Volg de onderstaande video om te zien hoe je onze site als web-app op je startscherm installeert.
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technique007 legde het al uit, de pickaxe heeft een taunt waarbij de soldier een granaat neemt en zichzelf + iedereen die in de buurt staat opblaast.D3C0Y zei:mss taunt van soldier ofzo, aangezien die zo'n grenade juggling taunt heeft ?
Anders hebben ze zichzelf al goed missproken voor de 4e wapen![]()
(want het past perfect bij beide characters)
Victory on the Internet Day has been declared! The war is over! Who won? We don't know! Yet!
Luckily, I, Robin Walker, was up all night building a kill-calculating machine for just such an eventuality. We turned it on, the building filled with smoke, and right now a fireman is yelling at me to leave the building with everyone else. I'll leave when they pry this tiny netbook out of my cold dead hands. Or when an angry fireman fireman-carries me out of the office, which is what is happening right now. Anyway, once all the firemen calm down, we'll announce the War results with today's huge update. To pass the time, go get yourself a fresh mouse and start reloading this page as fast as you possibly can.
Please note: Beginning now, we're going to start transitioning the new inventory system into the game. Until the update goes live later today, you will not have access to your inventory.



Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
New Content
* Added new control point map Gorge
* Added new capture the flag map Double Cross
* Added item crafting
* Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
* Added headshot death animations
* Added more backstab animations
Soldier
* Added 35 new Soldier achievements
* Added 4 new Soldier items
* Added new Soldier Domination lines
Demoman
* Added 35 new Demoman achievements
* Added 3 new Demoman items
* Added new Demoman Domination lines
Spy
* Now pretends to be carrying the weapons & wearables of the target he's disguised as
* Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat
Scout
* The Sandman now only stuns on a max range hit (when you hear the cheering)
* All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
Minor changes
* Added new options to the Multiplayer->Advanced dialog:
o Combat text, which displays damage amounts you do to enemies.
o Medic auto caller, which automatically shows you nearby friends at low health.
o Heal target marker, which better highlights the target your medigun is locked onto.
o Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
* Fixed being able to affect friendly pipes with airblast (they would unstick)
* Added recharge sound to abilities with a recharge bar
* Fixed attachable wearables not staying on ragdolls
* Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
* Added jiggle bones for Pyro's chicken hat
* Added 2 new game startup songs
Community Mapmaker requests
* Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
* Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
