Der is idd amper info dat vrijgegeven wordt, maar onlangs nog maar heeft Cavez wat geleaked over de remake van de Thor en blijkt ook de Cobra geschrapt te zijn, waarbij de Thor hem deels vervangd:
"The Cobra is out, the Thor is in, but it's not a "replacement" in the ways you guys are thinking of it since the Cobra and the Thor do such very different things.
We are just testing this idea for the Thor. In general I prefer to shield you guys from whacky ideas like this because I know that some of our ideas will be bad, and then you guys will get very grumpy with us for pitching you bad ideas. =(
But here's what I can tell you about the Thor in the current build:
- He is big, but the art is smaller than what we showed in the last demo, so he takes up less space and he can path a little better.
- He turns fairly quickly. Turn speed is not a balance factor.
- He has a lot of health (400 right now).
- He's not super expensive (250/200 right now).
- He has a good bonus vs. armored units on the ground and he tends to waste a lot of damage on small units.
- His AA missiles are effective but not crushing. You can over-whelm him with enough air. His pathing size does limit his mobility when trying to chase fast moving air units.
- His shoulder guns are not currently in opperation. If we keep the current design the art will change.
- He does great against Stalkers, and several secret Terran and Zerg units. He also does well against most (but not all) air units.
- He is balanced so that if you kill him and then leave him disabled while he burns down you will do pretty well. If you fight both the Thor and the Disabled Thor then things tend to go pretty well for the Thor (for cost).
- The current Thor is countered by range, mobility or certain powerful anti-armor units.
Right now he's kind of fun. I don't know if he's fun enough for StarCraft 2 or not. That will take a few more weeks at least."
-bron:
http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=186001&P=3
Dus geen super barrage kanon op zijn rug meer, enz. Dat je hem 2x moet vernietigen lijkt me wel iets dat voor veel actie kan zorgen.
En alsook op de officïele SCII site is er de NOMAD bijgeplaatst (hier se:
http://www.starcraft2.com/features/terran/nomad.xml), op zich vind ik het unit concept een zeer goed idee maar de unit zelf ziet er maar flauw uit

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Maar goed, er zal nog veel veranderen op alle vlakken want het is nog altijd pre-alpha fase (zucht....

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, dus het zal nog lang duren vooraleer SCII hier is...