineens juist doen :-)

sephiroth69

Legacy Member
als ze nu de servers eens trug online smijten he :X

ebuzola

Legacy Member
eDIT : Due to a minor technical issue, we need to extend the downtime of the EU servers by one more hour. This is to make sure the servers will be as stable and running as smooth as always before we open them up for players.

We are sorry for the inconvenience. Thank you.

lap

koji

Legacy Member
Cypherke zei:
een beetje interessanter? lijkt mij dat ze ineens wel veel veranderd hebben. Hopelijk zijn ze nu weer niet te sterk :-) t zou straf zijn dat ze het ineens juist doen :-)

bwa dit zijn gewoon wa tweaks eigenlijk, ben tevreden dat ze niet te grellige wijzigingen hebben doorgevoerd a la +50% damage of zoiets zot

bitje meer splash dmg, spells da beter scalen en crit die tegoei zou werken (van Havoc spells crit der niets bij mij momenteel)

paar kleine dingetjes zijn nochtans genoeg om de class veel speelbaarder te maken

tb-303

Legacy Member
Toch wel redelijk wat onvoorziene gebeurtenissen want server opstart is weer uitgesteld, 12.00 pm GMT, dus met ons zomeruur +2 = 14.00 pm

ebuzola

Legacy Member
servers up denk ik, patch is maar 5.3 mb groot lol had iets groter verw8

Savatar

Legacy Member
Whoohooo ! Volgens mij gaat mn Demo nu nog meer aars schoppen !

The Archmage feat has been moved to the 2nd tier of the Mage general tree
- Ik zal mn feat tree mogen hermaken, denk ik :]

Jammer dat ze "The wounded child" quest nog niet gefixt hebben, nuja volgende keer dan maar.

:feest:

Marcquez

Legacy Member
wat ze niet vermelden is de mega nerf van Guardians.
Onze enige dps ability werd met 50% generfed ffs (het mocht generfed worden, maar geen 50% :s)
Nu zijn wij dus enkel cannon fodder in pvp en wie zou het nu in zen hoofd halen om eerst de guardian aan te vallen, hij is toch geen bedreiging :s
Nu moeten wij geduldig wachten tot de rest dood is vooraleer wij (traag) afgeslacht kunnen worden :(

Ik ben erg teleurgesteld in Funcom dat ze luisteren naar die enkele whiners op de fora.
Schande!!!

Daverock

Legacy Member
Gl@di8or zei:
wat ze niet vermelden is de mega nerf van Guardians.
Onze enige dps ability werd met 50% generfed ffs (het mocht generfed worden, maar geen 50% :s)
Nu zijn wij dus enkel cannon fodder in pvp en wie zou het nu in zen hoofd halen om eerst de guardian aan te vallen, hij is toch geen bedreiging :s
Nu moeten wij geduldig wachten tot de rest dood is vooraleer wij (traag) afgeslacht kunnen worden :(

Ik ben erg teleurgesteld in Funcom dat ze luisteren naar die enkele whiners op de fora.
Schande!!!


Wat? Hebben ze overreach generfed ofwa?

Daverock

Legacy Member
och jongens, triestig! Nu kunnen we gelijk de boeken neerleggen in pvp!

Ze kiten ons dood, rooten en killen ons, outhealen onze damage of als ze het ni kunnen halen lopen ze gewoon weg ...

En de guardian? Dieje moet zich er maar bij neerleggen

[F6]Viper

Legacy Member
Enkele dingen lijken toch niet goed gefixed, bv.:
- "The Sinister Sepulcher: Orb is now destructible, and all the Undead Thralls in the area will update the quest." --> hiernet gedaan en niet elke thrall gaf quest update...
- "The Armsman's Arena is now a private instance." --> das positief en ik heb nu de reeks gevechten tegen de beesten kunnen doen, maar als ik "I want a challenge" selecteer en dan tegen een pict moet vechten, dan spawnt die vanboven tussen de toeschouwers en kunt ge dus gewoon niet vechten >_>

Quest in Noble district waarbij ge met 3 npc's eerst moet praten en er dan tegen vechten werkt ook nog nie goe, ze worden niet aggresive na het gesprek tenzij dan op epic en daar val ik tijdens het gevecht plots dood zonder dat er iets speciaals qua damage in combat log staat :s
The Wounded Child in Wildlands moet ik eens checken of da nu al deftig spawnt.


Work harder please, ge zit nog altijd nie op het niveau dat het ge eigelijk had moeten bereiken eer tot release over te gaan.

devil

Legacy Member
TCF-Trip zei:
Whoohooo ! Volgens mij gaat mn Demo nu nog meer aars schoppen !

The Archmage feat has been moved to the 2nd tier of the Mage general tree
- Ik zal mn feat tree mogen hermaken, denk ik :]

Jammer dat ze "The wounded child" quest nog niet gefixt hebben, nuja volgende keer dan maar.

:feest:

dien wounded child Q werkt wel he, ik heb ze gedaan gemoet die doen in epic dan gaat ze, das toch ma wa gaan klappen dus da is easy in epic
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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