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coax^ zei:Deze komt er zeker , ik heb call of juarez er links voor laten liggen .Dus het MOET goed zijn :d

Cookiebear zei:zou echt nice zijn in mp.
Een beetje in the wild west rondlopen met vrienden![]()

Cookiebear zei:zou echt nice zijn in mp.
Een beetje in the wild west rondlopen met vrienden![]()

Verdorie ja, daar had ik nog niet aan gedacht.mentor0 zei:Kep zo'n gevoel dat het weer één grote framedrop wordt zoals met GTAIV het geval was...

) en dat vond ik al beter. Dan een nieuwe TV gekocht en GTA ook opnieuw voor PS3 gekocht. Het viel mij minder op maar telkens als ik dat speel, zie ik gewoon dat dat niet loopt. Na een halfuur spelen word ik dat wel gewoon.
A op PS2 hadden we dat ook. Ik vermoed dat dat zo zal blijven bij dergelijke spellen op console.Bt.Solid zei:Same here, nieuwe video ziet er echt goed uit !
zou mijn eerste western game worden en kheb er wel zin in![]()

coax^ zei:Inderdaad nieuwe video ziet er echt af uit . Bij mij men 2de Gun had ik op de ps2 , deze vond ik toen ook al wow![]()
:applause:
heb me erg vermaakt met activisions GUN spel technisch was het hier en daar wat prut maar what the hell de game gaf wel sfeer en ook die wereld verkennen was awesome nu deze er aan komt met de GFX van nu daar zeg ik gimme gimme op.Cookiebear zei:En dat zonder dat het uit is...

When we recently spoke with our trusted sources from Rockstar San Diego, in addition to yesterday's information regarding the Midnight Club franchise, we were also told about the allegedly troubled state of Red Dead Redemption. One source said that the game "was a complete disaster for most of 2009 and previous ... it has since turned around a little bit, but there are huge problems with it still." Unsurprisingly, the issues with the game are repeatedly claimed to be the result of mismanagement -- along the same lines as what was mentioned in the recent "Rockstar spouse" letter.
"Red Dead [Redemption] has been in production for six years (mainly because of horrible management/lack of direction due to fear of disrespecting Rockstar NY) and it will never get the money back in sales it cost to create for those six years," claimed another source.
We asked Wedbush Morgan's Michael Pachter to estimate how many copies he thinks Red Dead Redemption needs to sell to make back its development costs and, more importantly for Take-Two, to be profitable. "I'd say realistically, if everybody [at Rockstar San Diego] was working on it this whole time -- so let's assume it's four years to be fair [Red Dead Revolver was released in March 2004], that's $40 million (about $10 million a year to run the studio) -- to make that back and just break even you need at least $80 million in sales; 1.75 million units. For profit: $160 million/3.5 million units."
Pachter added that "it's got a shot" and that, from what he's seen of the game, "it looks phenomenal." Our sources are less hopeful, unfortunately: "The functional team that was Midnight Club was shattered. All the people who didn't quit or get fired were thrown onto Red Dead Redemption, many of them being demoted. The completely disfunctional team that is RDR was put to top priority. The people who had floundered on that project or outright screwed it up were promoted and are now in complete control of the studio, and they're running it into the ground." We'll have to see when the game arrives in stores this April -- if it does.
We contacted Rockstar for comment on this story and have yet to hear back as of publishing.
Update: We were contacted regarding this story by one Rockstar source, who told us: "It will take 5 million sales at full price to recoup the development costs of Red Dead. The good news is they [Rockstar] are not expecting to make money with Red Dead Redemption. At this point, that project is just supposed to prove that the San Diego studio can make a great quality AAA title." If you'd like to contact us regarding this or other stories surrounding the "Rockstar spouse" letter, we'd love to hear from you.