aageon - DC
Legacy Member
Ik ben op het moment bezig met een leuk nieuw project: AaGeOn's HQ Skyrim Texture Pack.
Het staat ook al op enkele andere plaatsen en zal het hier ook regelmatig updaten.:
AaGeOn's HQ Texture Pack:
This texture pack will cover most of Skyrims current textures with more detailed and higher resolution textures(4-8x bigger). No stock photo's or any other photographic material will be used (only used for reference and inspiration
).
I create everything from scratch and hand edit all the Normal maps until the desired effect is reached. I sketch out every texture and build it layer per layer, so it takes a little more time than editing photo's,
but the result is total freedom in creating the textures. I want to keep the Skyrim feel alive, so I will mostly use the same Hue/saturation, almost the same color pallet to create all of my textures and will use the original textures as my reference..
I strive to deliver the same or better art quality.
Updates (WiP!):
14/11 Teaser 2 Video 1080p:
https://www.youtube.com/watch?v=Y9EiReGp-FQ
10/12: Mountains: Smaller update: --> Decreased the brightness a bit, added a bit of color, removed some detail, cracks are now darker.
http://i148.photobucket.com/albums/s5/AaGeOn/TESV2011-12-0923-36-32-59.png
http://i148.photobucket.com/albums/s5/AaGeOn/TESV2011-12-0923-35-29-38.png
http://i148.photobucket.com/albums/s5/AaGeOn/TESV2011-12-0923-35-53-83.png
http://i148.photobucket.com/albums/s5/AaGeOn/TESV2011-12-0923-36-16-37.png
9/12: Stone Texture Update (Big One): --> Softer "Stone Layers", added more details and added shadows, reworked the texture so it blends a lot better with the mountain models and creates the illusion that the stone is rounder on the edges, redone the normals and now offer better depth and much smoother top snow to create that realistic feel. --> Note: I'm going to trim the details down a bit.
http://i148.photobucket.com/albums/s5/AaGeOn/stu9-12-1.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/stu9-12-2.jpg
8-12: Update: Texture Progress:
http://i148.photobucket.com/albums/s5/AaGeOn/tr8-12-2.jpg --> Still needs a few tweaks. (note: Still working on the Rocks/Mountains normals)
http://i148.photobucket.com/albums/s5/AaGeOn/tr8-12-1.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/130layer.jpg ---> 130 layers: hand drawn texture: total time: 2 days of work
7/12 - Bridge Preview:
UPDATE:http://i148.photobucket.com/albums/s5/AaGeOn/te7-12-1.jpg
{OLDER} http://i148.photobucket.com/albums/s5/AaGeOn/te7-11-1.jpg --> Need to add a little fake depth to it.
4/12: 1080p Teaser Vid!: https://www.youtube.com/watch?v=iMO605s8SPA
3/12 Quick Update: (1920x Comparison) (Updated)
http://i148.photobucket.com/albums/s5/AaGeOn/stprev-1920-1.jpg
--> Snow Beach Texture: Added wet stones, lesser wet layers and created an artificial depth for the stones
http://i148.photobucket.com/albums/s5/AaGeOn/stprev-1920-2.jpg
--> Improved snow and footsteps now face the correct way
http://i148.photobucket.com/albums/s5/AaGeOn/stprev-1920-3.jpg
--> Original Glacier texture was bland and didn't illuminate like real glaciers (a bit too much depth atm)
22/11: Water Update Screens + Vid:
http://i148.photobucket.com/albums/s5/AaGeOn/wat-test1.jpg --> little note: the bridge texture is a placeholder ;p
http://i148.photobucket.com/albums/s5/AaGeOn/wat-test2.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/wat-test3.jpg
Video: https://www.youtube.com/watch?v=UPKS_WxixAQ
21/11 Update 2-3 (added more screens) :
http://i148.photobucket.com/albums/s5/AaGeOn/snowtest1.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/snowtest2.jpg --> I didn't like the original at all, so it's a bit different.
http://i148.photobucket.com/albums/s5/AaGeOn/snowtest3tree.jpg
21/11 Update Screens! (Also working on better texture blending):
http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-0-1.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-1-1.jpg --> yellow leafs need a bit more saturation.
http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-2-1.jpg --> Big white flowers aren't finished yet, need more detail.
http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-3-1.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-4.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-5.jpg
20/11 Update:
http://i148.photobucket.com/albums/s5/AaGeOn/test20-11-0.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/test20-11-1.jpg --> leafs will be less saturated.
http://i148.photobucket.com/albums/s5/AaGeOn/test20-11-2.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/test20-11-3.jpg --> Highly experimental --> might be edited and used elsewhere.
19/11 Update (More to come today) HQ Screens:
http://i148.photobucket.com/albums/s5/AaGeOn/barkbark2.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/barkbark.jpg
Progress Update: 18/11 (More Screens to come):
http://i148.photobucket.com/albums/s5/AaGeOn/barkev3.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/barkev3-close.png
Birch Update 17/11: --> Still needs Fine Tune
http://i148.photobucket.com/albums/s5/AaGeOn/birchupclose.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/birchfinal.jpg
Comparison 16/11:
http://i148.photobucket.com/albums/s5/AaGeOn/ncom1.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/ncom2.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/ncom3.jpg
Comparison 15/11:
http://i148.photobucket.com/albums/s5/AaGeOn/com02.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/com03.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/com05.jpg
Preview release - ETA: When It's Done
Het staat ook al op enkele andere plaatsen en zal het hier ook regelmatig updaten.:
AaGeOn's HQ Texture Pack:
This texture pack will cover most of Skyrims current textures with more detailed and higher resolution textures(4-8x bigger). No stock photo's or any other photographic material will be used (only used for reference and inspiration
).I create everything from scratch and hand edit all the Normal maps until the desired effect is reached. I sketch out every texture and build it layer per layer, so it takes a little more time than editing photo's,
but the result is total freedom in creating the textures. I want to keep the Skyrim feel alive, so I will mostly use the same Hue/saturation, almost the same color pallet to create all of my textures and will use the original textures as my reference..
I strive to deliver the same or better art quality.
Updates (WiP!):
14/11 Teaser 2 Video 1080p:
https://www.youtube.com/watch?v=Y9EiReGp-FQ
10/12: Mountains: Smaller update: --> Decreased the brightness a bit, added a bit of color, removed some detail, cracks are now darker.
http://i148.photobucket.com/albums/s5/AaGeOn/TESV2011-12-0923-36-32-59.png
http://i148.photobucket.com/albums/s5/AaGeOn/TESV2011-12-0923-35-29-38.png
http://i148.photobucket.com/albums/s5/AaGeOn/TESV2011-12-0923-35-53-83.png
http://i148.photobucket.com/albums/s5/AaGeOn/TESV2011-12-0923-36-16-37.png
9/12: Stone Texture Update (Big One): --> Softer "Stone Layers", added more details and added shadows, reworked the texture so it blends a lot better with the mountain models and creates the illusion that the stone is rounder on the edges, redone the normals and now offer better depth and much smoother top snow to create that realistic feel. --> Note: I'm going to trim the details down a bit.
http://i148.photobucket.com/albums/s5/AaGeOn/stu9-12-1.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/stu9-12-2.jpg
8-12: Update: Texture Progress:
http://i148.photobucket.com/albums/s5/AaGeOn/tr8-12-2.jpg --> Still needs a few tweaks. (note: Still working on the Rocks/Mountains normals)
http://i148.photobucket.com/albums/s5/AaGeOn/tr8-12-1.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/130layer.jpg ---> 130 layers: hand drawn texture: total time: 2 days of work

7/12 - Bridge Preview:
UPDATE:http://i148.photobucket.com/albums/s5/AaGeOn/te7-12-1.jpg
{OLDER} http://i148.photobucket.com/albums/s5/AaGeOn/te7-11-1.jpg --> Need to add a little fake depth to it.
4/12: 1080p Teaser Vid!: https://www.youtube.com/watch?v=iMO605s8SPA
3/12 Quick Update: (1920x Comparison) (Updated)
http://i148.photobucket.com/albums/s5/AaGeOn/stprev-1920-1.jpg
--> Snow Beach Texture: Added wet stones, lesser wet layers and created an artificial depth for the stones

http://i148.photobucket.com/albums/s5/AaGeOn/stprev-1920-2.jpg
--> Improved snow and footsteps now face the correct way

http://i148.photobucket.com/albums/s5/AaGeOn/stprev-1920-3.jpg
--> Original Glacier texture was bland and didn't illuminate like real glaciers (a bit too much depth atm)
22/11: Water Update Screens + Vid:
http://i148.photobucket.com/albums/s5/AaGeOn/wat-test1.jpg --> little note: the bridge texture is a placeholder ;p
http://i148.photobucket.com/albums/s5/AaGeOn/wat-test2.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/wat-test3.jpg
Video: https://www.youtube.com/watch?v=UPKS_WxixAQ
21/11 Update 2-3 (added more screens) :
http://i148.photobucket.com/albums/s5/AaGeOn/snowtest1.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/snowtest2.jpg --> I didn't like the original at all, so it's a bit different.

http://i148.photobucket.com/albums/s5/AaGeOn/snowtest3tree.jpg
21/11 Update Screens! (Also working on better texture blending):
http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-0-1.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-1-1.jpg --> yellow leafs need a bit more saturation.
http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-2-1.jpg --> Big white flowers aren't finished yet, need more detail.
http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-3-1.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-4.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-5.jpg
20/11 Update:
http://i148.photobucket.com/albums/s5/AaGeOn/test20-11-0.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/test20-11-1.jpg --> leafs will be less saturated.
http://i148.photobucket.com/albums/s5/AaGeOn/test20-11-2.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/test20-11-3.jpg --> Highly experimental --> might be edited and used elsewhere.
19/11 Update (More to come today) HQ Screens:
http://i148.photobucket.com/albums/s5/AaGeOn/barkbark2.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/barkbark.jpg
Progress Update: 18/11 (More Screens to come):
http://i148.photobucket.com/albums/s5/AaGeOn/barkev3.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/barkev3-close.png
Birch Update 17/11: --> Still needs Fine Tune
http://i148.photobucket.com/albums/s5/AaGeOn/birchupclose.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/birchfinal.jpg
Comparison 16/11:
http://i148.photobucket.com/albums/s5/AaGeOn/ncom1.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/ncom2.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/ncom3.jpg
Comparison 15/11:
http://i148.photobucket.com/albums/s5/AaGeOn/com02.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/com03.jpg
http://i148.photobucket.com/albums/s5/AaGeOn/com05.jpg
Preview release - ETA: When It's Done

