The entire game is approximately four to six times as large as either GTA III or Vice City.
San Fierro has plenty of hills and thus is more focused on driving.
Vice City had a bigger map than GTA III, but not everything was as dense and interesting as it could have been. In San Andreas, the entire map is crisper and has a lot more things going on. Even the desert will feel vibrant and alive.
The graphics engine has been overhauled and now has new techniques like radial lighting which gives more realistic shadowing. The engine also includes real-time reflections on cars, windows, and mirrors, and soft-shadow lighting for interior levels. Everything in the game now has independent models for day and nighttime, so the objects can look as detailed and vivid during night as they do during the day. San Andreas will feature "impact animation," or rag-doll physics.
San Andreas will push the limits on interiors. While Vice City introduced the idea of interiors, most of them were nothing but detailed save points. In SA however, tons of interiors have been fully rendered out and made more interactive, for example robbing houses.
San Andreas will have scores of unique interiors, dozens of restaurants, and a fully operational casino.
in Las Venturra you can buy, build, and run your own casino
The game is not about gangbanging. There will be a rap station, but as always there will be a variety of other types of music. No details on the radio stations has been released.
some characters from past games making reappearances or being mentioned.
With the new AI comes dynamic difficulty. This means based on your performance missions will be made to suit your skill level. This will allow more players to be able to play the game to the end. You will also be able to recruit gang members to aid you during missions, and one use for them is a four person drive-by. You can run your gang, but you won’t be checking on inventory or anything like that. You will run it in a way where you are kept in the story, through phone calls and speaking to people. In Vice City and GTA III you were either on a mission or you weren’t, and the story didn’t feel like it progress outside the missions. Well now the game changes all the time. While you aren’t on a mission, you can things that reflect your position in the storyline. You can take up side missions where you can learn a skill you need for a mission.
Money has a greater use than it did in Vice City. Outside missions you can rob homes to earn some cash. However, house robbing is nothing like carjacking. It will take a lot of skill and planning to pull it off.
Your character also changes depending on what you do. There are plenty of restaurants around San Andreas and you have to eat to stay healthy and retain your stamina. If you eat fast food often and don’t go to the gym, your character becomes fat, and this changes the game. Pedestrians call you a fat bastard, your running speed and strength are low, and your character’s physics change. Being fat makes missions more difficult or in some cases not possible. To fix being fat, you can go to gyms to work out. Working out gives you strength and more speed, and your character model looks fit. Rockstar wants to make you feel like you have complete control over the story and over your character, and this example of his weight is just the tip of the iceberg.
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