Terrormaster
Legacy Member
het volgende probleem doet er bij mij voor als ik zelf een sessie wil starten in motogp . ik kan geen multiplayer sessie starten heb al firewall afgezet geen verbetering ik kan enkel joinen en geen spel starten .
hoe kan ik nu zelf dit fixen ??
greetz g-force aka terrormaster
NATs:
As MotoGP uses a peer-to-peer protocol, it may not function correctly if
players are behind NATs (Network Address Translators). However,
depending upon the NAT and its configuration, it may work provided the
host of the session is not behind a NAT.
If you experience problems such as not being able to join a session, or
dropping out of a session with no apparent cause, or just finding that
some players are not racing around the track, you may need to alter your
NAT configuration.
Make sure UDP traffic is allowed.
If possible: disable any firewalling options which would reject packets
from unknown remote hosts.
Ideally: set your PC to be the "DMZ host", or map UDP traffic on port
41455 on your PC through a fixed port on the NAT (41455 is good, but
other ports should work too).
Doing this may also allow you to host from behind your NAT, if players
connect to the port you mapped on the NAT.
hoe kan ik nu zelf dit fixen ??
greetz g-force aka terrormaster
NATs:
As MotoGP uses a peer-to-peer protocol, it may not function correctly if
players are behind NATs (Network Address Translators). However,
depending upon the NAT and its configuration, it may work provided the
host of the session is not behind a NAT.
If you experience problems such as not being able to join a session, or
dropping out of a session with no apparent cause, or just finding that
some players are not racing around the track, you may need to alter your
NAT configuration.
Make sure UDP traffic is allowed.
If possible: disable any firewalling options which would reject packets
from unknown remote hosts.
Ideally: set your PC to be the "DMZ host", or map UDP traffic on port
41455 on your PC through a fixed port on the NAT (41455 is good, but
other ports should work too).
Doing this may also allow you to host from behind your NAT, if players
connect to the port you mapped on the NAT.