druidbuildje van ene van in men guild (lvl 60 tauren druid), ken niet zoveel van druids dus geen idee of het iets waard is =)
Balance Talents (30 points)
# Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
# Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
# Improved Moonfire - 5/5 points
Increases the damage and critical strike chance of your Moonfire spell by 10%.
# Omen of Clarity - 1/1 point
Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. The Omen of Clarity enchantment lasts 5 minutes.
# Improved Starfire - 5/5 points
Gives your Starfire spell a 15% chance to stun the target for 3 seconds.
# Improved Thorns - 5/5 points
Gives your Thorns spell a 25% chance to cause the target to take an additional 100% damage.
# Nature's Grace - 1/1 point
Your critical strikes with the Wrath, Starfire, and Moonfire spells grace you with a blessing of nature, reducing the casting time of your next Regrowth or Healing Touch spell by 1 second.
# Weapon Balance - 3/5 points
Increases the damage you deal with melee weapons by 6%.
# Vengeance - 5/5 points
Increases the critical strike damage of your Starfire, Moonfire, and Wrath spells by 100%.
Feral Combat Talents (0 points)
# None
Restoration Talents (21 points)
# Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.
# Nature's Focus - 5/5 points
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.
# Improved Healing Touch - 5/5 points
Reduces the mana cost of your Healing Touch spell by 15%.
# Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
# Improved Rejuvenation - 4/5 points
Increases the effect of your Rejuvenation spell by 12%.
# Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.