Volg de onderstaande video om te zien hoe je onze site als web-app op je startscherm installeert.
Opmerking: Deze functie is mogelijk niet beschikbaar in sommige browsers.
Holy Paladin zei:zever. doom3 is een kwestie van smaak zult ge zeggen, ok, maar deus ex 2 was een grote ramp waar niks goed aan was.
farcry is underrated, damn wussies die niet tegen een monsterke kunnen (monsters die het spel een coole predator sfeer gaven), zelfs al blijven de vijanden 80% mercs...
anyway, rage looks nice maar race-shooter combinatie... vreemd. maar het lijkt in ieder geval allemaal wel origineel, das nog eens lang geleden
.Atroxy zei:Eerder een kruising tussen Mad Max en Star Wars.
bartreligion zei:Crysis twijfel ik toch serieus aan. mooie graphics ja, maar fok that. Gameplay & sfeer komen eerst en dat viel bij Far Cry ook tegen in vergelijking met Half Life 2, Doom³ & zelfs Deus Ex 2.
mooie farcry samenvatting, zo kunt ge ELK spel slecht laten lijken.bartreligion zei:lol want D³ & Quake4 hebben geen monsters?.
Far Cry was int begin leuk, maar al zeer snel altijd hetzelfde. Stukje eiland tegenkomen, wat rondsluipen, mannekes neerknallen, vlak voor de savepoint neergeknald worden en terug mogen herbeginnen. Volgende keer raak je er dan wel voorbij om terug op een soort gelijk stuk toe tekomen waar je weer hetzelfde een paar keer mag doen. etc
en Deus Ex 2 geen goed spel, dat is pas zever. Hoewel het niet opkan tegen zijn voorganger maakt dat niets uit want als je het op z'n eigen bekijkt is het gewoon een goed spel. Van een underrated spel gesproken. Hadden ze het een andere naam gegeven 't had meer succes gekend.
http://www.metacritic.com/games/platforms/pc/deusexinvisiblewar?q=deus ex#critics
80%


id Software Lead Designer Tim Willits shared some details regarding the new game, and the internal team working on Rage. However, he warned up front what they show during QuakeCon is a tease at what is coming down the road. "I know it's been done before," he says, "but a comet hits the earth and sets off this chain of post apocalyptic events. It allows us to have things grounded in realism but flash-forward with some realism, but also incorporate fantasy in a way that makes sense."
He doesn't want to give away too much -- so I bring him a rum and coke. He continues. "You're kind of like Buck Rogers in a sense that you come to this world that has long since forgotten about you. The lines between good and evil are a little grey. There are settlers in this wasteland and an evil regime -- a very classic story. I think the key thing here is that everything we're doing has got to be fun. No extras to show off some tech. It has to serve a purpose and make the game fun. With the big wastelands you can get out of your car, you can drive everywhere, go into little caves, talk to people, we have a better inventory system -- it has some adventure elements, too -- but this isn't an RPG.
Even 24 hours after its unveiling, there are already a lot of myths about Rage. For instance, that it's half racer, half shooter. "It's not really half and half," lead designer Tim Willits tells us. "We don't have enough of a build to see what people are going to play more of [yet]. If we actually come up with some cool race ideas, it could go further. And if the vehicle combat is super-fun, we may do...We really shouldn't say half and half until we know more.
So out go corridors, gloom and PDAs with rambly MP3s on them, and in comes a non-linear, story-driven tale of fighting off an oppressive, tyrannical regime in a world that's still struggling to regain its dignity after an apocalyptic comet strike 75 years previously.
You'll be interacting with the characters and they'll tell you stuff, and they'll direct the story that way. There's no PDA. Once you complete a mission, there's no...You know how some games have those logs, and you can go back and read and read and read? We don't have that.


Although id had said in the past that there would be more games in each of id's series of games, in an interview with Game Informer at this years QuakeCon, it was indeed confirmed that there would be a DOOM 4. Game Informer talks to John Carmack about the new tech 5 engine, the new game 'Rage' and other upcoming projects such as Quake Zero. Here's the most important bit:
There will be a Doom 4, we don’t have it scheduled or a team assigned to it, but there will be a Doom 4. There’s going to be a Quake Arena sequel. There’s a Wolfenstein thing in production. We’re following along with all those. This game doesn’t have to be Doom. It’s going to be something different.
Z!zZ zei:beetje offtopic ma aangezien de echte concrete info ter discussie nog lang op zich zal laten wachten post ik het ff hier. Is cool nieuws anyway
DOOM 4: CONFIRMED