Archangelus
Legacy Member
Warhammer Online : Age of Reckoning
Met oa:
De roadmap met prioriteiten voor de volgende maanden.
Een AE nerf. Hopelijk gaan ze weer niet totaal overboord zoals op de PTS in 1.3...
Crowd control changes: veranderende immunities, nerfs en een Purge realm ability.
Daarnaast ook de Shaman/Archmage revamp, volledig vernieuwde city sieges en keep layout changes, population balancing, etc.
Volledige post: Warhammer Online : Age of Reckoning
Met oa:
De roadmap met prioriteiten voor de volgende maanden.
Over the past weeks, we've reached out to many individuals and guilds to share their thoughts and we’ve been digging down into all of the feedback we have received. As I stated last week, these discussions led us to five key goals which will act as our compass in the months ahead. Our five key goals for Warhammer are:
1) Addressing concerns related to crowd control and area-of-effect abilities.
2) Continuing to improve client and server stability and performance.
3) Strengthening and improving the Tier 4 experience.
4) Improving server population distribution – both in terms of overall population and Realm balance.
5) Improving itemisation and the overall distribution of “carrots” (fun rewards) throughout the game.
Een AE nerf. Hopelijk gaan ze weer niet totaal overboord zoals op de PTS in 1.3...
After further review of your concerns and requests, we are moving forward with three notable changes to AoE abilities. These changes are:
- Reducing the radius of these abilities to account for the “buffer distance” we introduced in 1.2.
- Standardise these abilities to regular distance and coverage, based on the type of ability.
- And tweaking them to ensure that no ability’s power grows out of control.
Crowd control changes: veranderende immunities, nerfs en een Purge realm ability.
As for crowd control, we are taking a very critical look at the effectiveness of these abilities and how they're used, and working towards ways to change them so that they remain effective utilities, yet are not overly powerful or frustrating. Some of the changes that you'll see coming up very soon include tweaking all Immunity timers to persist through death, increasing their durations, and merging Root Immunity and Knockback Immunity together into a single effect. Beyond that, we want to put some of the power back into your hands, so we'll be introducing a new ability available to all careers (which you can purchase as a Renown reward) that will make you briefly immune to all crowd control!
Daarnaast ook de Shaman/Archmage revamp, volledig vernieuwde city sieges en keep layout changes, population balancing, etc.
Volledige post: Warhammer Online : Age of Reckoning


en allemaal nipt gebuist dankzij een wat minder dagwerk. joy...
ad:

ze horror!