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Fryto zei:Is er ondertussen al een nieuwe patch uit? Heb het eigenlijk niet meer opgezet sinds ze met de vorige die flashende BRAKE popup hadden geïntroduceerd.
Dat was zodanig storend dat ik er gelijk mee gestopt ben![]()

bart44 zei:Ze zouden beter een schademodel uitbrengen in plaats van deze nuteloze details..

diknmuis zei:waar is den tijd met de eerste GT's, da waren jcarpgs
wagentje kopen, races grinden voor andere uitlaat, nog veel meer races grinden voor motortuning....
HelpYouFall zei:Ze zouden beter stilaan eens met iets ofwat een indicatie van een releasedatum komen![]()

- Game physics have been updated.
- Force Feedback intensity has been adjusted.
- Various sound sources have been updated.
- Online experience has been improved.
- Rolling starts now available in [Daily Races].
- The algorithm behind the calculation of the Sportsmanship Rating has been changed.
- It is now possible to assign specific buttons to hazard lights and indicators.
- The braking indicator can now be switched ON/OFF under [Driving Options].
- Saved game data files are now stored online
- Fixed certain bugs.
AA coverage "seems" to have improved a bit during gameplay.
Ghost car is now a bit more transparent.
Seems to be more detail around the ring in general, tarmac especially seems to have much more graffiti on the tarmac, and to confirm Solid's thoughts it does seem a bit more roughed up noticable on guard rails...
Also i think there's some sort of motion blur at work...Hard to describe...
Skidmarks are of course in...
More obvious wind/ambience noises when travelling at speed, sounds really nice
There seems more general in car sounds aswell, little thumps etc etc..
RPM limiter now is Cycan when maxed, was it red last time?
Reverb toned down (this might have changed in previous updates mind)
During replays on the ring, you can hear music from spectators (i have ingame/replay music set to 0)
Tyre screech volume is rather loud!
Sinds vanochtend denk ik. En de vorige (1.05) is alweer geleden van 3 mei.Teknohol1c zei:Sedert wanneer is die update? Was die er gisteren al want ik vond dat het wat anders aanvoelde
KoeKaTsJoE zei:pf al 100 pogingen gedaan voor beta tester. noegabolle
KoeKaTsJoE zei:pf al 100 pogingen gedaan voor beta tester. noegabolle


SpeedyP zei:17gb update !
Ben benieuwd wat erbij is
- Game physics have been updated.
- Force Feedback intensity has been adjusted.
- Various sound sources have been updated.
- Online experience has been improved.
- Rolling starts now available in [Daily Races].
- The algorithm behind the calculation of the Sportsmanship Rating has been changed.
- It is now possible to assign specific buttons to hazard lights and indicators.
- The braking indicator can now be switched ON/OFF under [Driving Options].
- Saved game data files are now stored online
- Fixed certain bugs.
AA coverage "seems" to have improved a bit during gameplay.
Ghost car is now a bit more transparent.
Seems to be more detail around the ring in general, tarmac especially seems to have much more graffiti on the tarmac, and to confirm Solid's thoughts it does seem a bit more roughed up noticable on guard rails...
Also i think there's some sort of motion blur at work...Hard to describe...
Skidmarks are of course in...
More obvious wind/ambience noises when travelling at speed, sounds really nice
There seems more general in car sounds aswell, little thumps etc etc..
RPM limiter now is Cycan when maxed, was it red last time?
Reverb toned down (this might have changed in previous updates mind)
During replays on the ring, you can hear music from spectators (i have ingame/replay music set to 0)
Tyre screech volume is rather loud!
1.05:
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1.06:
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