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Every game has its challenges and so the new Twisted, until we got out of that truck yesterday and started showing the game and then showed the nuke level, we were nervous. I was on the back of that truck ... I don't hyperventilate, but I was really having to kind of take a deep breath because you don't know if there's going to be even fans anymore because the industry since the last full console Twisted Metal, which was 2001, a lot has changed. We did Twisted Metal Black in 2001 and about three months later GTA hit. And since GTA came out, the idea of being in a car in a level, there's a lot of brand new expectations about what that means. So we didn't know 'til yesterday if there were going to be enough fans who cared that we had sort of stayed true to aspects of the vision but still in a lot of the modes reinvented it and stuff. So right now we're walking around thrilled that we still have people who respond to what we're doing.
[...] it's never had the kind of respect of like, Modern Warfare. Even when we were at our heights. We never got the awards and stuff. But we always felt good about that. 'Cuz it always feels like, Twisted feels like a bar band to us. Or a garage band that has a lot of heart and soul. And we're real loyal to our fans. We may never be The Beatles, but we don't really want to be The Beatles with this game.
There is a single-player campaign in that sense?
It's all in there, yeah. I'm totally going nuts right now trying to work on those stories. It's driving me up the fucking wall.
Is that the kind of situation where the previous games' stories plays into this one?
Well, there are threads that run through every Twisted Metal game. But there isn't a consistent story. It's kind of like, every time there's a new Twisted Metal, it's kind of brand new. You know Sweet Tooth may have died in one story and now he's back in the other. It isn't like this long running, Doctor Who epic. Every Twisted Metal kinda reboots the story. But the core idea of this guy named Calypso who's very powerful -- he may be other-worldly and grants you one wish -- who runs this car contest. That stays. And how we play with that story every time changes. But yeah, that's in there
IGN zei:In the single-player campaign, gamers will choose to play as Mr. Grim, Dollface or Sweetooth, and that story will give you a glimpse at what made the character into the monster you'll soon know. This tale will be told by live action cutscenes. Each story will have three difficulties and each of those will have its own ending – so look for nine different single-player finales.
FromZero2Hero zei:Is er eigenlijk al een release datum?
Goldrusher zei:Nice!
Release in oktober.