Archief - [PS4] Until Dawn

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Den_John

Legacy Member
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officiële site

release: 26 augustus 2015
genre: adventure, horror
dev: Supermassive Games (UK)


Je begint met 8 personages, kun je zorgen dat ze allemaal overleven?

When eight friends are trapped on a remote mountain retreat and things quickly turn sinister, they start to suspect they aren’t alone. Through the course of the night, anyone can live, anyone can die, and things aren't always what they seem. Twists and turns will keep you guessing right to the end as you play each of the friends. The decisions you make on their behalf will determine who survives Until Dawn.

Gripped by fear and with tensions in the group running high, you’ll be forced to make snap decisions that could mean life, or death, for everyone involved. Every choice you make in your terrifying search for answers – even the seemingly trivial ones – will carve out your own unique story.


[video=youtube;HAKBU7VXdUI]https://www.youtube.com/watch?v=HAKBU7VXdUI[/video]

Goldrusher

Legacy Member
IGN | Until Dawn: Move

Over de controls...

It’s been developed from the ground up for Move, and Sony’s motion controller is the only way you interact with and navigate your way around the game. It acts as a torch, and as you move, a beam of light cuts through the darkness. But you also move in the direction the wand is pointing, holding down the analogue trigger harder to move faster.

It’s incredibly intuitive, and my initial skepticism that the wand on its own wouldn’t be robust enough to handle all of the controls were proven wrong, at least in the brief demo I was shown.

Over de game...

Decisions you make throughout have an impact on what happens further down the line. You might miss an important clue or not pick up a particularly useful object, and rather than force you to go back you’re able to move on. That obviously has a big impact on how the game plays out, especially if the object in question is a shotgun and without it there’s no way to defend yourself.

As a result you might only get to the end of the game with a single character alive, or you could finish with all eight intact. That’s the charm of Until Dawn – there are literally hundreds of ways to experience the adventure, and countless endings and game-changing decisions that make each play-through a unique one.

koolcast

Legacy Member
UPDATE: Until Dawn isn't cancelled, studio will show more in the new year | VG247

Until Dawn developer Supermassive Games had reportedly cancelled development of its survival horror game. Managing director Pete Samuels has told VG247 that this is not the case and the team will have more to share in the new year.


UPDATE:

I got in touch with Samuels to clarify the original story below, and as it happens, Until Dawn is not cancelled. He told me in an email, “Until Dawn is most definitely not cancelled and we are still developing it. Not only that, but we’re really excited about what we’re creating and can’t wait to tell more and show more sometime soon. I understand that the silence has been frustrating for those people who have been looking out for more details.

“It’s clearly not planned to be a 2013 release any longer and I’m hoping and expecting to be able to say more in the new year, but that’s really all I’m able to say right now.”

There you go folks, clarity at long last.

ORIGINAL STORY:

It follows Supermassive stating that development of Until Dawn is going “really well”. That was back in November.

Now, AGB has posted a screen grab of this Amazon customer service email, that states, “We recently learned that the manufacturer of Until Dawn – PlayStation 3 cancelled this release and it will not be available for purchase. As a result, we’ve cancelled the item from your pre-order and you have not been charged.”

koolcast

Legacy Member
[video=youtube;UznMf1oMRGQ]https://www.youtube.com/watch?v=UznMf1oMRGQ&list=UUg_JwOXFtu3iEtbr4ttXm9g[/video]

koolcast

Legacy Member
http://blog.eu.playstation.com/2014/08/12/dawn-unveiled-ps4-gamescom-2014/

In Until Dawn you play the parts of all eight friends as they gather at a remote mountain getaway for a night of unexpected terror.

We wrote the story in collaboration with horror auteurs Larry Fessenden and Graham Reznick who’ve been bringing great independent horror movies to the big and small screen for decades. That story challenges you to unravel the terrifying mysteries of Blackwood Pines. Look out for clues while we test your limits of fear but remember, things aren’t always as they seem!

Whichever way you choose to play it’s a rollercoaster of emotion and fear and, to support the authenticity of your characters, we’ve been lucky enough to work with an outstanding and talented cast including Hayden Panettiere and Brett Dalton.

At Gamescom two years ago Until Dawn was announced for PS Move, on PlayStation 3.
We re-designed, re-built and re-wrote the game so now you have a more mature, darker and fundamentally more terrifying experience on PS4.

One of the first changes you’ll notice, apart from how much more beautiful it now looks and sounds, is that we’ve moved from first person to third person perspective. This allows a much more cinematic experience for you, so you feel completely immersed in this beautiful but spine-chilling world.

We’re also using an updated version of the Killzone Shadow Fall engine, leveraging its great visual power together with some amazing, cutting-edge facial animation, lighting and audio techniques to give compelling character performances in our creepy and realistic environments.


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Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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