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Slechter als oblivion?bartreligion zei:Maar eerste indrukken vallen tegen, toch niet zo goed als Oblivion.
Is dat wel mogelijk?Dat van die quests spreekt me wel aan. Als het waar is tenminste...To the moment i would give the game about 80%.
Pros:
-The loot and alchemy system is very motivating. There are endless amounts of different armors and weapons - even with different 3d modells. Very much variation there and by far better than anything that G3 or Oblivion had. The design of the weapons and armors are nice, too.
-I like the combat. Its just click and slay like gothic and oblivion. But it feels a bit better. When you hit someone it feels like it has a high BAM!-Factor. And with things like multishot, disarming shot with a bow or for example dirty trick and things like this in melee you have a little bit more to do.
-The Monster-Combat-AI seems to very good, compared to oblivion or Gothic 3. It seems to get never stucked or something like this. That makes the game a little bit harder, because you cannot cheat the AI to get stucked and shot down without any resistance. There is also some kind of social life between the AI-Monsters.
-The quests are nice and have much influence on the game's world. If you've denied a quest it's possible that a whole town get's destroyed even if the Quest don't says: "Protect us!". There was a quest that leaded me to a fort, where i've to get a special reagent. When i arrived there, the fort was under attack by some necromants. If i had denied the harmless looking quest they probably would be able to destroy the whole little town near the fort.
-I like the sound including music and german voices.
-The Enemies are hard at the beginning but i always think that the reward is high enough to take the challenge.
Contras:
-The Horse is moving strange. it doesn't reacts instantly to your orders. If you ride into a tree it stops and it takes a few seconds until you can maneuver the horse out to get rid of the tree and go on. It's needed to stay on the roads and let the horse decide the way it want to take. If you do that its pretty ok.
-The player don't likes hillsides. he's sliding down mostly everytime. this is especially in combat very annoying because you slide away from your opponents. The angle when the player starts to slide should be readjustet.
-the voices are not synchronous with the lips. The lips are often still moving even when the voice-sample is already over.-the used fonts in dialogs and the interface are very strange. on some places it's times new roman. On other places arial and on some places a diablo-like font. It just don't looks very good.
-you cannot adjust the Level of Detail of the trees and grass very good. The low quality Detail-Level seems far to close for my oppinion. It should be possible to change that to a more distant LoD.
My conclusion: Reality Pump still has some work to do. There are not really much bugs, but some cosmetical problems(like strange fonts or missing lip-synchro) which have a bad influence on the atmosphere. But this(and all other contras) could be removed by a patch and are not conceptual or gamebreaking problems. I like the game so far and don't see any reason to stop playing.
devil zei:ik vind die graph toch heel goed zenne.
end e controls zijn zo slecht nog niet .
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yannick zei:Ok Ok, ik moet mij ff verbeteren. Dit spel is SCHITTEREND :d. Ge moet gwn ff doorzetten int begin, ma derna ist echt bangelijk. De gfx zijn idd helemal ni slecht, ma ik had derstrx slechte drivers van nvidia eropstaan. Nu dat ik terug ben ggn naar de 91.33 werkt alles perfect.
Tis ne must have eig, draait een PAK vlotter dan gothic 3 en tis eig eve mooi![]()
