Archief - CoD installen op SuSE 9.1 (~cd mount~)

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

byter

Legacy Member
lo,

ik wil call of duty installen op men hdd met suse 9.1
dus omda'k vrij nieuw ben (its my 2nd day :unsure: ) wou ik het simpel oplossen dmv een custom installer van loki te gebruiken

-> start konsole
-> log in als root
-> sh call.of.duty_1.0-english.run
-> setup start
-> en ik raak dan tot hier

nu d8 ik eerst dit op te lossen door cdrom te mounten die in dvdrom stak :

ik start 2de konsole; log in als root en typ ->

linux:/home/byter # umount /media/dvd
linux:/home/byter # mount /media/dvd

voor zekerheid ook maar met mijn cdwriter geprobeerd :
linux:/home/byter # umount /media/cdrecorder
linux:/home/byter # mount /media/cdrecorder

in FAQ op loki site staat

Faq van Loki installers zei:
Q:
The installer does not find the CD!
A:
Try first to export the CD-ROM environment variable: (Especially for auto/supermount users e.g. Mandrake).
#export SETUP_CDROM=/path/to/your/mounted/cdrom

If the installer does not find the CD after export, make sure you kernel has "Joliet extensions" enabled.
("Filesystems" -> "ISO 9660 CDROM file system support" -> "Microsoft Joliet CDROM extensions"

dus toen maar in 2de konsole export command geprobeerd:
linux:/home/byter # export SETUP_CDROM=/media/cdrecorder
linux:/home/byter # export SETUP_CDROM=/media/dvd

-> geen effect kon nog altijd niet Yes selecteren om install te beginnen

en waar ik precies moet zijn voor filesystems weet ik niet ..heb in YaST rond gesnuffeld maar vond niks

welke fouten maak ik/hoe krijg ik CoD installed ? :help:

btw is er een manier om ventrilo aan de praat te krijgen onder suse 9.1 ...via wine kan ik ventrilo opstarten en server joinen maar obvious werkt die codec niet; kan ik die op een manier wel laten werken?

damn ik voel me echt newb op dit moment :(

G|N|

Legacy Member
kernel-source installeren

ga naar cd /usr/src/linux-*.* (kernelversie)

make menuconfig

en dan kijken of dit aanstaat:"Filesystems" -> "ISO 9660 CDROM file system support" -> "Microsoft Joliet CDROM extensions"

als het niet zou aanstaan:
save
make dep && make clean bzImage modules modules_install

na een tijdje is dat gebeurt, rebooten en je hebt support!

Spufi

Legacy Member
G|N| zei:
make dep && make clean bzImage modules modules_install
na een tijdje is dat gebeurt, rebooten en je hebt support!
errrr ... + je /boot partitie mounten, huidige bzImage backuppen, dan /usr/src/linux/arch/i386/boot/bzImage & /usr/src/linux/System.map overkopieren naar /boot + eventueel grub of lilo aanpassen zodat je nog naar je oude (werkende) kernel kan booten. :)

byter

Legacy Member
thx is gelukt ;>

maar niemand die weet hoe je ventrilo aan de praat krijgt ?
via wine gaat het programma op zich wel maar ik moet op 1 of andere manier die GSM codec nog aan de praat krijgen :s

G|N|

Legacy Member
kan je niet beter teamspeak met met Speex codec gebruiken???

ventrilo heeft nogal de bug om amerikaans te zijn er er zelfs nog trots op te zijn!!! :angry:
Ventrilo is subject to United States export controls. Ventrilo may not be downloaded or otherwise exported or re-exported: into (or to a national or resident of) Afghanistan, Cuba, Iran, Iraq, Libya, North Korea, Sudan, Syria or any other country to which the United States has embargoed goods; or any organization or company on the United States Commerce Department's "Denied Parties List."

als je dan toch zoiets schandalig wilt blijven steunen, ze zijn bezig met een linux client te maken....

QplQyer

Legacy Member
Laat weten of het je lukt om te spelen, bij mij crasht CoD altijd bij bepaalde maps met winex :/

byter

Legacy Member
G|N| zei:
kan je niet beter teamspeak met met Speex codec gebruiken???

ventrilo heeft nogal de bug om amerikaans te zijn er er zelfs nog trots op te zijn!!! :angry:


als je dan toch zoiets schandalig wilt blijven steunen, ze zijn bezig met een linux client te maken....

je hebt imo gelijk;
maar ik zit in cod clan waar we nu een maal ventrilo gebruiken

Laat weten of het je lukt om te spelen, bij mij crasht CoD altijd bij bepaalde maps met winex :/

mja krijg atm nog altijd "you're not running a windows version" & uitzoeken hoe ik ervan afgeraak (winversion=winxp ofzo in wine cfg maar da lukt nog nie echt)

byter

Legacy Member
Code:
COD MP 1.4 build win-x86 Apr 13 2004
----- FS_Startup -----
Current language: english
Current search path:
Y:\games\cod\main\paka.pk3 (41 files)
Y:\games\cod\main\pak6.pk3 (3 files)
Y:\games\cod\main\pak5.pk3 (4858 files)
Y:\games\cod\main\pak4.pk3 (1668 files)
Y:\games\cod\main\pak3.pk3 (1992 files)
Y:\games\cod\main\pak2.pk3 (694 files)
Y:\games\cod\main\pak1.pk3 (2642 files)
Y:\games\cod\main\pak0.pk3 (12828 files)
Y:\games\cod/main
Y:\games\cod\main\localized_english_pak1.pk3 (3736 files)
    localized assets pak file for english
Y:\games\cod\main\localized_english_pak0.pk3 (1204 files)
    localized assets pak file for english

File Handles:
----------------------
29666 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing config_mp.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 1.73 GHz
System memory is 505 MB (capped at 1 GB)
Video card memory is 16 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: linux.site
Alias: linux
IP: 127.0.0.2
WARNING: IPX_Socket: bind: WSAEINVAL
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Hunk_Clear: reset the hunk ok
Your version of Microsoft Windows(TM) does not support Call of Duty.

dus ben ik naar /usr/lib/wine
ik zie maar twee config files
config.suse.head
Code:
WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;; If you think it is necessary to show others your complete config for a
;; bug report, filter out empty lines and comments with
;; grep -v "^;" ~/.wine/config | grep '.'
;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx"       (Unix path for drive root)
;; "Type"="xxx"       (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx"      (drive label, at most 11 characters)
;; "Serial"="xxx"     (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;;   This is the FS Wine is supposed to emulate on a certain
;;   directory structure.
;;   Recommended:
;;   - "win95" for ext2fs, VFAT and FAT32
;;   - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;;   DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;
[Drive A]
"Type" = "floppy"
"Path" = "/media/floppy"
"Label" = "/media/floppy"
"Device" = "/dev/fd0"

[Drive C]
"Path" = "%HOME%/.wine/fake_windows"
"Type" = "hd"
"Label" = "fake_windows"
"Filesystem" = "win95"

config.suse.tail
Code:
[Drive M]
"Type" = "cdrom"
"Path" = "/media/cdrom"
"Label" = "/media/cdrom"
"FS" = "win95"
"Device" = "/dev/sr0"

[Drive X]
"Type" = "hd"
"Path" = "/tmp"
"Label" = "Tmp Drive"
"FS" = "win95"

[Drive Y]
"Type" = "network"
"Path" = "%HOME%"
"Label" = "Home"
"FS" = "win95"

[Drive Z]
"Type" = "network"
"Path" = "/"
"Label" = "Root"
"FS" = "win95"

[wine]
"Windows" = "C:\\Windows"
"System" = "C:\\Windows\\System"
"Temp" = "C:\\Windows\\Temp"
"Path" = "C:\\Windows;C:\\Windows\\System;X:\\;Y:\\"
"Profile" = "c:\\windows\\Profiles\\Administrator"
"GraphicsDriver" = "x11drv"
;"ShowDirSymlinks" = "1"
;"ShowDotFiles" = "1"
"ShellLinker" = "wineshelllink"

# <wineconf>

[Version]
; Windows version to imitate (win95,win98,winme,nt351,nt40,win2k,winxp,win20,win30,win31)
;"Windows" = "winxp"
; DOS version to imitate
;"DOS" = "6.22"

; Be careful here, wrong DllOverrides settings have the potential
; to pretty much kill your setup.
[DllOverrides]
; some dlls you may want to change
"oleaut32"     = "builtin, native"
"ole32"        = "builtin, native"
"comdlg32"     = "builtin, native"
"shell32"      = "builtin, native"
"shfolder"     = "builtin, native"
"shlwapi"      = "builtin, native"
"shdocvw"      = "builtin, native"
"advapi32"     = "builtin, native"
"msvcrt"       = "native, builtin"
"mciavi.drv"   = "native, builtin"
"mcianim.drv"  = "native, builtin"
"msi"          = "native, builtin"
; you can specify applications too
; this one will apply for all notepad.exe
;"*notepad.exe" = "native, builtin"
; this one will apply only for a particular file
;"C:\\windows\\regedit.exe" = "native, builtin"
; default for all other dlls
"*" = "builtin, native"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
;"Desktop" = "640x480"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "Y"
; Use the take focus protocol
"UseTakeFocus" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "N"
; Run in synchronous mode (useful for debugging X11 problems)
;;"Synchronous" = "Y"
;
; Use the Render extension to render client side fonts (default "Y")
;;"ClientSideWithRender" = "Y"
; Fallback on X core requests to render client side fonts (default "Y")
;;"ClientSideWithCore" = "Y"
; Set both of the previous two to "N" in order to force X11 server side fonts
;
; Anti-alias fonts if using the Render extension (default "Y")
;;"ClientSideAntiAliasWithRender" = "Y"
; Anti-alias fonts if using core requests fallback (default "Y")
;;"ClientSideAntiAliasWithCore" = "Y"
;

[fonts]
;Read the Fonts topic in the Wine User Guide before adding aliases
;See a couple of examples for russian users below
"Resolution" = "96"
"Default" = "-adobe-helvetica-"
"DefaultFixed" = "fixed"
"DefaultSerif" = "-adobe-times-"
"DefaultSansSerif" = "-adobe-helvetica-"

;; default TrueType fonts with russian koi8-r encoding
;"Default" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultFixed" = "-monotype-courier new-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSerif" = "-monotype-times new roman-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSansSerif" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;; default cyrillic bitmap X fonts
;"Default" = "-cronyx-helvetica-"
;"DefaultFixed" = "fixed"
;"DefaultSerif" = "-cronyx-times-"
;"DefaultSansSerif" = "-cronyx-helvetica-"

; the TrueType font dirs you want to make accessible to wine
[FontDirs]
"dir1" = "/usr/X11R6/lib/X11/fonts/truetype"
"dir2" = "/usr/X11R6/lib/X11/fonts/TrueType"
"dir3" = "/usr/X11R6/lib/X11/fonts/TT"

[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[ppdev]
;; key:  io-base of the emulated port
;; value : parport-device{,timeout}
;; timeout for auto closing an open device ( not yet implemented)
;"378" = "/dev/parport0"
;"278" = "/dev/parport1"
;"3bc" = "/dev/parport2"

[spooler]
"FILE:" = "tmp.ps"
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read"  = "0x779,0x379,0x280-0x2a0"
;"write" = "0x779,0x379,0x280-0x2a0"

[Debug]
;"RelayExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"RelayInclude" = "user32.CreateWindowA"
;"RelayFromExclude" = "user32;x11drv"
;"RelayFromInclude" = "sol.exe"
;"SnoopExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"SpyExclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans.  Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Where to find the global registries
;"GlobalRegistryDir" = "/etc";
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "Y"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "Y"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
;; this has *nothing* to do with the windows version Wine returns:
;; set the "Windows" value in the [Version] section if you want that.
"WineLook" = "Win95"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"
"UsePrimary" = "0"

; List of all directories directly contain .AFM files
[afmdirs]
"1" = "/usr/share/ghostscript/fonts"
"2" = "/usr/share/enscript/afm"
"3" = "/usr/X11R6/lib/X11/fonts/Type1"
"4" = "/usr/lib/wine/afm"

[WinMM]
; Uncomment the "Drivers" line matching your sound setting.

"Drivers" = "wineoss.drv"      ; default for most common configurations
;"Drivers" = "winearts.drv"    ; for KDE
;"Drivers" = "winealsa.drv"    ; for ALSA users
;"Drivers" = "winejack.drv"    ; for Jack sound server
;"Drivers" = "winenas.drv"     ; for NAS sound system
;"Drivers" = "wineaudioio.drv" ; for Solaris machines
;"Drivers" = ""                ; to disable sound
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[dsound]
;; HEL only: Number of waveOut fragments ahead to mix in new buffers.
;"HELmargin" = "5"
;; HEL only: Number of waveOut fragments ahead to queue to driver.
;"HELqueue" = "5"
;; Max number of fragments to prebuffer
;"SndQueueMax" = "28"
;; Min number of fragments to prebuffer
;"SndQueueMin" = "12"
;; Forces emulation mode (using wave api)
;"HardwareAcceleration" = "Emulation"
;; Sets default playback device (0 - number of devices - 1)
;"DefaultPlayback" = "0"	; use first device (/dev/dsp)
;"DefaultPlayback" = "1" 	; use second device (/dev/dsp1)
;"DefaultPlayback" = "2" 	; use third device (/dev/dsp2)
;; Sets default capture device (0 - number of devices - 1)
;"DefaultCapture" = "0"		; use first device (/dev/dsp)
;"DefaultCapture" = "1"		; use second device (/dev/dsp1)
;"DefaultCapture" = "2"		; use third device (/dev/dsp2)

[Network]
;; Use the DNS (Unix) host name always as NetBIOS "ComputerName" (boolean, default "Y").
;; Set to N if you need a persistent NetBIOS ComputerName that possibly differs 
;; from the Unix host name. You'll need to set ComputerName in 
;; HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\ComputerName\ComputerName, too.
;"UseDnsComputerName" = "N"

[ppd]
"generic" = "/usr/lib/wine/ppd/generic.ppd"
;; sample AppDefaults entries

; 3 InstallShield versions who like to put their full screen window in front,
; without any chance to switch to another X11 application.
; So just catch them in a desktop window.

[AppDefaults\\_INS0432._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS0466._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS0576._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS5176._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS5576._MP\\x11drv]
"Desktop" = "640x480"

;[AppDefaults\\iexplore.exe\\DllOverrides]
;"shlwapi" = "native"
;"rpcrt4" = "native"
;"ole32" = "native"
;"shdocvw" = "native"
;"wininet" = "native"
;"shfolder" = "native"
;"shell32" = "native"
;"shell" = "native"
;"comctl32" = "native"
;
;[AppDefaults\\setup.exe\\x11drv]
;"Desktop" = "800x600"
;
;[AppDefaults\\sol.exe\\Version]
;"Windows" = "nt40"
;
;; Some games (Quake 2, UT) refuse to accept emulated dsound devices.
;; You can add an AppDefault entry like this for such cases.
;[AppDefaults\\pickygame.exe\\dsound]
;"EmulDriver" = "N"

# [/wineconf]

dus
[Version]
; Windows version to imitate (win95,win98,winme,nt351,nt40,win2k,winxp,win20,win30,win31)
;"Windows" = "winxp"
; DOS version to imitate
;"DOS" = "6.22"

heb ook win2k/win98 geprobeerd maar het pakt niet;

how to fix :\ ?

QplQyer

Legacy Member
Heb je ook in $HOME/.wine/wine.conf ofzo gekeken? kan daar ook staan en die wordt waarschijnlijk geladen ipv die standaard confs die je hebt aangepast :)

GuntherDW

Legacy Member
[Version]
; Windows version to imitate (win95,win98,winme,nt351,nt40,win2k,winxp,win20,wi n30,win31)
"Windows" = "winxp"
; DOS version to imitate
;"DOS" = "6.22"

dus: ';' voor die winver weg,
een rij me ';' voor = comments
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
Terug
Bovenaan