"I'm... I'm not interested in who you are."
Yes, I recommend Gothic 1 Remake, especially if you want an RPG that rewards curiosity more than comfort.
Gothic is not just nostalgia to me. Maybe that sounds a bit dramatic, but Gothic does that to me. It is one of those rare RPGs where the world does not wait for you, does not flatter you and does not care who you think you are. You enter the Colony as nobody, and every step forward feels earned.
Steam may only show a few hours of playtime when this review goes live, but it is also based on roughly 40 hours with a preview version before release. My most important impression remains the same: it feels like Gothic.
For old fans, this remake is a return. For new players, it explains why this rough RPG survived in people's hearts for 25 years.
Please do not watch guides or "10 things I wish I knew before playing" videos first. Turn off Discord, YouTube and your phone. Step into the world, make your own choices, explore, discover and let it swallow you.
Why it works
This is not just about better graphics. Gothic was always about tone, danger, music, freedom, factions and a world that felt hostile before it felt familiar.
The open world is one of the remake's biggest strengths. It shines, expands the old world with care, respects what was already there and gives exploration more weight through climbing, diving and new missions.
New players should not expect a comfort RPG. They should expect a world that slowly teaches them how to survive in it.
I also cared about the people behind it. Seeing names like Kai Rosenkranz, Mattias Filler, Nicolas Samuel Lietzau-Schreiber and Reinhard Pollice involved gave me more confidence that this remake was not treated like a generic brand revival.
Pros
The world still feels rough and not polished into something generic
The open world is expanded with respect for the original
Climbing, diving and new missions add real value to exploration
Expanded quests instead of simply copied quests
A very solid modernized combat system
A cleverly solved economy system
Performance feels smooth now in my playtime on a 4K OLED TV with a controller
More crafting and roleplaying systems
A stronger focus on Orc culture
More believable NPC routines and world simulation
No ordinary modern open world checklist feeling
Cons
It is not a huge AAA production, and some facial animations or smaller details can feel uneven
The German voice of the nameless hero can sometimes feel oddly exaggerated, even close to the original
FSR 4 currently does not work for me, which is unfortunate on an AMD GPU. Hopefully OptiScaler or a future update can improve this
V-Sync does not seem to work properly for me right now, which is a problem when playing on a TV because of tearing. I will try forcing it through the driver
The theft system has many cool new ideas, but in my version it still felt somewhat unfinished and could bug out
NPC routines are more complex, but not revolutionary on their own
Technical note
At first I had strong texture pop-in in the release version, which was not the case for me in the preview build. After playing for a while, it basically disappeared and the game now runs absolutely smoothly for me. My guess is that the game needed more time than expected to finish loading shaders in the background. If you run into the same issue, try giving it some time before changing too many settings.
The remaining technical points are annoying, especially on a TV setup, but they did not change my overall impression of the game itself. None of the rough edges break the experience for me, because Gothic was never defined by perfect polish. It was defined by atmosphere, danger, freedom and the feeling of earning your place.
The old combat was clunky back then, and we still loved Gothic. The remake modernizes it in a way that makes the progress from beginner to capable fighter feel more deliberate and more fitting. It is not revolutionary, but it is very solid and serves the game well.
The economy system surprised me in a very positive way. It feels smartly integrated into the world and gives decisions, resources and progression more meaning without turning Gothic into a spreadsheet.
I also love how the Gothic community has grown and held together over the years. Players from different countries, languages and backgrounds all have their own stories about why this game became special to them. That shared passion is one reason why Gothic still feels special to me, even after all these years.
My advice
Do not let reviews decide everything. Try it with an open mind and decide whether this kind of RPG still speaks to you.
My first memories of Gothic are tied to a LAN party. We met for Warcraft 3, Counter-Strike, Serious Sam and Anno. Then someone brought Gothic 1. Three days later, all five of us were still in the Colony, sharing stories about camps, Scavengers, wrong turns and forgotten saves.
That is Gothic. A world that creates stories.
My son found Final Fantasy 7 through the remake and then wanted to understand the original. Gothic 1 Remake may do the same for him. That alone makes it meaningful to me.
For people who feel the remake changes too much, that is okay. It is not a remaster. It is a remake. The original still exists and has been kept alive for 25 years by the community, THQ and dedicated modders.
I played Gothic 1, Gothic 2, Gothic 3, Risen 1, Risen 2, Risen 3, ELEX and ELEX 2. I love Piranha Bytes, but I am not sure the studio in its later ELEX years would have approached Gothic in this form.
Not perfect. Not harmless. Not generic. Gothic.
Gothic was never about being welcomed. It was about earning your place. This remake understands that.
Welcome to the Colony.