Archief - Rome : Total War Realism Mod 1.0

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

icy

Legacy Member
Patch is hier

This mod REQUIRES the official Rome Total War patch v1.1. Install the patch first, and then install this mod.


To install, simply extract to your Rome main folder. All of the needed files should extract to the correct folders themselves. Make SURE you make a back up of ALL the files ending in .txt in this folder. No graphics will be over written, but .txt files WILL be. We cannot be held responsible for any over written files. if they are accidentily over written, you will have to reinstall the game.

In the campaign\rome_total_realism folder additional map_<faction>.tga files can simply be copied from the imperial campaign foder. We left all but the Roman ones out to keep the zipfile as small as possible.

To play, start Rome and choose Single Player. Select Provincial Campaign, and then the rome_total_realism option.


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;;;;; GENERAL CHANGES & FIXES;;;;;;;;;;;;;;
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- Macedon and Pontus are now unlockable after a successful Imperial Campaign. They also have custom maps in the faction selection screen.

- Egypt is now The Ptolemaic Empire. Spain is now Iberia.

- Greek Royal Pikeman now use pikes, instead of simple spears. Thanks to Eldaran for creating this fix first!

- Wardogs are now EXCLUSIVE to the Barbarian factions. Roman factions can no longer produce these animals.Added Wardogs ability to Hide In Long Grass and Run Amok. Changed Attack from 14 to 12. Changed cost of upkeep from 40 to 100 to replicate replacement of handlers costs, etc, while still not making them an impossible choice to train. Decreased handler/dog ratio to 8/24.

- All buildings build times extended by 1 turn, except the basic level of wall defences.

- CHANGES MADE TO CARTHAGE: Added Diplomat nearby to Carthago. Carthago Nova starts with a port & a Governor's Villa (Spain was big interest to Carthage, it must have had a damn port), upgraded Carthago's port to a Shipwright. Added a number of ships to bolster their sea defences. Increased 'Iberian infantry' Defensive Skill by 1, and rose attack by 1, and raised recruit cost to 280. Changed the Civ. type to Sailor Caesar. Added assorted buildings to different cities, to make them more technologically advanced. Changed Carthago's population to 7300. Gave the provinces of Numidia, Tripolitania, and Baetica to Carthage, as this was the correct state of the empire at the time of the first Punic War.

- CHANGES MADE TO EGYPT: Altered the Civ. faction type to religious mao. removed a number of buildings from Egypt's various cities, as they were EXTREMELY well advanced compared to nearby (and pretty much every other) factions. Removed many natural resources in their beginning territories. Lowered beginning population amount for each city.

- CHANGES MADE TO NAVAL WARFARE: All ships take 60 population cost. All ships costs have been inflated. the Decere has been replaced with the Quadrireme, and the Corvus Quinquereme is now the best ship buildable. Boats are now named Warships, and Large Boats are named Large Warships. Warships are roughly equal to a Bireme, while Large Warships are only slightly weaker in defense than a Trireme.

- CHANGES MADE TO THE GREEK CITIES: Families have been reworked, so, to replicate 2 seperate leagues, you can choose which families have power in the faction by choosing heirs and leaders. Syracuse is now rebel, along with Pergamum, & Apollonia now belongs to The Greek Cities.

- CHANGES MADE TO THE ROMAN FACTIONS: Hastati, Principes, and Triarii are ALL recruitable with a Militia Barracks. They are now represented in three forms; Early, Contemporary, and Late. Early Hastati, Hastati, Late Hastati. The lowered stats reflect this. Early troops are available with the Militia Barracks. 'Normal' troops are available with City Barracks. Late troops are available with Army Barracks. The Late troops have the regular, CA supplied stats.

- Reduced Base farm Fertility Levels across the whole entire board for a slower, more realistic population growth rate. This, in turn, extends the games longevity.

- Adjusted character trait bonuses. The Good commander trait gives 1 less command bonus, but gives 1 Troop Morale Boost.
- Diminished all cavalry's charge bonus to about 66% of what they once were. This will stop units from routing as easily, but not go as far as to make cavalry flanking negligible.

- Equites stats have been lowered from a 7,4 attack, to 6,3. Defence has been lowered from 3,5,4 to 4,2,3. Previously they had the best defensive rating out of all early cavalry, and only 1 point lower than Long Shield Cavalry. All early Barbarian Cavalry defence has been raised by 1 point to 3,4,4. Equites unit number has been lowered from 27 to 18.

- Praetorian Cohorts now have the same attack value as a Legionary Cohort, but have slightly improved armour levels to reflect their status of being elite, but not super human. Urban Cohorts have the same armour value as Praetorian Cohorts, but have an improved attack. Overall, though, this has been diminished slightly.

- Macedonian and Egyptian family names have now been reworked and made correct.

- Eastern war elephants now use the Indian model, and not the African.

- Lowered the probablity of a Senate assigned mission. Lowered the reward money that you are given for a successful mission. All offices held durations have been shortened to 3 years. Pontifex Maximus can ONLY be held once by any single character.

- Increased the probability of some natural disasters occuring. Storms can now happen over land as well as sea.

- Diminished trade values of all resources by 1.

- Changed the name of 'Pharoah's Bowmen' to 'Ptolemaic Heavy Bowmen'. Diminished stats to have less of an attack than Gaulish Huntsmen, but better defense and armour.

- Libyan Spearman now have the ability 'Phalanx'.

- Corinth is now stronger garrisoned to reflect its historical state as a 'frontier' town.

- Velite Gladiator no longer trainable. Mirmillo & Samnite Gladiators no longer trainable, but recruitable as mercenaries.

- Removed the 'Head Hurlers' unit.

- Senate begins game with more units as not to be so much of a push over.

- Syracuse is now a rebel city.

- Reduced handler/incendiary pig ratio to 8/24 for both Roman and Greek factions.

- Gave Belgica to the Rebels. The Britons only have their British provinces, and they will have to fight to expand. This is to make the major barbarian factions the Germanics and Gauls.

- Added Centurions/Signiferis to the proper units.

- Integrated adonys' 'Killing Rate Mod' for longer battles, and a slower kill rate. No unit attributes are changed with this, only the KILL RATE is slower. For a more in-depth explanation of this, please visit the following link: http://www.twcenter.net/forums/index.php?showtopic=9877

- Integrated Apollonius' 'Movement Rate Mod' for a more realistic movement rate. For more information on this mod, please visit the following link: http://www.twcenter.net/forums/index.php?showtopic=9703

- Edited the Barbarian Peasants to be a more logical choice. Raised attack to 2, charge bonus to 2, group size to 80, and lowered upkeep cost to 90. Compared to the more 'civiliszed' civilians, the barbarians were very weak. For instance, Carthaginian peasants have an attack of 3 and a charge bonus of 2. I left these at normal.

- Removed the use of Arcani.

- 'Gaesatae' are only available to the Gauls, as was true of history.

- Removed the use of 'Egyptian Chariots' and 'Egyptian Chariot Archers'.

- Removed the use of 'Screeching Women'.

- Lowered Druids attack from 13 to 10 and charge bonus from 5 to 3, and lowered their recruit cost to 440, to make them more of a general back-up role, to accompany their troops mainly in a chant, and not to actually engage in combat.

- Changed the name of 'Trier' to 'Treverum' for the German city.

- Changed the name of Rome to Roma.

- Changed the name of 'Corduba' to 'Gades'. Corduba was founded by Rome in 164 BC. Gades (Cadiz) was an ancient city belonging to Pheonicia, then Carthage.

- Changed the name of Carthage to Carthago.

- Renamed 'Bull Warriors' to 'Iberian Infantry'.

- Changed the name of 'Naked Fantics' to 'Gaesatae'.

- Changed the name of 'Heavy Peltast' to the proper name of 'Thureophoroi' for The Greek Cities.

- Changed 'Macedonian Cavalry' to 'Prodromoi'.

- Changed the name of 'Cataphract Camels' to 'Heavy Camels', as Cataphract sounds misleading.

- Changed the name of 'Spanish Mercenaries' to 'Iberian Mercenaries'.

- Changed the name of 'Nile Spearmen' to ' Machimoi'. Reskinned.

- Changed the name of 'Desert cavalry' to 'Ethnic Cavalry'.

- Changed the name of 'Pharoah's Guard' to 'Agema'.

- Changed the name of 'Barbarian Peasants' for all factions to reflect their race. Gaulish Barbarian Peasants become Gallic Peasants, Dacian Barbarian Peasants become Dacian Peasants, British Barbarian Peasants become Breton Peasants, Scythian Barbarian Peasants become Scythian Peasants, and German Barbarian Peasants become Germanic Peasants.

- Changed the name of 'Barbarian Cavalry' for all factions to reflect their race. Gaulish Barbarian Cavalry become Gallic Light Cavalry, Scythian Barbarian Cavalry becomes Scythian Light Cavalry, etc.

- Changed the name of 'Barbarian Noble Cavalry' for each faction to reflect their race. Dacian Barbarian Noble cavalry becomes Dacian Noble Cavalry, etc.

- Changed the name of 'Barbarian Warlord' for each faction to reflect their race. British Barbarian Warlord becomes Breton Warlord, etc.

- Changed the name of 'British Light Chariots' and 'British Heavy Chariots' to 'Celtic Light Chariots' and 'Celtic Heavy Chariots'.

- Changed name of 'Nile Cavalry' to 'Cleruch Cavalry'.

- Faction AI settings have been changed. Full credits go to .Spartan
http://www.twcenter.net/forums/index.php?showtopic=11196&st=20&

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;;;;;;;;;;;; NEW & ADDED UNITS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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- GALLIC INFANTRY: These are gallic troops only available to Carthage to train. These soldiers contribute to a deverse Carthaginian army.

- NUBIAN MERCENARIES: These are Nubian Spearmen, available to any faction for recruitment in the Nile Delta, Middle Edgypt, or Thebais.

- FUNTIDORES: These are slingers for the Roman factions. In the time before the Marian reforms, the Romans made use of 'slingers', not archers.

Archangelus

Legacy Member
Een aantal van die dingen zouden imo toch in het originele spel gezeten moeten hebben (oa. de namen dan), maar een aantal is wel heel ver gezocht. :)

Littl' one

Legacy Member
Da van die namen vind ik wel overdreven.
Kunnen ze net zo goed heel het spel in Latijn zetten als de romeinen speelt.
In het grieks als je de Greek cities speelt.
In het spaans voor de 'Iberian'.
In spijkerschrift en Egyptisch als je de 'Ptolemian' ofzoiets speelt.
Etc. Etc. Etc.

Paterpor

Legacy Member
Tis leuker de name die officieel in het spel zitten. Wie kent er nu augusta treverorum??? dan toch liever Trier

Archangelus

Legacy Member
Nah, kvind dat correcte namen meer bijdragen tot de algemene sfeer vh spel. Allez, voor dat ik dees hier allemaal las zou ik er ook nooit opgekomen zijn om bv. Trier te gaan hernoemen, maar uiteindelijk zou het wel cool zijn.

Littl' one

Legacy Member
Misschien wel goed voor de sfeer.
Maar ik denk wel dat ze bewust hebben gekozen voor de engelse namen.
Dan heb je tenminste een beetje het idee dat je in de echte wereld bezig bent en niet in 1 of andere verzonnen wereld.
En herkenning is goed voor de gameplay.
Ik bedoel : bij ons was het wel grappig dat mijn broer Trier in had genomen terwijl dat mijn zus in Trier was met schooluitstap.
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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